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Runes: Toplane-Default
1
2
3
4
5
6
7
8
Resolve
Sorcery
+8 Ability Haste
+6 Armor
+10% Tenacity/Slow Resist
Spells:
1
2
3
4
Jungle
Chilling Smite
Ghost
Items
Champion Build Guide
Who am I?
Hi, I'm SkarSkarSkarner I have been playing LoL for 4 years now, in the 3 resent years I became a
Skarner player do to my love for off-meta champs,
Skarner top was my first off-meta I played, and do to this I finally became a better player, coz I never found a champ I truly liked and always played a diferrent in every match, but now I have the one and It's
Skarner,after maining
Skarner for such a long time I think I'm ready to share my knowledge that I gained in these two years.




Why skarner is my favourite champ and why you should try him

But why do people even play



So why do you play him in solo lanes?
Yes, that's a very common question you may get when you try him play in solo lanes, because his passive buff zones are in the jungle and river, which results in
Skarner being much weaker. But instead you gain the safety of the turrets. A very common tactic among lane
Skarner players is to pull your lane opponent into your turret for a very easy solo kill.
Another common question about lane
Skarner is about his mana issues do to not having his passive buff zones aswell, this problem can be easily solved, by using
Manaflow Band or
Tear of the Goddess, there are other options, but these are the most reliable.


Another common question about lane



Why these runes specifically
So why use
Aftershock,
Lethal Tempo,
Conqueror,
Phase Rush?
Most
Skarner players only go
Phase Rush with
Turbo Chemtank and that's not a bad thing. When you don't know what to go, you can simply go
Phase Rush, because it's such a reliable rune. Plus, you get
Manaflow Band. But by picking different runes a whole world of possibilities opens. For example:
In lane,
Skarner has a hard time dealing with tanks, because of various reasons. You could build
Divine Sunderer or you could take
Lethal Tempo and be able to fight tanks head on, because now your q's %max health damage now starts to deal significant damage.
Another example:
Your team deperately needs a frontline, because they all picked damage dealers. In this case you don't need
Lethal Tempo nor
Phase Rush, because you don't need damage nor mobility, but you need to soak all the the damage for you team. So, you take
Aftershock to be able to do that.




Most





In lane,



Another example:
Your team deperately needs a frontline, because they all picked damage dealers. In this case you don't need



Why run different builds for every lane?
The answer is different needs. For Example:
Your team in is mainly made up of damage dealers in response to this you picked
Aftershock, but before you could pick a tank mythic, your damage dealers fell behind and now are not as reliable. Now you decide to buy
Sunfire Aegis so you would have tankyness and damage that your team lacks.
Another example:
Your team is fairly balanced. You have a tank and two damage dealers with and enchanter support. You don't need anything in particular, because your team is balanced. But the enemy team has a very tanky and split pushing oriented composition. You will need to face one of them by yourself, in the most common scenario. So in response to this you took
Divine Sunderer and
Lethal Tempo.
These are, but examples. In real matches it's even more complicated than that. Based on your and the enemy team you will need to think of what Keystone, runes, secondary runes to take and what Mythic and Legendary items to buy.
Your team in is mainly made up of damage dealers in response to this you picked


Another example:
Your team is fairly balanced. You have a tank and two damage dealers with and enchanter support. You don't need anything in particular, because your team is balanced. But the enemy team has a very tanky and split pushing oriented composition. You will need to face one of them by yourself, in the most common scenario. So in response to this you took


These are, but examples. In real matches it's even more complicated than that. Based on your and the enemy team you will need to think of what Keystone, runes, secondary runes to take and what Mythic and Legendary items to buy.
The jungle clear
This is the jungle clear I would tell anyone to use on
Skarner- start your clear on the bot side
Red clear:
Red Buff ->
Krugs ->
Raptors ->
Murk Wolves ->
Blue Buff ->
Gromp.
Blue clear:
Blue Buff ->
Gromp ->
Murk Wolves ->
Raptors ->
Red Buff ->
Krugs.
If you know that the enemy won't be at the
Scuttle you're at, skip
Gromp/
Krugs to secure it.
Keep in mind that
Skarner has a slower clear than most meta champs.

Red clear:






Blue clear:






If you know that the enemy won't be at the



Keep in mind that

How to play the giant crystal scorpion known as Skarner
I will tell you how to play
Skarner, so you wouldn't need to play him 6 times to understand how he works, cause until that time you would probably give up.
Combos:
Skarner doesn't have anything flashy in his combos, but they do the work great
E -> AA -> Q -> AA
This is your typical trading combo, if you don't mess it up( if it's even possible) the enemy shouldn't be able to attatck back at you.
E -> R -> Q -> AA -> Q -> AA
This is the combo is typically used to pull your enemies under turret and gives the best chance at killing them under turret, this combo may be difficult to use at first, but enough training in the practice tool and you'll master this combo in no time and if the target was a bit to far you can use
Flash before using
Impale to extend the combo, you also can use
Crystalline Exoskeleton to extend the combo even more and you could try chaining this combo with the combo for trading.
Laning:
In laning phase you should avoid trading and if enemies try forcing a trade just use
Fracture and proc it, to avoid trades, if your level two you can use the trading combo for the same purpose.
After level six you can now try pulling enemies under turret with the combo I showed earlier, but it's a bit harder than just that, the enemy minions MUST NOT BE IN TURRET RANGE, basically you have to freeze the lane, and when the enemy tries going for CS that's when you strike.
Jungling:
Now that you know the clear, how do you gank?
Since you won't wait untill you get six to gank, because then you'll be just useless and lose before you can do anything, you should always wait for opportunities, be patient, when an opportunitie arises and you know you can do something about it to get your laners a kill or two, even if you started a camp, leave it, because kills are worth more than one jungle camp.
After six everything gets easier, you dont need to wait for opportunities anymore you can just go in and use
Impale and get youself a kill.
If you engage an enemy in combat and they are in your
Crystal Spires dont be afraid to fight because this build with
Conqueror was made for this, this is your domain and they are the imposters.
Late Game(Top/Jungle/Mid):
If you get to the late game which is about the 30 minute mark, you basically win the game if the teams were even.
Skarner dominates the late game, if you got enough items with Ability Haste you should be able to cc lock someone for like 3 seconds minimum. Don't be afraid to use your
Impale on a wandering support without a team, use
Impale to peel for your carries and on enemy carries aswell.
Your goal in the Late Game is to farm as much as possible, group with your team during teamfights, secure objectives.
Skarner powerspikes with every item you get, but don't let the game get to the Uber Late Game, coz then your tank items will not be as useful as in the earlier stages of the game, you cant let the enemy carries to catch up, coz then they can make you explode instantly before you get to them.
Cool tricks and tips
-
Skarner Crystalline Exoskeleton takes time to get the full speed up and when the shield ends the speed up also ends, so be careful when you use it.
-
Impale has a 0.25s Root at the start of the cast time.
-An interesting interaction is related with the Tip above, during that 0.25s Root duration if the enemy your targeting uses a knock back, they will travel with you. Examples:
Tristana,
Janna,
Gnar,
Vayne,
Quinn.
-
Crystal Slash can be cast at the same time your AA and can give some wreid burst of damaga.
-
Fracture stops
Skarner when being casted, keep it in mind when chasing.
-
Fracture when going trough minions, jungle camps and enemy champions it's travel speed decreases, keep it in mind when laning.

Combos:

E -> AA -> Q -> AA
This is your typical trading combo, if you don't mess it up( if it's even possible) the enemy shouldn't be able to attatck back at you.
E -> R -> Q -> AA -> Q -> AA
This is the combo is typically used to pull your enemies under turret and gives the best chance at killing them under turret, this combo may be difficult to use at first, but enough training in the practice tool and you'll master this combo in no time and if the target was a bit to far you can use



Laning:
In laning phase you should avoid trading and if enemies try forcing a trade just use

After level six you can now try pulling enemies under turret with the combo I showed earlier, but it's a bit harder than just that, the enemy minions MUST NOT BE IN TURRET RANGE, basically you have to freeze the lane, and when the enemy tries going for CS that's when you strike.
Jungling:
Now that you know the clear, how do you gank?
Since you won't wait untill you get six to gank, because then you'll be just useless and lose before you can do anything, you should always wait for opportunities, be patient, when an opportunitie arises and you know you can do something about it to get your laners a kill or two, even if you started a camp, leave it, because kills are worth more than one jungle camp.
After six everything gets easier, you dont need to wait for opportunities anymore you can just go in and use

If you engage an enemy in combat and they are in your


Late Game(Top/Jungle/Mid):
If you get to the late game which is about the 30 minute mark, you basically win the game if the teams were even.



Your goal in the Late Game is to farm as much as possible, group with your team during teamfights, secure objectives.

Cool tricks and tips
-

-

-An interesting interaction is related with the Tip above, during that 0.25s Root duration if the enemy your targeting uses a knock back, they will travel with you. Examples:





-

-


-

How to deal with skarner
We went over how to play
Skarner, but now I'll teach you how to deal with him if you ever meet one, because
Skarner benefits greatly from your mistakes.
Number 1 never and I mean Never, try to fight
Skarner when he's in his
Crystal Spires, well unless you're pretty fed or can burst him.
Number 2 if
Skarner is freezing the lane and is level six, Do not try to stop him, that might aswell cause your demise, you have to respect his Level 6 powerspike.
Number 3 if you can, invade
Skarner's jungle and disable his
Crystal Spires, then you can kill him easily and it will be hard for the
Skarner to recover if the game doesn't last more than 20 minutes.
Number 4 during laning phase, you have to punish
Skarner's early game and try not to let him get any CS.
Number 5 during late game, do not let
Skarner get solo kills, it doesn't matter how fed you might be,
Skarner can still kill you solo with his stuns and
Crystal Spires.
Number 6
Skarner despite being a tank, is more like a squishy fighter during early game. So if you're a ranged champ and
Skarner is trying too catch you, don't be afraid to kite him. Well unless he's right next to you.


Number 1 never and I mean Never, try to fight


Number 2 if

Number 3 if you can, invade



Number 4 during laning phase, you have to punish

Number 5 during late game, do not let



Number 6


What's this?
This is the very first guide I ever made, I can imagine there are better guides than this one I made, there is alot for me to add to this guide, to also clarify this guide wasn't made for those who want to climb( tho you can climb with these builds) the reason why I made this guide is because I want more people to try skarner and have fun with him so they would play him not as a pocket pick of sorts.
I want to improve this guide as much as I can and to do that I would need Your comment, suggestion, opinion on this matter.
I will read every comment, suggestion and opinion everyone writes, if some comments would catch my eye, I will try improving this guide with that comment in mind.
Oh, and one last thing. If you think of some kind of crazy build on
Skarner, don't be afraid to try it, cause it might just work.
So, until next time, I hope you all enjoyed my
Skarner guide.
(P.S. I really enjoy disscussing off-meta builds with people, so if you would, please I will always answer them!)
I want to improve this guide as much as I can and to do that I would need Your comment, suggestion, opinion on this matter.
I will read every comment, suggestion and opinion everyone writes, if some comments would catch my eye, I will try improving this guide with that comment in mind.
Oh, and one last thing. If you think of some kind of crazy build on

So, until next time, I hope you all enjoyed my

(P.S. I really enjoy disscussing off-meta builds with people, so if you would, please I will always answer them!)
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