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Runes: New meta [9.13]
1
2
Sorcery
Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Champion Build Guide


Hello everyone, and welcome to my third guide already here on Mobafire. I'm DSM Aubery (ig name), I am a Platinum jungle and support main (EUW), who has been playing League of Legends since the beginning of season 5, and ranked since the end of it. Ever since I started playing ranked intensively, I've always hit at least gold. This is the first season I attained Platinum in soloqueue.
Furthermore I'm a business engineering student at the Catholic University of Leuven (Belgium). I'm a big fan of eSports, watching it ever since I started playing competitive League. I'm supporting King-Zone DragonX. I've also been a huge ROX Tigers fan in the past, in fact it was the first team I "Really" supported. Somewhere throughout this guide, I will post the video from former ROX Tigers player Pray, who made history for himself on Ashe on the World Championship 2016 stage, when he won ROX the game due to an insane outplay with the

Why did I decide to spend a couple of hours writing a guide for Ashe I hear you asking yourself? And it's a good question indeed. There are in fact three answers I could give you to this question. First, Ashe is one my most loved champions in the game. She is a great champion overall, with a huge damage and utility potential if played well (which I'm about to teach you). Furthermore, Ashe completes my triplet of Freljord champions to write a guide for, after Sejuani and Braum. Last but not least, and probably the most important reason. I feel like very few people are playing Ashe in soloq these days, which is sad given the huge potential she has. She has an easy kit, yet she's quite a hard champion, because she has absolutely no escaping tools aside her cc. So my motivation is to create an easy to understand guide, on how to play one of the most fun and cutest champions in this game!
DSM Aubery

Damage output: Legit Speciality: Sniping I only need one shot! Is there anyone who will doubt ashe’ power? The majestic Queen from the Freljord doesn’t need much to mow her targets down, hard stun them or just make them disappear. When you are looking for a fun, cute and very strong, yet challenging adcarry to pick up, ![]() |

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If you are in a hurry to get in game, and you just want a bit of information on how to play Ashe, I'd say this paragraph is one of the most important to read, given there really are 2 big different ways to build Ashe. On the one hand, you have the - how I call it - "Legacy build", and on the other hand you have the - how the big audience calls it - "modern build". It basicly includes rushing crit (resp.) or sustain. Since patch [9.13], a new way of building and playing Ashe has arrived. This new way of building






Early crit and

Personally, I preffer rushing







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The item, mainly created for high bursts of adcarry damage, is the
Infinity Edge. This item will give you 80 AD and 25% critical damage. In my opinion, it's worth rushing this on Ashe because of the crazy amount of damage it gives you. A lot of people will critise me on this one, because
Essence Reaver or
Blade of the Ruined King is meta, but I feel like rushing IE is still very very strong, especially when taking Lethal Tempo.
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This is a MUST build item on Ashe! Whatever build you're going, you should always build the
Essence Reaver. Why? Simple! It will give you 25% additional critical strike, which will lead to atleast 75% of crit, given you'll always build a
Zealitem aswell, but the big point is the cooldown reduction. When mid to late game arrives, you'll want to spam your
Enchanted Crystal Arrow as much as possible to create picks. If enemies dodge it, it's bad ofcourse, but it ain't that bad when you have the 20% cdr. This cdr will enable you to spam your ultimate on a regular base, so it won't become a thing you really have to save for teamfighting. It would have around 60s cooldown at level 2/3.
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When opting into a Zeal item, you should definitely consider
Runaan's Hurricane. In my opinion, there is no doubt about this item, and it should be built every game. It combines well with your
Ranger's Focus, which is your main damage output for teamfighting. So just chill and build this item every game, second item, third item, doesn't matter that much, just build it!
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The Phantom Dancer is a strong alternative for
Runaan's Hurricane. When playing against multiple assasins, such as
Zed and
LeBlanc, it might be worth considering this item as a first
Zeal item. It's not a very famous item for Ashe, but it might be worth opting into this item under certain circumstances.
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In any game, you will want to pick up atleast some life steal. One of the big items for an adcarry to pick up going into the late game, with the eye on having in fight sustain, is the
Bloodthirster. It's a long standing item, that hasn't really been reworked or changed a lot. It's always been a reliable source for live steal craving carries, and so it is for Ashe. It will give you a percentage shield aswell, which comes in quite handy, because of your low amount of mobility. Overall I would say you should build this when you won't opt into either
Blade of the Ruined King or
Mercurial Scimitar.
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As
Ashe is fairly immobile, as I mentioned couple of times already, it might be a good idea to get something that can cleanse cc!
Mercurial Scimitar is the perfect option for this, because it will grant you damage, life steal, magic resist and an active to cleanse crowd control! A very good al around item that is must pick in 60-80% of the games. I'd recommend going for this item as a fourth item, just before rounding up your build! Also possible as a fifth item, or you can buy the
Quicksilver Sash after your second/third item, and you can later finish this item!
Lane sustain build
The "lane sustain" build is by far the most famous Ashe build these days, which is based around getting early lifesteal and attack speed to recover as much healt as possible. Why and when should you opt into this build? This build is a great idea when you're playing a lane bully oppononent, such as


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In most played Ashe games these days, low elo, high elo, pro play, the
Vampiric Scepter is standard at the first back. In my opinion, going an early Vampiric is good when you really need the lane sustain. Even when you are playing more difficult lanes, you can still rely on your
Biscuit Delivery to help you out. Picking Vampiric is a great option in the really harsh matchups, such as lanes vs
Draven or a support
Vel'Koz. You won't harm anyone by rushing this item, so if you full uncomfortable in lane, just pick it up, you'll be safe!
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Same can be said here! BORK is a great early item on Ashe, because it provides her kiting, sustain, damage, and a little bit of burst and slow with the passive, which is great to counter her own mobility weaknesses. Overall a great item to rush, eventhough I don't regularly rush it myself.
Other "situational" items
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When playing against burst heavy magic damage champions, such as
LeBlanc,
Fizz and
Katarina, you might wanna consider going for the
Maw of Malmortius. This is an item not many adcarry champions would wanna pick up, but because of Ashe' low mobility, you are quite vulnerable to all-ins by assasins. Picking up this item, or first the
Hexdrinker will give you even more in fight sustain, which will always be great on ashe! Remember guys, the longer you survive in the fight, the more damage you can deal!
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This one doesn't need that much additional information I think. Build this when you're against a tanky comp, which champions such as
Ornn,
Zac,
Sejuani,
Nautilus,...
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Same can be said about
Guardian Angel as I said about
Maw of Malmortius, with the only difference you'd have to replace AP assasins by AD assasins. When playing against champs like
Zed and
Talon, it might be worth considering this as a fifth item. You should never build this as a third item, and in most games not even as a fourth item, because it will delay your build really hard!
Choice of boots
The standard choice for most adcarry champions, the





Triforce Ashe
Since patch [9.13] arrived, high elo Korean players (who else…) started playing Ashe in a different way than we’re used to see her being played. In the past we’ve seen people, including myself, rushing



People rush





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Frost shot (Passive) RANGE: 450 COST: / COOLDOWN: / |
Frost shot applies auto-attack empowerd slows onto enemies, slowing them by 15%-30%, based on level for 2 seconds. When the attacks are striking criticaly, they gain 30%-60% slow instead (based on level).
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Ranger's Focus (Q) RANGE: 450 COST: 50 mana COOLDOWN: none |
When seeking to harass your lane opponent, this is the main ability you will wanna use. Ranger’s focus can be activated once your Focus has 4 stacks (auto-attack based). Ashe will gain bonus attack speed and extra damage per arrow Every auto attack will fire 5 arrows at once, which will guarantee a big amount of damage output. Very effective throughout lane harassment and teamfight, in combination with

- Try and only use your Ranger’s focus when harassing lane opponents, when taking neutral objectives or when sieging a tower..
- Try to combine it early with a
Runaan's Hurricane, it’s a big buff towards your aoe damage output.
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Volley (W) RANGE: 450 COST: 50 mana COOLDOWN: 14/ 11.5/ 9/ 6.5/ 4 |
Volley is a great tool for cleaning low hp minion waves, and to slow incoming enemy champions. For example, when getting ganked by a



- Use it to disengage from opponent adcarries’ engaging.
- Good wave clearing tooltip.
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Hawkshot (E) RANGE: Global COST: 1 charge COOLDOWN: 90/ 80/ 70/ 60/ 50 (recharge timing) |
- Don’t waste it, it can be a critical tool when preparing for a skirmish!
- Use it on the minimap! Practise a little bit with it first, it can be weird to use at first.
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Enchanted Crystal Arrow (R) RANGE: Global COST: 100 mana COOLDOWN: 100/ 90/ 80 |


- Spam it! Especially when new to Ashe, just spam it to get used to it!.
- Landing a long range arrow will guarantee a huge stun, try it!.

Ashe, if picked into certain matchups, has a very strong laning phase, given her high amount of damage and her utility. A well combined







As an Ashe player, you should try and hard push in the wave, given this will setback the enemy adcarry in terms of farm, but be aware! Always keep the river warded, for incoming ganks. When playing against junglers such as



Once you've unlocked your


Teamfighting as Ashe is a little more tricky than your average adcarry, such as



As




Always try to stay in the backline, and learn how to kite in an agressive way! This is the same for





When playing Ashe, you might wanna consider taking a good support along side you! Why? Easy! Both in lane and in teamfighting, Ashe will be quite realiable on her support, because she has really poor movement. When she has no




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Thresh is in most matchups a great pick! When laning with a thresh, you'll be able to chain your cc, to create picks. His
Dark Passage will also help you escaping from ganks when pushed up far in the lane. Overall I'd rate this Ash-Thresh duo 9/10.
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Braum is another great option to play with Ashe. The Freljord duo, is a gift to success! He can block tons of damage with his
Unbreakable(see my other guide!], stun enemies who try to jump onto Ashe, and chain cc with his passive. Overall, eventhough Braum has better combo's himself, I think his combo with Ashe is very clean. I would rate this one 9/10 aswell.
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Tahm Kench is another good option when supporting an Ashe! The only thing that lacks when playing with a Tahm Kench is the engage potential, and the chain cc. However, when harassing, he can still cc with his Q once he has 3 stacks. He can also safe you from lethal situations, such as all ins by
Zed, or
Fizz (for example). I would rate this one 8/10.
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Alistar has been played a lot together with Ashe in pro play. In my opinion, the pro's are right. Alistar can knock away anthing that tries to get close to ashe, which is an amazing tool to protect any adcarry in general. He can also start in lane fights with his Q-W combo. Overall, if executed well, I'd rate Alistar 8.5/10.
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A last synergy combo is Morgana. Morgana has the ability to engage fights, and hard cc people. This combines great with Ashe' ultimate. Furthermore she has the
Black Shield which enables Ashe to play very agressive! Ashe will wanna have a lot of lanne pressure, as mentioned in paragraph "laning as Ashe", Morgana can help in this process. A great option, which is definitely worth considering! I'll rate it 8/10.
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