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Spells:
Flash
Ignite
Items
Ability Order
Ravenous Flock (PASSIVE)
Swain Passive Ability
Threats & Synergies
Anivia
Pls help. She's a pain in the ***. She'll siege you to hell, she'll CC you, she'll burst you. You have a decent chance at being able to kill her early game if you can get to her, however avoid her stun as best you can. In lane, she has an easier time helping her jungler to gank than you do, seeing as she has a massive range. Be careful of her passive, though, as it can make it quite hard to all in her, as she can just revive after your cooldowns are completely blown. Get that down, then kill her. Show her who the true bird is. However, she brings more CC to a teamfight than you, which can be problematic once she gets rolling.
Introduction to Swain, and Me.

So now that that's out of the way, let's get to the real reason you came here. For the bird man, the psychopath, the big Nasty of Noxus himself, Swain.

PROS
Tanky as hell- "But he's a mage, he's not supposed to be tanky!" Screw your image of a mage. This is a TOUGH mage...bird...man...thing.
Insane damage- "But...but he isn't a burst mage! He's not allowed to deal damage!" Read the note above. Swain's damage almost always beats out anyone else's. It's just DoT, so noone thinks about it.
Snowballs- "Let's just get this guy, we've got the top laner, mid laner and jungler, he's only 3/0 how bad could i-" DOUBLE KILL! Yeah. That's what happens when Swain gets ahead. He becomes a brick wall that farms. Forever.
Versatile build and role- "Why isn't my team peeling for me OMFG SWAIN NOOB GG" - Your 0/17 Vayne, who is currently complaining while you dive the enemy team for a penta. Swain's job in a teamfight isn't a certain thing like, say

Good CC- "Hey, he's slow maybe we can outrun him! Why is that laser bird slowing me down OH GOD SEND HELP" - The poor sap who you slowed down just long enough to catch. Swain's CC is above average in terms of mages, and does pretty well with keeping people near him, or away.
CONS
Relatively slow- Yeah, that whole leg injury in your lore? That must be the earliest account of a nerf to you because you are SLOW AS BALLS. Have fun fighting

Short ranged- You're not


Serious mana issues- Blue buff is your friend. So is last hitting! You'd better pray noone picks

Fragile pre-6- Before level 6, you are just another squishy squishy mage. However, there comes a time in every mage's life where they start to change, and become a giant deathbird that soaks up damage like a sponge. Oh wait, that's just you.

Carrion Renewal
This, is your passive. Upon getting a last hit, you regain a flat amount of mana based off your level. However, this is where things get good. When you get an assist or a kill, you regenerate 9% of your maximum mana.
This allows you to sustain in both lane and teamfights for ages. Once kills start dropping, watch your mana bar shoot up like a rocket. This is even crazier when paired with



Decrepify
This, is Swain's laser bird. His Q. It has a fairly good 40% slow, and it deals a pretty good amount of damage, if your opponent ignores it. And they will.
You can use this to help you land your




Nevermove
Swain's W. It's a pretty decent root for 2 seconds, and deals pretty good damage. It's got a pretty good range as well.
This is Swain's main source of AoE. It can root an entire team at once, which can lead to some great fights for your team. It can also help shut down a gank if you can use it on the jungler immediately. This can also help keep people within range of your Q AND E. How, you might ask? If you put it in front of them, they'll walk back towards you. Meaning more damage.

Torment
Swain's bread and butter. This ability is so good, especially after the removal of DFG. It deals damage over time, and gives damage amplification.
This ability, oh man. Always use it to follow up your combo if you can. The damage it deals is OBSCENE. It amplifies its' own damage! So the scaling you see on your HUD? It's bologna. It isn't very mana costly, and serves as good harass. Oh, and it's not just magic damage it amplifies. It amplifies everything besides true damage, so autoattacks and this bad boy are your main source of harass early.

Ravenous Flock
Swain's ultimate. His game changer. The thing that makes him so frustratingly difficult to kill. You send birds out every second, which then return to you and heal you for a portion of the damage they dealt.
Swain can heal more than an entire team can dish out, in some circumstances. He can take so much damage it's disgusting. Oh, and this ability? It works in









It could be this, which works well with your passive, along with giving you decent early game pressure. This is your all around start.

This can help you dodge skillshots, and when combined with movement speed quints, make you very fast. This is your anti-Cassiopeia starting item.

Not that Talon or Zed even want to fight you, but this will make them dread every moment of it even more. You can rush your


Mana, HP, sustain and Ability Power all in one. Everything Swain could want or need. Try to get this as early as possible to ensure tankiness vs. whoever you're fighting. This makes you very difficult to kill if acquired early, and only keeps going from there. The Catalyst the Protector also aids in your sustain in lane.

Armor and a LOT of AP. Swain loves this item. Wait this has an active? When did that happen? Jokes aside, Swain LOVES the active of this item. He's able to use the invulnerability to heal up with his ultimate. Just like Fiddlesticks,




Magic Damage? You mean that thing Leblanc doesn't do to me?
Athene's helps to ensure you'll have mana when you can't get a blue buff. It also helps when you're constantly teamfighting and will NEED the mana regen a lot. It can give some durability against magic damage dealers, but not as much as the other options.
Abyssal Scepter is the next choice. It works very well with Swain's close ranged nature. You can shred MR for your team, along with becoming more durable and damage them more? Yes PLEASE.
Spirit Visage is the last choice. If you have been getting bursted by MR over and over again, this is your "stop that" item. You'll heal a ridiculous amount with this item, and be nigh unkillable to most magic damage dealers. The CDR never hurt either, however it's not why Swain would get this.


Physical Damage? Never heard of 'im.
Zhonya's, as a core item for you, should be bought even if you're not against any AD, which is pretty damn rare.
Frozen Heart, however, is a scary item on you. While the CDR isn't necessary, the armor, mana and attack speed debuff it gives you is phenomenal. Given the fact that you'll probably be within the enemy team like you were one of them, the aura is nearly guaranteed to be applied.



*CAW* Where'd Caitlyn go, guys?
Deathcap works well on Swain, as he has very good scaling on his abilities, along with Torment artificially amplifying the scalings as well. It's a very good late game item for you, and indirectly makes you tankier through healing.
Next up, is Void Staff. I've already stated the importance of magic penetration on Swain, so that shouldn't need any explanation.
Luden's Echo is a recently added item, that I'm very happy about. Swain never really had a good movement speed option prior to this being released. However this all changed that. More AP, a fairly good amount of movement speed are definitely good for you. And even MORE AoE?! It's perfect..*sniff*...It's perfect.


Why am I so slo- OH GOD NO
These two were bound to show up eventually, eh? They give you a lot of HP, AP and just a good overall mix of defensive and offensive potential. These help in the current meta where Cinderhulk is worshipped, so be sure to try and pick them up. Rylai's helps you kite even more so than before, and Liandry's only strengthens your DoTs even more. This duo is a very powerful pickup on Swain.



Why the hell is that bird wearing Adidas?
Mercury's Treads are the first option. Giving you a nice bit of MR, and a good bit of Tenacity, they help with your life long mission of walking through the enemy team.
Next, we have Ninja Tabi. These definitely help vs. an autoattack heavy team, and can turn you into an ADC's worst nightmare.
Lastly, we have Sorcerer's Shoes. These are great for if you're ahead, or just want to hurt squishies really badly and don't mind being squishier for it.


















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