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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Transcendent (PASSIVE)
Syndra Passive Ability
Introduction




Not many people realize the benefit of having a good




Pros:
-Extremely bursty. Can take down most champs with a good combo.
-Good harass (especially with CDR)
-Long range
-CC with
Scatter the Weak and
Force of Will
-Fun to play
Cons:
-No escapes
-Pretty squishy
-Very reliant on skillshots and can be hard to play at times
-Teamfights are a weak point, but this can be remedied to a degree
-Somewhat weak against melee champions
-Extremely bursty. Can take down most champs with a good combo.
-Good harass (especially with CDR)
-Long range
-CC with


-Fun to play
Cons:
-No escapes
-Pretty squishy
-Very reliant on skillshots and can be hard to play at times
-Teamfights are a weak point, but this can be remedied to a degree
-Somewhat weak against melee champions
The runes that I recommend running with



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Needless to say, take your ult at level 6, 11, and 16. That's pretty self-explanatory. It does more damage and has less cooldown time with each level and gains 75 range with ![]() |
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Dark Sphere should be maxed by level 9. It is ![]() ![]() |
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After you max your ![]() ![]() |
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Finally, max ![]() ![]() |
Summoner Spells
Ignite and Flash are probably the best to use with
Syndra. Ignite is really good at taking out enemies you may have not quite killed with your combo. Alternatively, you can ignite enemies before or during your combo for some added damage. Flash is a must have on account of
Syndra's lack of escapes.
Farming
When you have all 3 of your core abilities, it becomes really easy to farm. As minions are coming down the lane in a line, simply use your
Dark Sphere on the first couple, then quickly
Scatter the Weak. This will kill many of the minions and push the remaining back into a group. Then
Force of Will either a minion or your ball and throw it into the group to clear the wave. It takes
Syndra almost no time to clear waves when done like this.
Harassing
Harassing is really just a matter of landing
Dark Sphere on the enemy and then quickly stunning them with
Scatter the Weak and using
Force of Will afterward. You can even use
Scatter the Weak and
Force of Will on the enemy while they are under their tower, all the while staying out of tower range (watch for ganks though).
Kill Combo
Before starting a kill combo in the early game, make sure to harass your opponent to about half health. Late game their health doesn't really matter especially if you have your core items plus
Rabadon's Deathcap. To kill an enemy, do the standard
Dark Sphere +
Scatter the Weak combo. While they are stunned, quickly hit them with
Force of Will and then
Unleashed Power. If it doesn't look as if the combo will kill them, throw
Ignite on them. Alternatively, before starting the combo, you can place an extra
Dark Sphere on the field for some extra damage on your ult.
Extra Notes
Ignite and Flash are probably the best to use with


Farming
When you have all 3 of your core abilities, it becomes really easy to farm. As minions are coming down the lane in a line, simply use your




Harassing
Harassing is really just a matter of landing





Kill Combo
Before starting a kill combo in the early game, make sure to harass your opponent to about half health. Late game their health doesn't really matter especially if you have your core items plus







Extra Notes
- When playing against champions with gap closers, try to save
Scatter the Weak to push them off of you.
- It is possible to counter-push your lane (let the enemy minions push). Simply grab an enemy minion with
Force of Will and place it in front of your advancing minion wave. This will cause your advancing minions to stop and attack it, allowing the enemy minions to push to your tower. Works especially well with enemy siege minions.
-Sometimes it can be hard to get ahead early especially against mids like
Kassadin,
Talon, and
Swain. Try to convince your jungler to gank early against tough mids. Getting a kill, assist, or simply gaining a level on your opponent once they've been forced out of lane can make a huge difference.
Syndra is nearly unstoppable if you get even slightly ahead early.
-If you're playing against a
Leona, you can time
Scatter the Weak properly to negate her dash from
Zenith Blade. If you can catch her mid-dash, she'll be sent right back to where she started.
-In instances where you are pushed up to the enemy tower, harass with only
Dark Sphere and
Force of Will. It's very important to save your
Scatter the Weak for champions that can gank you easily. Ganks can be entirely avoided if you are careful about when you use it. Stunning an enemy jungler early will allow you to have time to safely travel back to your turret.




-If you're playing against a



-In instances where you are pushed up to the enemy tower, harass with only



Hope this guide helps! It's not too terribly in depth, but I wanted to keep it short and to the point.
Syndra, like any champion, is best learned from playing her yourself and not by reading a guide. This guide is here to point you in the right direction, but ultimately it comes down to practice.
I will probably be updating the "General Strategy" section with videos later on in order to clarify some of the strategies.

I will probably be updating the "General Strategy" section with videos later on in order to clarify some of the strategies.
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