Lane Type:
Here you are, you've finally made it through selecting your champion, Summoner Spells, Runes, and maybe getting borderline flamed in lobby by an angry
Yasuo one trick. You've finally made it to the game. To start off, decide whether it's a
farm lane, a
kill lane, or a
safe lane. A
farm lane, is a lane where neither you nor your opponent has kill pressure. So you just decide to farm it up. Some examples of a
farm lane are:
Azir,
Galio,
Xerath, or
Lux. A
kill lane is a lane in which you have the pressure. You could ideally walk up, combo them, and get a kill pretty easily. Some examples of a
kill lane are:
Ryze,
Aatrox,
Zoe, or
Twisted Fate. Finally, a
safe lane is a lane in which the opponent has a lot of pressure, so you're just trying to survive laning phase. Examples of this are:
Talon,
LeBlanc,
Pyke,
Fizz, or
Zed. Of course, there is outliers to this foundation of "lane types" I've made. A few examples of this are
Ahri,
Cassiopeia, and
Yasuo. These few champs, and others, are lanes that could very easily go either way. You could have all the pressure and dominate lane, or they could. There's also a good chance they could be quiet
farm lanes. Just be aware of how they're pressuring you, and how often their Jungler is ganking.
Lane Start/First Items:
Once you've decided what type of lane you're in, you can buy your first items before heading to lane. If it's a
kill lane, I'll typically take
Dark Seal. With Dark Seal, you can have a high probability of snowballing faster. In kill lanes I look for my first kill around level 4. So Dark Seal is a good pick up early in this situation.
In a
farm lane, I tend to take the typical
Doran's Ring, for the damage to minions, mana, and ap. It's pretty standard, and can also be taken in
kill lanes.
In a
safe lane, you'll probably be poked a lot, or somehow damaged, in this scenario, I take
Corrupting Potion. It helps sustain through the poke, so you don't have to recall too many times or die.
Priority Items / Rush
As
Syndra, you use your Q a lot. To poke, to farm, to engage, etc. Rushing
Lost Chapter allows you to stay in lane much longer with the mana & passive. The ap helps a lot as well. After rushing Lost Chapter, you need to go straight for
Sorcerer's Shoes. This is your first major power spike, and will allow you to openly engage more often. After getting Lost Chapter & Sorcerer's Shoes, you'll typically build your Lost chapter into
Luden's Tempest. This is your second power spike, but much bigger than your boots. Then, you follow your build according to the situation.
Vision:

The
green areas mark good places to ward, due to Jungler traffic, and area of resource. Areas marked in
yellow are okay to ward because there is decent traffic, but not as much as the
green areas. Lastly, there is
red areas, avoid warding there. They're either always filled with
Control Ward's or give you limited vision.
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