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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Transcendent (PASSIVE)
Syndra Passive Ability
Introduction

Welcome on my build for Syndra.
Syndra is a fun champion to play, because she is challenging to master.
With this build, I want to find some solutions to her weakness, while not depleting her role as a damage dealer.
I play mostly in 3v3, but the build should be fine in 5v5 as well.
Don't downgrade the build without reason. Judge it for the items sequence it offer given the problems it try to solve. Excuse the dry esthetism of it. I don't have enough time to invest in the visual aspect. I will try to improve this aspect over time.

Syndra is a great Mage, but like every champion she have her strenght and weakness.
Syndra have 3 main weakness:
2- She is very Squishy, so you need one form of sustain to keep her healthy.
3- She is slow and very vulnerable to CC.
Her main role in the team is to deal damage with her AoF spells. That mean, she need AP boost so that her damage output scale with the match progression.
All that put together give us 4 considerations to take care off. In the case of Syndra, all of them must be solved quickly and all at once.
THERE IS MANY ROADS THAT LEAD TO ROME.
I don't pretend my build is the only way to go. Depending of the thought you have on the champion characteristics and your strategy about her, you can build up different builds.
Here is the path I suggest given the four considerations mention below.
Given the 3 weaknesss identified, I propose to purchase




It also included an important HP Regen Bonus, which will help you to stay in shape to face potential danger. Since you are very squishy, it's important to remain full in HP.
On the top of that,

It give you all that in one single item, for almost the same price of the

Here is the problems you will encounter if you try to solve each weakness with one single item at the time.
Lets start with the Mana problem. You can go for the

- The

- The

-



Concerning her need for HP sustainment, you can check for those solutions, but they imply some problems :
- The


You can try to pretend the Mana problem doesn't exsist, but Syndra reality will bring you back on earth soon enough, so you cannot just invest into


The other items that offer a bonus in Mana regen and HP regen doesn't give any bonus in AP and more importantly, they are much more expensive than

Once you get the


Take not also that if your match goes very well, you can delay the completion of the



Once you got your boots, you need an income in AP fast. The best way to put you back on track is to rush for the


Once you got the Deathcap, strike for the



The last two items are rather situational in the case of Syndra and the current state of the build.
Since you will be focused a lot, your 5th item can be the


For the 6th item, I propose the




If the enemy build up strong magical resistence, buy the


The main build will give you the current sequence:
Item Sequence






Mana Potion
0

Nomad's Medallion
850

Eleisa's Miracle
1100

Boots
300

Sorcerer's Shoes
1100

Blasting Wand
850

Rabadon's Deathcap
3600

Rylai's Crystal Scepter
2600

Zhonya's Hourglass
3250

Deathfire Grasp
3100
Versus a team that will build strong Magic resistence, you have something like this:
Item Sequence






Mana Potion
0

Nomad's Medallion
850

Eleisa's Miracle
1100

Boots
300

Sorcerer's Shoes
1100

Blasting Wand
850

Rabadon's Deathcap
3600

Rylai's Crystal Scepter
2600

Void Staff
3000

Zhonya's Hourglass
3250
Just one small note about her skills combo.
Most build will propose you the current sequence:
Q+W+Q+E+R
However, you might want to delay your E after you have cast
Unleashed Power. That way 3 Dark spheres or more will be on the ground to be available to be blown away. Your chance to stun someone and inflict extra damage will be increaeed that way.
So if you can, try this sequence:
Q+W+Q+R+E
Most build will propose you the current sequence:
Q+W+Q+E+R
However, you might want to delay your E after you have cast

So if you can, try this sequence:
Q+W+Q+R+E
For the Runes, I propose to go either full AP (except for the Marks with Magic penetration) or full AP + Mana regen Seal. If you prefer Flat AP Runes, you may take those. I prefer those that increase by level to be dominante in games that last for long time.
With the current Build items, you can also change the AP Seal for the flat HP one or for the HP regen Seal (per level or not).
If you want to spam your spells even more often, you can also get the Mana Regen Seal (Flat or per Level). For the main build, I choose this option, which allow you to push a lane faster late game without getting cought out of mana if a battle had to occure at the same time.
I tested the Full AP set as well, and you won't have mana problem too that way. Here, I need more game to decided which set I prefer. Sometimes I found full AP was just fine, other time, in late game, I found I could push the lane stronger with a bit more mana regen. In all cases, in late game, your
Eleisa's Miracle will do the job well to sated Syndra in mana so that you won't need to manage mana that much.
With the current Build items, you can also change the AP Seal for the flat HP one or for the HP regen Seal (per level or not).
If you want to spam your spells even more often, you can also get the Mana Regen Seal (Flat or per Level). For the main build, I choose this option, which allow you to push a lane faster late game without getting cought out of mana if a battle had to occure at the same time.
I tested the Full AP set as well, and you won't have mana problem too that way. Here, I need more game to decided which set I prefer. Sometimes I found full AP was just fine, other time, in late game, I found I could push the lane stronger with a bit more mana regen. In all cases, in late game, your

[19-09-2012 : Replaced Will of the Ancient by
Deathfire Grasp and made
Zhonya's Hourglass 5th item.
[29-09-2012] After the patch, which makes
Scatter the Weak more efficient as an escape mechanism, I replaced
Ghost for
Flash
[29-09-2012]] Added the section "Hall of Fame". First player to be added, Earl Konrad. Thanks for the contribution = )
[22-12-2012] Updated items and Mastery.


[29-09-2012] After the patch, which makes



[29-09-2012]] Added the section "Hall of Fame". First player to be added, Earl Konrad. Thanks for the contribution = )
[22-12-2012] Updated items and Mastery.
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