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Intoduction

Pros
Cons
- He counters AP mids, which are the current meta
- He does godly amounts of burst damage
- He has superb ganks with the slow from
Rake
- He is easy to play
- He has a good gap-closer with cutthroat
- He has a good escape with
Shadow Assault
Cons
- He is hard to master
- He is a melee champion
- He doesn't fit in with the current meta because he is AD
- He is very fragile
- Team fights can be hard



Early Game
Early game











Mid Game
Mid game is where






Late Game
As I said






Offensive Tree
In the first tier of the offensive tree I take:
1 point in


4 points in

2 points in

I pass on


In the second tier of the offensive tree I take:
4 points in



I don't take

I don't take

In the third tier I take:
3 points in



1 point in



I pass on


In the forth tier I take:
2 points in

I pass on

I pass on

I pass on

In the fifth tier I take:
3 points in

I pass on


I pass on

And I take

Utility Tree
In the first tier of the Utility tree I take:
1 point in


3 points in

I pass on

I pass on


In the second tier I take:
3 points in



I pass on

I pass on

I put 1 point into


Finally I take


Quintessences





Marks
Greater Mark of Armor Penetration





Seals





Glyphs



Summoner Spells are pretty subjective, but this is my two cents on what each of them do for Talon
Flash is a great summoner spell on Talon as with most other champions. It can allow you to get in range of an enemy champion to cutthroat them and burst them down. It can be used with
Shadow Assault to escape. I always pick flash when playing Talon.
Ignite is another good choice for Talon, because it can secure kills for you early, and it can increase the damaging potential of his burst, and make healing much less effective.
Exhaust is also a good choice for Talon, especially against another AD mid like
Pantheon or
Kha'Zix, it will can help you win trades, or help with your Jungler's ganks, but I don't find this useful enough to take over
Ignite when I am against an AP mid like
Ahri or
Karthus.
Ghost can be a good alternative to
Flash, it can help you escape a bit better than
Flash if you are being chased, but it doesn't provide the versatility offered by
Flash. It all comes down to personal preference honestly. Ghost helps you with chasing/escaping better than
Flash. I would definitely pick one or the other though for a method of escape.
Cleanse is a very situational summoner spell. It can be very effective against a heavy CC lane, or it can surprise the enemy
Twisted Fate after he stuns you with his
Pick A Card, the only reason that I don't use this that much is that if CC if a problem you can buy a
Quicksilver Sash instead of using a summoner spell for it and also you should be buying
Mercury's Treads if CC is really a problem.
Heal can be effective on Talon for a few things, like baiting a tower dive, or saving a team mate, but this isn't Talon's job. Talon is an assassin. He is meant to cutthroat to the AD carry burst them down, and get out with
Shadow Assault.
Heal doesn't help you at all with any aspect of that.
Teleport can be very effective on Talon because of his good ganks. If you use this I would suggest that you know the people that you are playing with, so that you can communicate and say to put a ward down for you to
Teleport to and then help gank their lane.
Barrier is just a bad choice on Talon because Talon is not meant to be a tank, he is an assassin, so he needs to burst down the carry, and get out in team fights.
Barrier does not help him with this at all, nor does it help him in the laning phase. There is just no practical reason to get this.
Talon can be mana hungry early game if he is harassing with
Rake, but
Clarity is not a good choice to combat this. I don't suggest taking this because even though it can help him some it the very early game it has absolutely no use after the early laning phase. If you are having mana problems I would suggest that you just focus on last hitting, and occasionally cutthroat to the enemy and burst them to scare them off. Don't harass with
Rake during the laning phase, it is a huge mana waste.
Clairvoyance is a support spell. It just does not work on Talon. If you really need vision of an area you can ping for a
Clairvoyance from your support if he has it.
Revive is very very effective for trolling. Just don't use it, it really makes no sense. If you really want this ability then build a
Guardian Angel.
Smite is a spell for junglers. This is a Talon mid guide. I don't like to jungle with Talon. Go look at another guide if you want a jungle guide.
Suggested Summoner Spells












Okay Summoner Spells



















Bad Summoner Spells




Talon can be mana hungry early game if he is harassing with
















This can be used to:
- Harass in lane, but be careful it uses a lot of mana.
- Catch up to fleeing enemies
- Farm minions.
Rake is Talon's only non ultimate ability that can deal damage to more than one target.
- Trigger Talon's passive mercy causing him to deal 10% more damage


This can be used to:
- AA twice. Activating
Noxian Diplomacy right after a AA hit will cause you to attack twice
- Preform a stronger attack right after cutthroating to an enemy.
cutthroat is Talon's blink ability. It silences the target for one second, and causes a damage amplification effect on the target, which can be used before a burst for to cause tons of damage *cough*
Uses for cutthroat:
- Escaping from an enemy. Though this ability can not target friendly units Talon can sometimes escape by using cutthroat on an enemy minion.
- Use in combination with
Noxian Diplomacy and
Rake to harass an enemy.
- Use to get to AD carry to burst them down


Uses for

- In teamfights you can use this once the tank initiates to get to the AD carry, and deal damage on the way.
Shadow Assault can help you escape from a bad situation with extra movement speed and stealth
If you are confused on what I buy and why it is explained in the section below which gives the maths behind why I pick these items.
The best overall start on
Talon. This gives him some early sustain and damage, and the
Long Sword builds into the first major item,
Spirit of the Elder Lizard.
sight ward Use this start against skill shot lanes like
Ahri and
Karthus. If you want to try to out sustain your opponent get 4
Health Potions, but if you want to be aggressive early pick up a sight ward.
Buy
Boots before
The Brutalizer if you didn't start with them, and hopefully pick up a
Faerie Charm for the mana regen.
sight ward Also Don't forget to buy wards!!
Buy
Mobility Boots if you are roaming a lot or plan on roaming a lot. I usually take these because Talon has very strong ganks, so I can gank lanes before an enemy even calls a mia.
I take
Mercury's Treads if there is a lot of CC on the enemy team, if the team is mainly AP, or if the enemy mid if destroying me in lane and I need the MR.
I will pick up
Ionian Boots of Lucidity if I don't need
Mobility Boots or
Mercury's Treads because the CDR helps
Talon get off more bursts in a shorter amount of time.
This is the first core item that I buy because
Talon uses all of the stats that it gives, and it is extremely gold efficient, and not very expensive. If you are wondering why I take this first over
Bloodthirster look at my maths section below this section.
I buy
Bloodthirster next because it adds a lot of damage to
Talon's burst, and it is extremely gold efficient.
I will buy
Black Cleaver if the enemy has a good amount of armor.
I pick up
Youmuu's Ghostblade of the enemy team has little or no armor because it gives more damage then
Black Cleaver if they have <100 armor. If you do pick up
Youmuu's Ghostblade build
Infinity Edge next.
Ravenous Hydra is like another ability for
Talon because it scales with AD. This is the best choice if you picked up
Black Cleaver and the enemy team has <125 armor.
Last Whisper is a very good item if the enemy team is stacking armor, and will deal more damage than
Ravenous Hydra at around 150 armor.
Pick up an
Infinity Edge if you got a
Youmuu's Ghostblade before. This will give you better crit chance, and devastating crits.
Starting Items










First Back






sight ward Also Don't forget to buy wards!!
Boots









Core Items






Then







Other Situationals










Why
Spirit of the Elder Lizard over
Bloodthirster?
It is more cost efficient because
Talon uses all of the stats from
Spirit of the Elder Lizard.
Here is the math:
(Fully Stacked)
Bloodthirster is worth 147.5% of what it cost fully stacked.
Spirit of the Elder Lizard is worth 157.3% of what you payed for it, not including the butcher passive.
Black Cleaver and
Last Whisper total armor pen on
Talon is 73%+21.12
Youmuu's Ghostblade and
Infinity Edge total armor pen = 8%+31.12
Runes + Masteries give 8%+11.12
Will be adding more on when to buy
Black Cleaver or
Last Whisper over
Ravenous Hydra or
Youmuu's Ghostblade later


It is more cost efficient because


Here is the math:

100 Attack Damage=4000g
18% Life Steal= 720g
Total=4720g
Gold Efficiency= 4720/3200=1.475
So 18% Life Steal= 720g
Total=4720g
Gold Efficiency= 4720/3200=1.475


35 attack damage=1400g
14 health regen per 5=504g
7 mana regen per 5=420g
10% Cooldown Reduction=322g
Burn Passive=~500g
Total= 3146g
Gold Efficiency=3146/2000=1.573
So 14 health regen per 5=504g
7 mana regen per 5=420g
10% Cooldown Reduction=322g
Burn Passive=~500g
Total= 3146g
Gold Efficiency=3146/2000=1.573






Runes + Masteries give 8%+11.12
Will be adding more on when to buy


















































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