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Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order ABILITY ORDER
Gathering Fire (PASSIVE)
Karma Passive Ability
Threats & Synergies
Dr. Mundo
His spellshield makes it really hard to get your combo off, and it's a pain to deal with if you don't time it right. Even if you win early game, you will most definitely lose late game, because of the amount of health he will build.
Hecarim
Ganks from Hecarim are really effective, because you root them and it's enough for Hecarim to go in and do a good amount of damage.
Hecarim
Ganks from Hecarim are really effective, because you root them and it's enough for Hecarim to go in and do a good amount of damage.
Champion Build Guide
Cons: Unfortunately, a lot of other mages and top laners outscale Karma in the late game. You basically fall off a bit, but if you can still poke damage consistently and help your teamfights, this isn't that big of a problem.
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