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Aatrox Build Guide by AverageLilliaPlayer

Jungle The ALP Guide to Aatrox Jungle

Jungle The ALP Guide to Aatrox Jungle

Updated on September 29, 2024
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League of Legends Build Guide Author AverageLilliaPlayer Build Guide By AverageLilliaPlayer 1,080 Views 1 Comments
1,080 Views 1 Comments League of Legends Build Guide Author AverageLilliaPlayer Aatrox Build Guide By AverageLilliaPlayer Updated on September 29, 2024
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Runes: Standard

1 2 3
Precision
Conqueror
Triumph
Legend: Alacrity
Last Stand

Sorcery
Absolute Focus
Gathering Storm
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health

Spells:

Standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

The ALP Guide to Aatrox Jungle

By AverageLilliaPlayer
About Me
Hello, my name is Average Lillia Player (or ALP for short) though ingame I go by Yoon. As the name suggests, I main Lillia and prefer to avoiding laning as a whole, often queuing for Jungle or Support (but mostly Jungle). Almost all of my time in the game is spent making extremely strange picks in the Jungle work out, anything from meta to borderline throwing, I'm determined to make it work.
Champion Introduction
Abilities





Aatrox, The Darkin Blade
Melee, Fighter, Tank, Manaless, Top Laner, Physical
Clearing: Healthy, Average Clearspeed [ 3:26 ]
Ganking: Average, Depends on the angle approached
Speciality: Mid-Game Tankiness and Damage
Why Jungle Aatrox? Aatrox has a very healthy jungle clear and does not particularly struggle at any point in the game unless incredibly far behind. Learning his combos is very important when it comes to successful ganking and vision control is important for the entire team, as a single bush can destroy an Aatrox's chances to get a kill. He is an excellent counter-ganker, however.
Pros and Cons

Pros

Manaless
Very Healthy Clear
High Damage
Great Sustain
Great Early-Mid Game
Difficult to Counter-Pick

Cons

High Skill Ceiling
Average Ganks
Easily Telegraphed
Very Bad Against CC
Bad Late Game
Doesn't Snowball as Hard as Others
Skill Order
Q
The Darkin Blade

1 / 4 / 5 / 7 / 9
W
Infernal Chains

2 / 14 / 15 / 17 / 18
E
Umbral Dash

3 / 8 / 10 / 12 / 13
R
World Ender

6 / 11 / 16
> > >
To begin with Aatrox in the Jungle, we want to start out with The Darkin Blade level 1 and further max it out as your first ability. Hitting the sweet spot of his Q here is integral to doing anything damage wise to both jungle camps and enemy champions.
For level 2 we want to pick Infernal Chains for the little boost of damage it can give us in our early clear speed. It ain't much, but it's honest work. Moving into level 3 we pick Umbral Dash rather than put another point into our Q for the mobility and passive omnivamp it grants us incase of an invade.
Though we do not max out our W and E in this order. After Q is maxed out we move into leveling up our E, once again for it's passive Omnivamp, then finish our levels with maxing out W.
Ability Usage in Jungle
PASSIVE ABILITY
Deathbringer Stance
Aatrox's auto attacks deal extra percent health magic damage and periodically heal him as well as having a slight increase in AA range. The cooldown for this heal decreases the cooldown for heal by two seconds. Hits with the edge of The Darkin Blade reduce it by four seconds instead.

In the Jungle, Aatrox benefits from this passive exponentially. His passive keeps him healthy enough to full clear and move onto scuttle to fight if necessary, and if not then there is ample health to gank top or middle. This also keeps Aatrox alive in team fights a bit longer provided he is able to get an auto off.
Q
The Darkin Blade
Aatrox can activate The Darkin Blade three times, each having a different area of damage and a sweetspot that does extra damage. If hit by the sweetspot, enemies are also knocked up in a short stun.

In the Jungle, The Darkin Blade is the primary clearing, ganking, and damage tool. Hitting monsters with your sweetspot Q dramatically increases clear speed times and the three stuns from the same aforementioned sweetspot can allow for free kills during ganks.

This scales with Attack Damage
W
Infernal Chains
Aatrox sends out a chain forward that deals magic damage to the first enemy hit, doubled for minions, and slows them for 1.5 seconds. If it hits a player or large monster the chain connects to the enemy and pulls them back to the center after a short period of time if they do not get far enough away to break the chain.

In the Jungle, The Darkin Blade is the primary clearing, ganking, and damage tool. Hitting monsters with your sweetspot Q dramatically increases clear speed times and the three stuns from the same aforementioned sweetspot can allow for free kills during ganks.

This scales with Attack Damage
E
Umbral Dash
ACTIVE: Aatrox dashes in a target direction. This can go over some walls. This dash also resets his AA timer and can be cast at the same time as other abilities.
PASSIVE: Aatrox heals himself as he damages other champions.
This passive scales with Health.

In the Jungle, Umbral Dash can increase clear speed times by having Aatrox dash over jungle walls to lessen the time walking from camp to camp. In the later game, having Umbral Dash maxed out also gives Aatrox a great deal of his vampiric tankiness.
R
World Ender
Aatrox unleashes his true form for ten seconds, fearing nearby minions and monsters. He is also ghosted at this time and gains bonus movement speed on activation. The duration of the ultimate extends by five seconds when Aatrox scores a takedown. During the duration of World Ender, he also gains bonus attack damage, increased size, and bonus healing from all sources.

In the Jungle, World Ender is an initiation tool for ganks. Or, at times, it can be used to run away from a fight because of the increased move speed. In late game, World Ender is the only way to survive in large scale team fights due to Aatrox's falloff.
Objectives
DRAGON
Aatrox can solo any dragon at any point in the game, but struggles if attacked during the initial clear. It's important to keep vision around dragon pit to avoid a gank and wards should be cleared before beginning the objective.

He benefits the most from Infernal Soul. Infernal Cinder's grant just a smidge of movement speed and the bonus Attack Damage from soul is always beneficial.


VOIDGRUBS
It is highly recommended to be at Voidgrub's when they spawn, as Aatrox can clear the camp and remain at very high HP. Hitting the grubs with the sweetspot of your Q can make the task incredibly fast, especially the second and third sweep. Aatrox does not need any assistance in clearing the camps, but it is always helpful and appreciated if a teammate comes to you willingly.


RIFT HERALD
Herald can be solo'd by Aatrox, though it isn't as fast as it is with some other champions. It is recommended to have a teammate within reach (they don't have to be there directly, just keeping an eye on the baron pit) so that the enemy jungler or others cannot come and completely shut down the objective attempt.


BARON NASHOR
Aatrox has a lot of sustain to help him in baron fights, making him a formidable jungler to triple or even duo baron. He is best suited to fight baron with an ADC who is going even in their lane, preferably ahead and close to full build. However, if it is up to choosing Elder Drake or Baron Nashor and the game is completely even, I would recommend getting Elder Drake first.


ELDER DRAKE
Aatrox prefers to get Elder Drake over baron if possible due to the extensive damage he can put out late game. All it takes is one lucky Aatrox with elder buff to win the game, as long as he/she isn't completely CC chained (or just a bit bad).
Aatrox can solo this objective, but it is highly unrecommended and much better to do with a team.
Clearing

RED SIDE
OR

BLUE SIDE
Ideally, Aatrox would start Red Side due to the slightly extra damage from Red Brambleback's burn and the AOE camps, which his Q prefers. He starts Red Buff into Krugs into Raptor's, then moves to blue side. Blue Sentinel isn't as useful to Aatrox as red side due to being manaless. The camps on blue side are also (almost) all single target camps, which Aatrox doesn't favor all too well.
Core Items
STANDARD
TANKTROX
LETHALITYTROX
Boots

-OR-
Plated Steelcaps > TANKIER
Plated Steelcaps is generally the item you'd want to build second and the main boots option for Aatrox due to the early tankiness it provides. Aatrox likes to have the ability to take a few more hits than other junglers early on, especially when ganking non-mage lanes.
Boots of Swiftness > CHASE
Great for dealing with heavy-slow comps like an enemy Ashe or Seraphine. Also optimal against champions trying to itemize against you or champions who regularly build slows like Rylai's Crystal Scepter.
Summary

IN CONCLUSION
-
EARLY GAME: Aatrox does not struggle with an early game clear speed nor does he suffer from being low hp by the end of it. He is fully capable of fighting over scuttle crab and can do early game objectives solo.
MID GAME: Aatrox could have/should have a few kills or assists under his belt at this point and with his ultimate, he can participate in counter-jungling and invades frequently. If there is ever a time he begins to fail at one of these, it takes very little effort to flash, e, or r out of a fight.This is his most powerful point in the game, take advantage of it.
LATE GAME: By this point in the game, Aatrox is either unstoppable or his team is. A fully fed Aatrox might begin to show signs of being outclassed by other champions who perform better in the later halves of the game, but a smart Aatrox knows this and plays around his engages and ultimate.
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League of Legends Build Guide Author AverageLilliaPlayer
AverageLilliaPlayer Aatrox Guide
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The ALP Guide to Aatrox Jungle

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