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Recommended Items
Runes: Standard
1
2
3
Precision
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Standard
Flash
Smite
Items
Ability Order Standard
Deathbringer Stance (PASSIVE)
Aatrox Passive Ability
Champion Build Guide
About Me
Hello, my name is Average Lillia Player (or ALP for short) though ingame I go by Yoon. As the name suggests, I main Lillia and prefer to avoiding laning as a whole, often queuing for Jungle or Support (but mostly Jungle). Almost all of my time in the game is spent making extremely strange picks in the Jungle work out, anything from meta to borderline throwing, I'm determined to make it work.
Champion Introduction
Ganking: Average, Depends on the angle approached Speciality: Mid-Game Tankiness and Damage Why Jungle Aatrox? Aatrox has a very healthy jungle clear and does not particularly struggle at any point in the game unless incredibly far behind. Learning his combos is very important when it comes to successful ganking and vision control is important for the entire team, as a single bush can destroy an Aatrox's chances to get a kill. He is an excellent counter-ganker, however. |
Pros and Cons
Builds
Bruiser Aatrox is the standard build path for jungling. He builds Profane Hydra first, but apart from that he goes mainly fighter items to maintain a level of tankiness while also providing large damage outputs. | Tank Aatrox works well because of his inherent large health pool and ability to lifesteal efficiently with his passive, ultimate, and E. Building tank items on top of this creates a very beefy fella. | Lethality Aatrox is the build you go if you'd like to focus entirely on damage and risk your life in every fight you're in. It works out well if you're competent with your Q and ultimate, but it is far from his most optimal build. |
Skill Order
Q
The Darkin Blade 1 / 4 / 5 / 7 / 9 W Infernal Chains 2 / 14 / 15 / 17 / 18 E Umbral Dash 3 / 8 / 10 / 12 / 13 R World Ender 6 / 11 / 16 |
To begin with ![]() ![]() For level 2 we want to pick ![]() ![]() Though we do not max out our W and E in this order. After Q is maxed out we move into leveling up our E, once again for it's passive Omnivamp, then finish our levels with maxing out W. |
Ability Usage in Jungle
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Objectives
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DRAGON![]() He benefits the most from Infernal Soul. Infernal Cinder's grant just a smidge of movement speed and the bonus ![]() |
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VOIDGRUBS![]() ![]() ![]() |
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RIFT HERALD![]() |
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VORACIOUS ATAKAHN![]() |
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RUINOUS ATAKHAN![]() ![]() |
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BARON NASHOR![]() ![]() ![]() ![]() |
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ELDER DRAKE![]() ![]() ![]() |
Clearing
OR
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Ideally, ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
Feats of Strength
PLATED STEELCAPS![]() ![]() ![]() ![]() |
FEATS OF STRENGTH Feats of Strength is gained by completing two of three objectives before the enemy team. These objectives include 3 epic monsters slain, first to three kills, and first tower. For ![]() |
ARMORED ADVANCE Upgrading PS grants you ![]() ![]() ![]() ![]() |
Summary
Patch Notes
1/15/2025: 25.S1.1 - Replaced "Boots" section with "Feats of Strength" section, Added Atakahn to "Objectives" section.
11/6/2024: 14.22 - R Damage Decreased.
10/12/2024: Added "Builds" section.
10/1/2024: Guide Created.
11/6/2024: 14.22 - R Damage Decreased.
10/12/2024: Added "Builds" section.
10/1/2024: Guide Created.
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