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Recommended Items
Runes: Stacking Damage
1
2
Domination
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Flash
Smite
Items
Ability Order Standard
Cosmic Creator (PASSIVE)
Aurelion Sol Passive Ability
Champion Build Guide
About Me
Hello, my name is Average Lillia Player (or ALP for short) though ingame I go by Yoon. As the name suggests, I main Lillia and prefer to avoiding laning as a whole, often queuing for Jungle or Support (but mostly Jungle). Almost all of my time in the game is spent making extremely strange picks in the Jungle work out, anything from meta to borderline throwing, I'm determined to make it work.
Champion Introduction
Ganking: Great Speciality: Late Game Why Jungle Aurelion Sol? ASol revolves around being able to get stacks to get stronger, which the jungle grants him without the bother of having to deal with lane bullies. Although he can be invaded, a majority of the time he can peacefully farm with his E. Epic monsters grant 2 stacks, but the real benefit of ASol Jungle is red side with a large heap of stacks from Krugs and Raptors. Strangely, Void Grubs do not grant any stacks on either the grubs or the mites, but he still has a large oppourtunity to stack in the jungle and his ganks with W, E, and R are excellent. |
Pros and Cons
Builds
The slow from Rylai's on top of the soft cc from ASol's E can be quite a hassle to deal with for the enemy team. That, on top of the mana from the items presented in this build on top of Archangel makes it very potent. | Burn is especially fun on ASol because of how easy it is to proc. Just a tap of Q or slapping E down in the middle of a team fight or minion wave does plenty of burn damage, plus it helps with his clear tremendously and in turn, helps gather stacks. | At the moment, ASol feels quite weak and just one instance of CC is enough to kill him. He can't survive anything after several nerfs, so his usage needs to lie elsewhere - as a mage tank, ideally, in the midlane. This build plays nicely into jungle as well. |
Skill Order
Q
Breath of Light 2 / 4 / 5 / 7 / 9 W Astral Flight 3 / 14 / 15 / 17 / 18 E Singularity 1 / 8 / 10 / 12 / 13 R Falling Star 6 / 11 / 16 |
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Ability Order in Jungle
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Objectives
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DRAGON![]() ![]() |
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VOIDGRUBS![]() ![]() |
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RIFT HERALD![]() |
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VORACIOUS ATAKAHN![]() |
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RUINOUS ATAKHAN |
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BARON NASHOR![]() |
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ELDER DRAKE![]() |
Clearing
OR
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Ideally, ![]() ![]() ![]() ![]() ![]() |
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Feats of Strength
SORCERER'S SHOES![]() |
FEATS OF STRENGTH Feats of Strength is gained by completing two of three objectives before the enemy team. These objectives include 3 epic monsters slain, first team to three kills, and first tower. For ![]() |
SPELLTHIEF'S SHOES
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SPELLTHIEF'S SHOES Upgrading SS grants you Spellthief's Shoes, providing a buff to ![]() |
Boots
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Sorcerer's Shoes > MAGIC PENETRATION![]() Ionian Boots of Lucidity > COOLDOWN These can work in some circumstances - for example, if you are losing very badly and need a cheap boots solution that still benefits you. |
Summary
Patch Notes
11/18/2024: Guide Created.
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