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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Short Fuse (PASSIVE)
Ziggs Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ziggs
Ideal
Strong
Ok
Low
None

Table of Contents
Preface About The Author About Ziggs |
Basic Information Summoner Spells Runes & Masteries Ziggs' Skillset Itemization |
Advanced Tactics Laning Teamfights |
Wrapping Up Thanks for Reading Changelog |
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Hi! I'm Ubnoxius, a Platinum 1 League of Legends player as of Season 3. I've been playing League since Mid-Season 2 mostly of Twisted Treeline with friends, but when I started playing Summoner's Rift I learned to love the Mid lane. I started playing Ziggs around December of 2013, I loved him the first time I played him and bought his snowday skin along with it. In this guide I will be explaining why Ziggs is so good in the current meta, how to play and build him, as well as teach you some tips and tricks that I've learned through my experiences |
Pros + High Poke Pottential + Good Crowd Control + Great Wave Clear + 4 Aoe Abilities + "Global" Ultimate |
Ziggs' Strengths
![]() ![]() ![]() ![]() ![]() In teamfights and skirmishes your job is to poke down the enemy team and find all of your enemies bunched up for you to use ![]() |
Ziggs' Weaknesses
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Cons - Super Squishy - High Skill Cap - Mana Dependant - Positioning is Key - ![]() |
RUNE SETUP 1![]() |
Runes
Fairly standard rune page for any mage. It focusses on Ability Power and Magic Penetration, with Health Per Level Seals and Magic Resist Glyphs for defending against a bit extra magic damage. Ability Power per level Glyphs will be more effective than Flat Ability Power Glyphs at level 8 if you wish to substitute them, given that you will be getting level 8 in 99% of all games. |
greater mark of hybrid penetration |
Substitute: Hybrid Penetration
Hyrbid Penetration Runes can be a very good substitute on Ziggs due to his passive ![]() ![]() |
RUNE SETUP 2
This would be another viable Rune Page, giving you more Ability Power Late-Game and capping your CoolDown Reduction at 40% with Blue Buff and


Runes






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Offense - 21
Standard Mastery Page for any mage, taking 21 points in it. Focussing on Ability Power and maximizing your damage output. We take cooldown reduction and ability power down the line, as well as ![]() ![]() ![]() You can also swap ![]() ![]() |
Utility - 9
I take my last 9 points into the Utility tree. Utility is quite an important aspect on Ziggs so we will take ![]() ![]() ![]() ![]() ![]() |
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![]() I take ![]() ![]() |
![]() I take ![]() ![]() ![]() ![]() |
![]() I will only take ![]() ![]() ![]() ![]() |
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« SHORT FUSE » Every 12 seconds, Ziggs' next basic attack deals 20 / 24 / 28 / 32 / 36 / 40 / 48 / 56 / 64 / 72 / 80 / 88 / 100 / 112 / 124 / 136 / 148 / 160 (16 + 4 / 8 / 12 at each level) (+ 25 / 30 / 35% AP) bonus magic damage. The cooldown is reduced by 4 seconds whenever Ziggs uses an ability but not from other sources of cooldown reduction. Short Fuse deals 50% bonus (150% total) damage to enemy structures. (Innate): ![]() |
« BOUNCING BOMB » Ziggs throws a bouncing bomb to a target area. If the bomb contacts an enemy or bounces three times then it explodes, dealing magic damage in an area. The distance of each bounce is dependent on how far it was originally thrown. (Active): This is ![]() ![]() ![]() |
« SATCHEL CHARGE » Ziggs flings an explosive charge to the target area. The charge gives sight nearby and detonates after 4 seconds or when this ability is activated again. The explosion deals magic damage and enemies hit are knocked away. Ziggs is also knocked away, but takes no damage. (Active): This is ![]() |
« HEXPLOSIVE MINEFIELD » Ziggs scatters 11 proximity mines that detonate on enemy contact, dealing magic damage and slowing the enemy for 1.5 seconds. Enemies take 40% damage for each mine they detonate beyond the first. Mines disarm automatically after 10 seconds. (Active): The ability you will be maxing 2nd. ![]() ![]() ![]() ![]() |
« MEGA INFERNO BOMB » Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take full magic damage (double damage to minions, but not monsters) while those further away take 80%. (Active): ![]() ![]() ![]() |
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TRINKETS
I will always take the ![]() ![]() |
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STARTING ITEMS
I start with a ![]() ![]() ![]() |
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VS AP
This is going to be your standard first buys against and AP laner. ![]() ![]() ![]() |
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VS AD
This is an ideal first back against AD laners such as ![]() ![]() ![]() ![]() |
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MAGNA CARTA HOLY GRAIL
This is your core against AP champions. Once you have obtained all 4 of these items you will begin to hurt people and make them wish they had never been born. ![]() ![]() |
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CORE VS AD
This is your core against AD heavy teams. ![]() ![]() ![]() |
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END-GAME FANTASY
This is your ideal full build. Gives an all around great amount of stats, filled with Ability Power, Mana Regeneration, Cooldown Reduction, Magic Penetration, Armor, and Health. This build costs 15,455 gold. You most definitely will not be getting through the whole build by the end of every game, but that's why it's called an End-Game Fantasy. |
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OTHER OPTIONS
Each of these items will replace your ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

LANING
Your main job as ![]() ![]() ![]() ![]() Always be trying to deny the enemy of farm by running up to them and throwing an auto attack and ![]() When your jungler comes to gank, make sure to tell them if your ![]() ![]() ![]() Warding is a very crucial part of the game and, strategically placing wards is very important in ranked. To the right is a picture of good ward spots for the laning phase. As you can see I have marked the side brushes as bad ward/trinket spots, and that is because most often the enemy jungler will avoid going into the side brush and try to gank mid from behind the opponent, and your trinket will not be able to pick up the enemy jungler if he hugs the side wall. So that ward is technically useless if the enemy jungler has any sort of brain. |
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TEAMFIGHTS
In teamfights, your job, as ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() You can also engage a teamfight if you absolutely have to, with ![]() ![]() ![]() ![]() ![]() |
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Well that concludes my guide to

Also thanks to The Nameless Bard for the guide header!
Lots of love and have fun!
-Ubby
6.29.14 // Published Guide
6.29.14 // Fixed Runes and Masteries
7.1.29 // Added another viable Rune and Mastery Set
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