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Recommended Items
Runes: conq nerf
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ghost
Items
Ability Order
Noxious Slipstream (PASSIVE)
Singed Passive Ability
Threats & Synergies
Yorick
Outpushes you even when you proxy, ruins you in lane if they are smart enough. Hes going to wait for you to roam for your team and then delete your towers in a blink.

NOTICE: I learned so much more since writing this guide that I'm going to completely erase and redo it from the ground up. I'm hitting diamond pretty soon so I'll probably release it once that happens. This guide still has a lot of useful info but you might wanna use a more up to date guide until my rewrite comes out.
I'm a onetrick Singed player who reached platinum 2 with a 64% season winrate playing only singed. (In fact I skipped plat 3 completely with him) Here's a quick look at my OPGG.
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I originally started this guide because of the lack of good up-to-date Singed guides (there were none when I first made this). I'm hoping this guide will be a good reference for any situation you find yourself struggling with on Singed, and will be covering everything about Singed and his gameplay extensively, as well as covering differences in how to win with him in both low elo and high. Singed really needs a lot more explaining than other champions because his playstyle is vastly different even relative to the most unique champions in the game, and you'll start to see that when reading this guide.
Also, I'm working on a Singed video guide for mobafire with some awesome editing and a lot of knowledge and tips that I haven't seen anywhere else, so look forward to that in the coming weeks! (takes a lot of time and effort, so it will take a little while).
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Pros
|
+ Amazing Teamplay + Always useful + Absolute tilt god + Teaches you macro-play instead of micro-play + Can turn games around easily + Amazing game presence |
Besides Singed's great teamfight potential, the ground effect on his ![]() ![]() |
Cons
|
- Poor late-game - Tons of hard counters - Fling is hard to master - Very weak pre-6 - Reliant on ultimate - Relatively hard to get into - Almost as hated as Teemo |
Singed has the most difficult matchups by far of any champion I've played. You can expect every other game to be a matchup you wish you didn't have to fight, but since Singed can proxy this is less of a big deal than it sounds. Properly learning Singed also requires many many games of straight up feeding before you can play him at a high level of play, and I think this is a big factor in why he's so rare as a main. Mistakes are expected, but nobody wants to spend game after game going 0/12 as a learning process. Singed is also widely hated, but you should just enjoy this. |
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The "new" rune system (edit: not so new anymore in 2019) doesn't fit with Singed quite as well as the old rune + mastery system, but there are still a few options.
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Okay, so here are my go-to low elo runes for season 9 so far, but first let me breakdown why there’s a difference. Please don't read "low elo" and think that makes this setup worse, I used these runes even in diamond 4 elo to great success. So then why the difference? In gold and below, you simply cannot trust your team to carry off of purely your utility and tankiness, you need to compromise between tank utility and AP carrying, and these runes are part of that compromise. Commonly in gold and below your botlane will feed and your team will have NO damage to come back into the game with unless you pick up their slack. Running in and engaging an amazing teamfight is useless if your team doesn’t do any damage to follow up with. Secondly, even if they have the damage, they don’t know how to recognize situations and follow through on your engage, a lot of the time they leave you in the dust to die for no reason (and then flame you for good measure too) so you really need to be able to do your own damage when that happens and get the pick yourself. Once you hit gold 1 or 2, teams are just reliable barely enough that you can forget doing damage and switch to the high elo setup if you want, but personally I think it will work great until platinum.
First up we have



Now for
















UPDATE:





As far as secondaries go,


But before I'm done here let's go over options. You can change these secondaries for inspiration, going with







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Next up is higher elo runes. You can start using these once you hit high gold or platinum. There’s 2 reasons we switch to these once hitting platinum+ elo, once is proactive and the other is reactive. The reactive reason is that if you don’t switch to this tankier setup, high elo players know to punish your squishiness early and can put you right out of the game with some jungle camp and an all-in matchup like

So, we have

















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Now these aren’t runes but I wanted to explain summoner spell options, so I better shove it in somewhere. If you’re below gold, I really recommend using



Ghost has a very short cooldown meaning you can spam it. This means you don’t have to think “is it worth it” or not to escape, you can just use it and know it will be up again pretty soon.
Ghost is super easy to use. Unlike flash, you can’t really mess up
Ghost.
Flash on
Singed is primarily for catching out carries with
Fling, something which is pretty useless below gold elo since you can
Flash
Fling and your team will probably just stare at you and not go in on them at all. Not to mention, low elo enemy carries don’t even have the peel or positioning skills necessary for you to have to flash in on them in the first place, you can simply
Turbo Chemtank +
Ghost them and it’s almost guaranteed you get the pick.
Next up for discussion is






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Furthermore,





- Your enemy top laner will do far less damage in trades
- It will get you through team fights better when the enemy ADC is auto attacking you
- You take LOTS of tower shots when playing Singed, and
Ninja Tabi drastically reduces tower damage to you and allows you to tank them easily.






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After you have your core rylai/liandry combo you prioritize becoming as tanky as possible. You don't need more offensive stats by this point and your main goal is to peel for your most valuable player in team fights, disrupt the enemies, fling and disable their MVP (usually the ADC) and overall make the fight as easy as possible for your team while staying alive.
The first good choice is




Now, if the threats on the enemy team is their AP mid-laner, you have 2 great options. Option 1 is


I personally dislike





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Something cool about Singed is that he can skip one of his weakest points in the game completely. Singed level 1 to 3 is straight up awful in lane, but he can simply proxy the first 3 waves of CS, execute, and walk back into lane with a CS and item advantage at no cost. I do this every single game because there really isn't any reason not to considering what you get out of it.
To start the level one proxy, you wait in front of




The idea is to proxy your first 2 waves between their outer and inner towers, and then proxy the third wave with the




I'm going to include a video on how to do a level 1 proxy at the bottom of this section after I explain warding.
Now there's some thought that goes into doing executing a level one proxy effectively:
- Make sure you watch your enemy laner and see how they handle farming under tower. This is essential in order to decide if you're going to proxy most of the lane or if you're going to try and bully them in lane. When you execute, tab during the death screen to check their cs vs yours. You should have 19 cs. If they have 14 or less to your 19, then you know you can come back and keep proxying the lane to put them far behind.
- Sometimes the enemy jungler will see your proxy and go straight from their first buff over to the other side in order to take a free kill. You need to be really careful with this. Depending on the enemy jungler, you can bait them to blow
Flash on you while still getting executed that same instant to waste it.
- When against
Tryndamere, you need to keep in mind that
Tryndamere's W counts as a kill if he uses it while you're executing. Don't execute if hes in W range to you, even if his E is down.
- Since the enemy tower will kill their cs wave before you kill yours, the enemy top will constantly chase you down between waves for the first 3 waves of the game. This isn't a big deal, all you have to do is turn back around and they will give up in order to not miss out on the next wave of CS. This is also a big reason why you want to proxy your third wave between the inner and inhibitor towers.
So, there's a few situations that can occur during the level 1 proxy. The first situation is that the enemy knows you're going to proxy and will try to block you. If this happens, you can usually just walk the other way around and proxy anyways. Here are maps of both routes you can go for both blue side and red side.
Starting on Blue Side
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Starting on Red Side
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The safest way is always to go north instead of south from

Another situation that occurs is that the enemy top laner walks down to you and starts a fight during the first wave. This is not necessarily bad, and is why you always want





This doesn't always go well though, as sometimes they hurt you enough that you can't finish your cannon wave. If this happens, you simply execute during the cannon wave and use


So here's a quick demonstration of how the level one proxy goes.
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Proxying on Singed is not a gimmick, it actually opens up incredible opportunities for you game. I'll cover more on this in the game presence section, and for now will start with when it's a good idea to proxy and how you initiate it.
You proxy on Singed the first 3 waves, but there's more situations in which you want to proxy and they are as follows:
- If the enemy can't farm effectively under tower and misses a lot of CS
- If you are hard countered by the enemy top and need to farm safely
- If you want to set up tons of free time to roam mid or make a
Teleport play bot lane
- If you want to recall and shop soon absolutely free
So you know when it's useful to proxy, but maybe not how to do it properly or what it should look like when going in for it. There's a lot more to it than just running behind and poisoning minions, and there are ways to make the most of it.
Firstly, how you get into your proxy during laning phase can go 3 ways:
- If the lane opponent is easy against you, you can aggressively kill the wave and push it to tower, and then walk right passed the enemy and their tower and start proxying.
- If the lane opponent goes fairly even with you, you should try and kill 3 of the 6 minions as soon as you can and then run around through the jungle to go proxy as fast as possible to not miss any more. Sacrificing 3 CS to proxy is generally worth it.
- If the lane opponent counters you, you should forfeit your whole wave to go proxy. The reason why is because you will miss more than the 6 CS by trying to stay in lane with someone who can force you out.
NOTE: You should never go to proxy if there's a


ALSO NOTE: An easy way to tell if you'll make it to the proxy the long way around is if the first minion of the upcoming wave is not yet at the inner tower. Since your minions will match the enemies, look at your own wave to determine if you will make it to proxy in time. Once the first minion about to pass your inner tower, you know you will not make it to proxy and should try again after the next wave (assuming it's not a cannon wave). Of course this doesn't apply at all if you're going to simply hard-shove the wave and walk right by their tower instead.
Next up, refer to this map below. If you proxy a wave between tower 1 and tower 2 (inhibitor and inner towers respectively) and recall right after, you can actually walk back to lane before the next wave of enemy cs even gets there. This means you can recall to shop absolutely free. The advantage of this is actually pretty profound. Furthermore, recalling after proxying between these two towers means that if you want, you can run in and gank midlane from behind or teleport botlane to turn a fight around and your top laner can't follow without missing two whole waves of CS and sacrificing fair amounts of tower health. This is one of the reasons Singed can have such incredible game presence if played right - he can roam for free by buying himself time through proxy farming.
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Because of all of this, it's not uncommon to get 10 CS per minute on Singed, because he can make all the same plays for his team without sacrificing any CS for it or tower vulnerability.
NOTE: Sometimes you need to be using





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One thing you can do with


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So now that you know some proxying basics, here’s a video of a decent one I did in a high plat/low diamond ranked game. I do the counter-jungle strategy I explained as well as get a kill on the enemy jungler, and a kill in lane right after, all from proxying without being ahead prior in any way (I was 1/1 kda with no gold advantage pre-proxy, ended with a significant cs lead and a killing spree). Hopefully this demonstrates just how strong proxy Singed is when done decently.
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Next up I will show where you ward and why. The photos below is your standard ward when proxying on each side. This ward gives you vision of the enemy jungler which is very important (so you know when to execute yourself). Something I noticed is you can also place a


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Warding on Blue Team
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Warding on Red Team
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You will get caught out by the jungler and feed first blood many times when practicing early proxy. It takes a lot of screwing up in order to build an intuition on where the enemy jungler is in order to execute in time. Make sure to account for their flash, or any range or gap closers they might have so you can know when you need to start running under tower and executing. For example, you'll need to execute earlier when a


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Many argue that double proxying is not viable at all, and while I find it becoming less useful in high elo, Singed420 has demonstrated that it can be viable up to Diamond 2. Chances are, if you're reading this guide, you're below that, so don't worry about what everyone says about it and just do what makes sense to get the win. The double proxy is a specialized and situational tactic on Singed that allows you the following benefits:
- Substantial gold advantage
- Substantial level advantage
- Forces the enemy team to defend 2 lanes
- Forces the enemy team to waste a lot of time to stop you
- Cuts off the enemies entire push potential in all but one lane
There are some downsides to this tactic though which are:
- Deprives an ally lane from farm and xp for a brief period of time
- Chances of dying are high
- Very situational and not always viable
- Team will generally not understand the advantages you're affording them and flame you
So what the double proxy is, is essentially walking into the enemy base and taking aggro of as many minions as you can and farming them. Double proxy gives you vast control over the map by choosing exactly what lane the enemy team is allowed to try and push and which they have to go defend.
You will know you're ready to double proxy when you have your





So, there are 3 lanes and you can take out the middle lane and 1 other of your choice. You need to decide which you want by looking at the map and establishing your goal. Possible reasons to double proxy a lane are:
- The enemy team is grouping to push mid, bot, or top and you want to cut off their supply of minions to take tower with
- You're extremely behind, are not worth much gold, and need a way to catch up while also wasting the enemy teams time to come stop you
- Your enemy top laner is trying to counter-proxy and you need an extra edge on them
Execution of the double proxy is difficult and surviving it is more so. You'll need to note that the botlane/midlane proxy is easier to pull off than the toplane/midlane proxy because the midlane minions are leaning closer to the botlane minions. This is because the inhibitor is right in their way so they have to walk to the side, and that side so happens to be the bot side. Here's a map to visualize what this means.
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I recommend doing normals and double proxying every single game so that you can get the required experience to use it when it counts. You need to pay attention to the map at ALL times in order to know when the enemy team will come stop you, and you should only initiate the double proxy when you know every enemy is on the map at that time. It's not uncommon or even bad for 1 or 2 enemies to come stop you, but you need to at least get 1 wave in beforehand to make it worth it. It's also worth nothing that optimal timing to start the double proxy is when the cannon wave is coming up. A cannon wave double proxy gives you a massive advantage, and you'll be levels ahead when the enemies are trying to stop you meaning you can easily turn it around on them or simply run away before they can damage you substantially.
Make sure that in between waves during your double proxy that you always start recalling, and cancel it just in time for the next wave. The 2 reasons for this are that the enemies are far less likely to waste time going back for you if they think you'll be recalled by the time they get there, so the fake recall gives you a free extra wave every single time before they catch on. The second reason is that when they do come stop you, there's a chance you'll be close enough to finished recalling already that you can get out for free. Here's a quick demonstration of the double proxy below:
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Now, when the enemies come stop you and you can't recall (usually because you currently happen to be doing a wave), you have 3 choices: execute, run away or waste their time. Running away means you simply blow



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Because of proxy farming, Singed has ways he can start to impact the game really early on. The first is that you will be spending a lot of time around the enemy jungle, and can capitalize on this between CS waves. You can place ward 2 covered earlier to keep an eye on which camp the jungler is at and how low they are. It's very easy to go in and kill them while theyre taking



You can also steal





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Singed can gank midlane for free while also being able to do it from the most optimal angle. You simply have to proxy the wave between inhibitor tower and inner tower and then walk over and enter midlane from behind. Some great things about this tactic are:
- You know 100% that they won't have the area you're coming in from warded
- If you get there and the enemy laner is too backed up to go in on, you actually can just walk back to proxying without missing any CS since you'll be back in time to proxy between inner tower and outer tower

NOTE: You shouldn't do this without having level 6 for

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Next up is a standard play for any top laner. If you bring


This is most effective of course when you've proxied a wave between the enemy inhibitor tower and inner tower, because this means you will miss minimal CS, and also force your enemy toplaner into deciding between taking serious tower damage and missing 2 extra waves of CS by using

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The first thing to note with Singed is that he's fairly useless until level 6, and fairly useless after 40 minutes. This is why it's essential to start winning in any way you can early on with the methods I touched on earlier in the "Early Game Presence" section. You want to end before 40 minutes if you can help it, and snowballing your team early will ensure this.
The reason Singed falls off lategame is because since he is so good at farming and fight participation, and usually will get first tower gold due to proxy. This means he will hit level 18 and full build far before anyone else. I'm talking 2-3 levels ahead of everyone else in the game by the time you hit level 17 or 18. This means that once he caps out at his 6 items and level 18, all that can happen now is that the enemy team is going to slowly catch up, and that generally happens at 40 minutes. When this happens, you'll notice you're suddenly fairly useless and it's going to be a lot harder to close off the game and win.
Singed does not require a great KDA to win and have an impact. You shouldn't focus on getting kills. Singed can win games no matter what his KDA is, so it's generally better if your teams main damage output gets the kills. If you end up as the main damage then go for it and steal every kill you can though. I've carried games where I went 0/5 or 0/6 early on because as long as you don't tilt, Singed is always going to become useful and decently strong later on. This isn't to say you should leave kills on purpose, but if it's obvious the ADC can finish it off then don't scramble to fling-steal it from them.
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A great thing about Singed is he can secure any objectives pretty effectively. If your team is going for




If your team is going for towers, you can secure these by running behind the tower and spraying

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Teamfighting is one of the most important phases for Singed. This is generally where you carry your team to victory or missplay and lose. You will want to complete a teamfight before going for any objective during midgame to lategame.
Singed is a fairly good initiator, especially with






When you win a teamfight, you should always look to take a turret or objective. It's usually good to take their inhibitor while they're dead and then immediately run to do Baron while they enemies are spawning in and still far away. When enemies are down you should always take your objectives starting closest to the enemy base and work your way backwards to make the most of your time. This is a mistake I see made far to often is players will get an ace and want to immediately go for Baron, when you can actually take a tower and/or inhibitor first and then go do Baron afterwards.
If both teams go even in teamfights, a situation that can happen is that you're pushed up to the enemies base but can't quite get anything, and since both teams are scared of throwing they both will just hover around harassing each other. If this is an issue,




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If your team is losing bad, you will generally need to prioritize full tank and not bother with getting




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Thanks for reading my guide. I'll be always keeping it up-to-date and improving it so that Singed always has at least one relevant guide available.
Special thanks to jhoijhoi for teaching me how to code my guide, as well as the pros and cons coding. Also thanks to LameoGamer for some of the coding for my itemization section.
If you find watching people useful for learning then there are some resources.
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Singed420
Twitch: https://go.twitch.tv/rudymir
YouTube Channel: https://www.youtube.com/channel/UCGspWth2YKyaWkvbg1AFw0w
In-Depth Proxy Guide: https://www.youtube.com/watch?v=6tLrT5il9Dg&t=124s
Everybody knows this one. Awesome streamer, awesome player, awesome singed. Too bad he stopped playing.
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Minishcap1
Twitch: https://go.twitch.tv/minishcap1
YouTube Channel: https://www.youtube.com/channel/UC6hA1jzh5eUdUngDIRk0cDw
Excellent singed expert like Singed420, but way more active.
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Jonny Holmes
YouTube Channel: https://www.youtube.com/channel/UC1BO35Yn6Vqhw9Yct-VDZHw
One of the OG proxy singed players. No longer active, but if you want to look into some historical singed stuff this is the channel.
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November 8, 2017: Changed the guide's featured runes from S7 to S8.
November 11, 2017: Various fixes.
November 15, 2017: Fixed some formatting, updated info on rune viability.
November 16, 2017: COMPLETE aesthetic revamp, deleted old rune and mastery section.
November 17, 2017: Updated artwork to look cleaner. Added a smite guide in the Runes
chapter.
November 24, 2017: Added another rune page for players who like consistent damage in lane
November 27, 2017: Added the chapter on double proxying, adjusted some colour coding.
December 6, 2017: Revised some of the matchups for clarity.
December 18, 2017: Removed a hilariously wrong pro from the pros section (was only there by mistake)
February 14, 2018: Removed "with SEASON 8 Runes" from the title, since Season 8 runes are now nothing new. Also added an edit to the rune chapter - there will be more rune pages coming soon.
February 16, 2018: Added the new runepages to the top of the guide. Will revamp the rune chapter accordingly soon.
February 22, 2018: REVAMPED RUNE CHAPTER! Exciting 8.4 changes mean completely new rune priorities for Singed and I've covered them all. I also touched up a bit on the items chapter with liandry rylai buffs, and will possibly write up on the new items soon.
August 7, 2018: Updated runes and various.
December 4th 2018: Updated runes and various, revamped a lot of basic stuff at the top, getting stuff ready for the giant revamp I promised for S9.
January 28,2019: Revamping in actual progress. Got my graphics I made back up mostly, rewrote the runes chapter completely (bye to my URF time). Also spent a few hours working on a video guide I'm working on specifically for mobafire, so expect to see that here in a few weeks (it's coming along great).
Feburary 15, 2019: Rewrote the warding chapter, fixed some general mistakes, updated some images and created more, revamped the general proxy mechanics chapter with a new strategy and new info.
February 22, 2019: Added a ton of information to the runes chapter, as well as updated the runes in general.
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