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Recommended Items
Runes: Conqueror (my favorite)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Threats & Synergies
Morgana
She can CC you while you are going up for your stun.
Samira
Good all in ADC, resulting in lots of early kills and winning the game basically.
Samira
Good all in ADC, resulting in lots of early kills and winning the game basically.
1 PROS AND CONS
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2 ABILITIES
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3 COMBOS
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4 RUNES
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5 ITEMIZATION
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6 WHAT TO DO
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7 MATCHUPS
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8 SYNERGIES
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To explain why I made this guide I need to give you a bit of context about my experience with League. I first played it in 2019, but I did not really have the laptop or the things (good mouse for gaming/headphone). I played it for a little while but gave up. In the beginning of 2020 I upgraded everything I had so I was finally able to play LOL. Around the end of March and beginning of April I reinstalled League. Since I had a friend that mained ADC I decided to play Support. I tried some Sups, like Morgana and Lux, then I tried Pantheon for the first time and I loved it, getting an A- on my first match with him. Now in S11 I was going to play ranked so I could play the Clash with my friends and decided to look up for a guide to be on top of my game. I was shocked when I found out there were none. Therefore I decided to make my own guide for Pantheon Support. Now I know that I am not the most qualified to make this since I barely even have M7, so if you also main him and think you can contribute, then please comment what you think I should add! Also keep in mind English is not my first language so there might be some inconsistencies. I will be updating the guide as I play more with Pantheon, so if you feel like something is missing let me know. Thanks in advance for checking out my guide and I hope it helps you in some way!
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In this chapter we will overview Pantheons abilities and talk a bit about them!
Ability Order
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Mortal Will - Passive |
You can get up to 5 stacks with this passive which are shown below your health and mana bar as some white squares. You can gain them by landing an auto attack or an ability. When you have 5 stacks the square turn to a dark red and your next basic ability gets a boost and then your stacks reset, allowing you to get them again. The boosts are:
Comet Spear (Q) - Extra 20-240 physical damage per level.
Shield Vault (W) - Pantheon strikes 3 times, doing damage and charging the passive by 3 stacks.
Aegis Assault (E) - Pantheon gets a 60% move speed bonus for 1.5 seconds after slamming the shield.
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Comet Spear - Q |
This ability costs 30 mana and has 2 modes the tap and hold. Each one has minor differences, but overall, in both modes, Pantheon uses his spear to damage the enemy at a further range than the auto attack.
- Tap - When you only tap, Pantheon does an attack that deals a little bit less damage than the hold one, but it is quicker and re-charges the
Comet Spear by 50%.
- Hold - This one has 1000 range and deals more damage than the tap.
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Shield Vault - W |
Now onto my favorite skill, because in my opinion it is his most iconic one (outside of the

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Aegis Assault - E |
In this skill that costs 80 mana, Pantheon points his shield covering almost half of his hitbox and fully protecting him from any damage in the direction the shield is casted except damage from turrets and dealing damage to those hit by the lances he quickly thrusts during the execution of this ability. After 1.5 seconds Pantheon slams his shield doing damage to the enemies hit. He also gets slowed down depending on the direction he is walking.

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Grand Starfall - R |
Last but not least Pantheon's ultimate, his signature move, Grand Starfall. It costs 100 mana and covers arround one fourth of the map. When you use it you click on where you want to go (within the range), either on the floor, using the free camera or on the minimap. Pantheon then channels for 2 seconds and jumps, he will then stay 2.45 seconds on the air, giving vision on where he used his ultimate. After 1.125 seconds he throws his spear, if it hits an enemy it damages them and slows them down for 2 seconds. Over the remaining 1.625 seconds he crashes down and creates a shock wave going towards the location you've selected dealing damage. Only after he reaches the location he is able to be targeted and he gains all of

These are the basic combos I've created and that I use frequently, there are some I am not listing here because they are really situationally based or just so obvious that I don't even know if they can be considered a combo. Please use them and if you make one I did not list, feel free to comment them!
In this combo you use




This combo is a quick stun and go. Basically all you need to do is use the





Conqueror Rune
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Since Pantheon is melee an Auto Attack it will give 2 stacks, as well as hitting abilities. Each stack gives you extra AD and when you have 12 you heal 9% of the post-mitigation damage dealt to the enemies. Basically you need 6 stacks since every stack you can get is 2 and with the charged ![]() |
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This one is really good, because takedowns give you 12% of your missing health and an extra 20 gold. |
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You gain some legend points for some specific actions (hover you mouse over the symbol to see). At 100 points you get a stack, with a max of 10. Each stack gives you 2.5% tenacity and the rune by itself gives you 5%. That tenacity will definitely help you with all the rooting champions on bot lane, like ![]() ![]() |
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You deal 8% more damage to enemies with less than 40% health, allowing you to do more damage in a shorter period of time and maybe stopping them from running away. |
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When you hit an enemy that has impaired movement (probably your case, because of ![]() |
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Gain 5 out-of-combat move speed with a max of 45 at 5 stacks, that you gain from takedowns. This is great, because it allows to roam quicker and to get within the range of the ult faster. |
Press the Attack Rune
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When you hit an enemy 3 times with basic attacks, consecutively, you deal bonus adaptive damage, based on level. You also make then vulnerable, making them take more damage for 6 seconds. I am not sure if the charged ![]() |
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This one is really good, because takedowns give you 12% of your missing health and an extra 20 gold. |
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You gain some legend points for some specific actions (hover you mouse over the symbol to see). At 100 points you get a stack, with a max of 10. Each stack gives you 2.5% tenacity and the rune by itself gives you 5%. That tenacity will definitely help you with all the rooting champions on bot lane, like ![]() ![]() |
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While you are below 60% health you deal more damage, 5%-11%, but the max damage can unly be onlocked below 30% health. |
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When you hit an enemy that has impaired movement (probably your case, because of ![]() |
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Gain 5 out-of-combat move speed with a max of 45 at 5 stacks, that you gain from takedowns. This is great, because it allows to roam quicker and to get within the range of the ult falter. |
Aftershock Rune
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After you immobilize an enemy with ![]() |
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When you use your ![]() |
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After taking damage from an enemy his next 3 attacks or spells deal mmore damage, so this also gives you more sustain. |
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You get 10% tenacity and slow resist that increases depending on your health. This is amazing for almost every support. |
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When you hit an enemy that has impaired movement (probably your case, because of ![]() |
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Gain 5 out-of-combat move speed with a max of 45 at 5 stacks, that you gain from takedowns. This is great, because it allows to roam quicker and to get within the range of the ult faster. |
Coookieror
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Since Pantheon is melee an Auto Attack it will give 2 stacks, as well as hitting abilities. Each stack gives you extra AD and when you have 12 you heal 9% of the post-mitigation damage dealt to the enemies. Basically you need 6 stacks since every stack you can get is 2 and with the charged ![]() |
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This one is really good, because takedowns give you 12% of your missing health and an extra 20 gold. |
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You gain some legend points for some specific actions (hover you mouse over the symbol to see). At 100 points you get a stack, with a max of 10. Each stack gives you 2.5% tenacity and the rune by itself gives you 5%. That tenacity will definitely help you with all the rooting champions on bot lane, like ![]() ![]() |
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You deal 8% more damage to enemies with less than 40% health, allowing you to do more damage in a shorter period of time and maybe stopping them from running away. |
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You receive cookies (![]() |
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When consuming a potion or cookie you get 50% of its bonus immediately and you get 5% move speed during its duration. This is good to increase your life quicker during trades or fights. |
I will be listing here all the items I have ever made for Pantheon and why I made them.
Mythics
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Eclipse |

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Divine Sunderer |
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Trinity Force |

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Locket of the Iron Solari |
Boots
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Mobility Boots |
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Boots of Swiftness |
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Plated Steelcaps |
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Mercury's Treads |
Legendary
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Black Cleaver |
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Sterak's Gage |
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Youmuu's Ghostblade |
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Umbral Glaive |

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The Collector |
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Anathema's Chains |
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Death's Dance |
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Edge of Night |
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Guardian Angel |
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Serylda's Grudge |


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Gargoyle Stoneplate |

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Thornmail |
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Dead Man's Plate |

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Chempunk Chainsword |
EARLY
+ Level 1 - Try to stay in the bush keeping the enemy ADC away from the minions to help your ADC get level 2, unless they can get you while you are doing this, if they can stay safe. + Level 2 - If you get level 2 before try to look for a play, but don't rush it. When you have those blue balls from the item you can farm, because it will give both you and your ADC money. The minions that you should aim for are the ![]() ![]() + Level 3-5 - Level 6 is when you get your ultimate that allows you to roam, so help to get lane pressure by making plays, staying in those bushes to scare the enemy botlane because of the possibility of your ![]() + Level 6 - Now with your ultimate, ![]() |
MID/LATE
+ Roaming - I normally roam only after Level 6 because the ultimate helps a lot. Try to roam when the enemy bot lane roams to help the laner they fight, when your ADC is farming safely and there is a play potential on another place of the map, where the ![]() + Teamfighting - Since Pantheon struggles a lot on 5v5 (like I said on the pros and cons part) try to focus on the enemy support if they give sustain, especially when you are doing a Lethality oriented build. But remember to focus only one enemy until he dies, unless there is one escaping on really low health and you think you can catch him with ![]() ![]() ![]() ![]() ![]() |
Warding
These are the most common ward placements I do during the games, you can obviously vary basing on your situation, for example if your team is winning ward the enemy jungle for easy kills, farm and safe rotations. Or if you are losing and the enemies are making lots of ambushes try to ward the bushes in your jungle over a wall or when you know they are somewhere else, for example farming in the lanes.

Level 1 | Start by warding the bush on the other side of the river to see if the enemies are going to come trough the river after leashing. |
Laning Phase | Ward around the river and in the bushes, so you can control rotations and ganks. If invading ward where there can be a lot of people passing trough, like between the gromp and blue or in the bush next to the enemy tower. On roams ward the bushes in the river that are above the dragon pit. |
Objectives | When the dragon is about to come up ward it (considering the normal ward lasts for 250 second ward when there are around 2 minutes left before it spawns, but pinks are always better). For the rift herald you normally wont be around, but if you are near top lane and the herald spawns in 2 minutes or less ward it. Baron will only spawn after lane phase and is the most important objective to ward in mt opinion so ward it about 2 minutes before it comes up and re-ward when the ward dies. |
Mid/Late | Ward rotation points and have vision in the jungle. A good rotation point to ward is right in the middle of mid lane. |

Level 1 | Start by warding the bush on the other side of the river (the one that connects to 3 walls) the enemy will go trough it to get to the lane 99% percent of time. |
Laning Phase | Ward around the river and in the bushes, so you can control rotations and ganks. If invading ward where there can be a lot of people passing trough, like in front of red and the path that connects bot to mid. On roams ward the bushes in the river that are above the dragon pit. |
Objectives | When the dragon is about to come up ward it (considering the normal ward lasts for 250 second ward when there are around 2 minutes left before it spawns, but pinks are always better). For the rift herald you normally wont be around, but if you are near top lane and the herald spawns in 2 minutes or less ward it. Baron will only spawn after lane phase and is the most important objective to ward in mt opinion so ward it about 2 minutes before it comes up and re-ward when the ward dies. |
Mid/Late | Ward rotation points and have vision in the jungle. A good rotation point to ward is right in the middle of mid lane. |


Synergies
How well you pair up with the ADC, from 1 - 5, with 1 being the worst and 5 the best. Despite there being more and less favorable bot lane duos Pantheon can make it work with all ADCs if the ADC can alternate between aggressive and passive, even though they are supposed to be more passive early on, because Pantheon is very dependent on winning his lane and therefore being aggressive. By this you can assume that Pantheon prefers a



Now lets go into the synergies because that is why you are here.
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Samira - 5 |
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Tristana - 5 |
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Kai'Sa - 4.5 |


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Kalista - 4 |
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Vayne - 4 |
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Draven - 4 |
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Galio - 4 |
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Aphelios - 3 |
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Jinx - 3 |
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Ezreal - 3 |

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Miss Fortune - 3 |


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Caitlyn - 2 |
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Jhin - 2 |


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