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Choose Champion Build:
-
All Purpose
-
Blue Build
-
Heavy AP/Heavy CC Enemy
Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
Hello and welcome to my

I have played

A lot of people are currently into the Blue Build

Read on and see what you learn :)

Pros +Great escape ability +Long range q +Global ultimate +Great for pushing towers as a team +High damage mid-game +Very good kiting ability |
Cons -Mana dependant early -Quite squishy early game -Lacks CC -Falls off late-game -All abilities are skill shots |
If anyone is reading this guide I am assuming they have the basic knowledge of his skills such as scaling and mana cost etc, below is a brief outline of
































Runes
Greater Quintessence of Life Steal: These quintessences, combined with your
Doran's Blade, give you the sustain needed to stay in lane for a looong time. if you get into a small skirmish or take some poke damage, simply auto attack minions and you will be back to full health in no time!
Greater Mark of Attack Damage: I have these for the moment as
Ezreal's q and auto attack both scale off AD, but this is interchangeable with greater mark of armor penetration.
Greater Glyph of Magic Resist: Because
Ezreal is a very squishy champion he is often the target of AP carries and assassins such as
Fizz, these Glyphs will enable you to survive against them in the early game, but late game they will not be nearly enough against some of the stronger AP casters.
Greater Seal of Armor: The only really useful seal I use on ALL my champions. against an AD carry lane this is obviously a good choice of seal to take.
Masteries
Not a great deal of explanation required here, standard AD carry offence, but I go 9 in defence to compensate for ![]() |
Ability Sequence Order
|

To be taken every single game, sometimes your


Current meta is for the AD carry to take barrier, a good choice and my personal preference for 90% of games.
Alternatives:

An almost equivalent to


A more offensive oriented summoner spell, it can work if you're going HAM with a support like



This summoner depends on the enemy team comp more than anything else, while the support typically takes



Start

The standard start for most AD carries, provides health, damage AND a bit of lifesteal all for 475 gold!
First Recall


The


If Things Are Going Well (more farm/more kills than opponent)

If you are winning your lane comfortably you will want to get your trinity force finished ASAP; the damage from





When Things Aren't Going Well


If you end up a kill down, are getting out farmed or nothing is really happening in your lane except farming and occasional harass then you are better off finishing your



Where To Go From Here
Once you have your







Typical End Game Builds
With the standard base build consisting of:





You can finish off your build depending on the enemy teams composition:
Heavy CC/Magic damage enemy team:






This enables you to output a decent amount of damage while being able to


AD heavy enemy team:






This build allows you to kite any enemy that doesn't not have a gap-closer, however, should you be facing a



Blue Build (I personally never use this but i thought i would include it, i also did not come up with it but if someone knows who did, message me and i will add due credit to them)








I feel like I should explain why I prefer



Firstly, the passive Spellblade on


Secondly, while



Thirdly, the kiting.




If you are planning to be the main DPS in teamfights, then you are best off with the standard build listed. But if you can sacrifice a bit of damage and wish to poke while at the back of your team, then an





Caitlyn is perhaps the most difficult early laning opponent to face for most champions, but







This lane is pretty much the polar opposite of






































This is a farm lane.
















Another easy lane, you can




































When playing






Ideal Compositions:
Top:


Mid:


Jungle:


Support:


All of the above champions are great when paired with





Useful Tips:
When teamfighting, the river is the best place to do it as there are no minions around to reduce


When trying to push towers, cast your




Remember to stagger your abilities to get as many spellblade charges as possible during a single fight. It is far better to




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