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Choose Champion Build:
Recommended Items
Spells:
Cleanse
Flash
Items
Ability Order
Hextech Munitions (PASSIVE)
Corki Passive Ability
Who Am I/ Who Is Corki/Why Play Him.
Hello! I'm known for by 3 names, Warteck or my username for Mobafire, nuttychocholate which is my League Of Legends username, and Lucas which is the name on my birth certificate! This is my third posted guide to Mobafire, first was





Now onto reasoning. Why play











Pros / Cons
spaaaaaaace |
Pros
+ Amazing AoE Damage. + One of the best ranged ad carry's. + Great farmer. + Amazing poke. + Amazing get away ability. + Physical, Magical, and true damage. + Good nuker. |
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Cons
- Mana dependent without mana items. - Can be hard to master. - No crowd control. - Bad movement speed. |

This mastery build is probably the most common but also the best mastery build for

The extremely vital masteries you should have are








This Mastery build is not completely for ranked, it is for build 2 taking a point in improved ignite and flash, also giving you good amounts of mana regen for




Runes
Greater Quintessence of Attack Damage: A good choice with
Corki if you want to put out as much damage as possible being an ad carry you usually do.
- Greater Mark Of desolation: As I said in the mastery build armor pen works great with his passive which gives you true damage, this just gives you even more true damage!
Greater Glyph of Magic Resist: This is great for sustain in lane, if you are against an attack damage champion it helps alot against them.
Greater Seal of Armor: This is also great for sustain in lane, if you are against an ability power champ or an ad caster such as
Ezreal it helps.

Now, what summoner spells will give you the best chance to play a great corki. For me in ranked, I usually go with


Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds. (Does not remove the healing reduction from ignite) 210 second cooldown.
Mastery Bonus: Increases duration of disable reduction by 1 second.
This summoner spell is great for corki, it just really helps him get out of tough situations, such as if you have a

Teleports your champion toward your cursor's location. 265 second cooldown.
Mastery Bonus: Reduces cooldown by 15 seconds.
This is also another great summoner spell for



Ignites target enemy unit, dealing 70-410 true damage (depending on champion level) over 5 seconds and reduces healing effects on the target for the duration. 180 second cooldown.
Mastery bonus: Increases Ability Power and Attack Damage by 5 while on cooldown.
This is also a very good summoner spell for



Exhausts target champion, reducing their Movement Speed by 40%, attack damage dealt by 70%, and ability and item damage dealt by 35% for 2.5 seconds. 210 second cooldown.
A good spell but usually you should ask your support to get it.
Restores 100-570 Health (depending on champion level) to your champion and 50% of that to nearby allies. 270 second cooldown.
Also a good spell usually good for early game, good for luring people and then healing at the last second.
Your champion ignores unit collision and has 27% increased Movement Speed for 10 seconds. 210 second cooldown.
A good spell for getting away if you don't take

After casting for 4 seconds, teleports your champion to target allied minion, turret, or ward. 300 second cooldown.
Good for getting around the map could possibly save your turret or your peer.
This is one of the most important section,
Corki's ability's and what to max first, second, third, and last.
Phosphorus Bomb (Q Ability) -
Corki fires a flash bomb at a target location. This attack reveals non-stealthed units around the blast and champions for 6 seconds.
Deals 80/130/180/230/280 (+0.5) magic damage to enemies in a target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
Cost 80/90/100/110/120 Mana
Range 600
Valkyrie (W Ability) -
Corki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire.
Corki surges to target location, dealing 60/90/120/150/180 (+0.4) magic damage per second to enemies in the fire left along his path.
Cost 100 Mana
Range 800
Gatling Gun (E Ability) -
Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy armor.
Corki's gatling gun fires at all targets in front of him for 4 seconds, dealing 20/32/44/56/68 (+0.4) physical damage and reducing 2/4/6/8/10 armor per second. The armor reduction stacks and lasts 2 seconds.
Cost 60/70/80/90/100 Mana
Range 0
Missile Barrage (Ultimate) -
Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area.
Corki stores one missile every 10 seconds up to 7 missiles total. Every 4th missile will be a Big One, dealing extra damage.
Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals 120/190/260 (+0.2) (+0.3) area magic damage.
Corki stores one missile every 10.0 seconds up to 7 missiles at any given time.
Every 4th missile will be a Big One, dealing 50% extra damage.
Cost 30/35/40 Mana Cost
Range 1225
Hextech Shrapnel Shells (Passive) -
Corki's basic attacks deal 10% additional true damage to minions, monsters, and champions.
As I said before, all of these ability's are AoE ability's except for
Corki's passive of course. The only skill shot ability of
Corki's is this ultimate or [[missile barrage][, I suggest putting it on smart cast so you can put off as many as you can when you have to as fast as you can! This may take some getting used to but it is definitely worth it!



Deals 80/130/180/230/280 (+0.5) magic damage to enemies in a target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
Cost 80/90/100/110/120 Mana
Range 600



Cost 100 Mana
Range 800



Cost 60/70/80/90/100 Mana
Range 0



Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals 120/190/260 (+0.2) (+0.3) area magic damage.
Corki stores one missile every 10.0 seconds up to 7 missiles at any given time.
Every 4th missile will be a Big One, dealing 50% extra damage.
Cost 30/35/40 Mana Cost
Range 1225


As I said before, all of these ability's are AoE ability's except for




Of course, the thing you always want to upgrade first is your ultimate as quickly as possible, unfortunately you may only upgrade it at level 6/11/16. Now for






Now, as for the second maxing, you want to max




After maxing





Max




Now for a brief sum up of the ability sequence. Take









Starting Items
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These give a bit of lifesteal, damage, and health. Perfect for ![]() |
Gives you speed to dodge skill shots and have a chance in running/chasing. Great for ![]() |
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Which Boots?
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These are the boots you should always get! These give you 20% attack speed plus extra movement speed. They are great for an attack damage carry! |
Laning Phase
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Gives you +45 Attack Damage. Which is great for attack damage carry's, your job is to get as much damage as possible, and if fed enough you can get it early which is amazing when playing ![]() |
This item is also great when playing ![]() |
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This is if you are wanting to rush ![]() ![]() ![]() |
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Being an attack damage carry you need to build as much damage as possible. That being said usually people go with the most attack damage item in the game the ![]() ![]() ![]() ![]() Buying the ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Buying ![]() ![]() ![]() ![]() ![]() |
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I suggest either getting ![]() ![]() ![]() ![]() |
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For your last damage item you should buy ![]() ![]() |
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This is also a great defensive item when playing ![]() ![]() ![]() ![]() |
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The only reason you'd get this is if a ![]() ![]() ![]() ![]() ![]() |
Don't forget, when you are buying your defensive item, remember to look for
- Armor
- Magic Resist
- Smart passives consisting on the game and how it is being played
- Possible health
- Look at the other team and see if they are all or a lot are ap or ad.
- Offensive capability's

- His AoE damage is a great poke.
- He can farm amazingly early and late game.
- He has good amounts of true damage.
- You can burst down your targets quickly.
- His
Valkyrie is an amazing escape tool.
- Can easily hold off a pushed lane or push a lane back.
- You can reveal your enemy's in the fog of war with your Q.
- And last, Phreak said that
Corki is a good attack damage carry.
Hear are some other tips, when you are in the early levels of laning.
For early laning, help your jungler with his buff or protecting his other buff incase of an invade on it. FARM FARM FARM! Last hit as much as possible, last hitting is key when playing an ad carry. Also poke your enemys when you can with an auto attack or two, or maybe even an ability. Do not push to far incase of an early gank from the enemy jungler. Especially if they have a




General Tips.
Keep a higher cs then the enemy ad carry.
Conserve mana if you can.
Try to keep the minions in the middle so you do not push to far.
Use potions healthily.
Now, when you are about level 6/9 and you have your ult, now is the real time to start ingaging and pokeing your enemy. First I suggest pushing your lane really hard and poking your enemy with all of your ability's and then going back, hopefully your enemy will go back due to lack of health or mana aswell. When you come back keep farming as usual and poking your enemy. When you see your opening, ping your support to follow you and engage on them by going up to them and unloading on them with everything. If you are losing the engage just use your w and get out of there!
Keep farming! Farming is extreamly key on an ad carry. Usually for a combo for farming, I use missle barrage twice and

General Tips.
For level 10+ just keep getting items and trying to push turrets down! KEEP FARMING, I cannot stand when an ad carry only has like 56 farm at the end of a 35 minute game. They should have something like 240 farm! Unless there was a lot of team fights. But farming is so important and so much more easy late game! Counter jungle as much as possible! Take their buffs, take dragon, take their wraiths, take their wolves, take their golems, it screws them over so bad! Possibly ward, wards win games! Instead of yelling at your support for not warding, ask them nicely and tell them that you will help with the warding, also ask your whole team to buy a ward or two. Other then that, GET KILLS AND WIN!
Keep higher cs then enemy.
Watch for ganks
Try to stay on top of trades!
CALL MIA.
For level 10+ just keep getting items and trying to push turrets down! KEEP FARMING, I cannot stand when an ad carry only has like 56 farm at the end of a 35 minute game. They should have something like 240 farm! Unless there was a lot of team fights. But farming is so important and so much more easy late game! Counter jungle as much as possible! Take their buffs, take dragon, take their wraiths, take their wolves, take their golems, it screws them over so bad! Possibly ward, wards win games! Instead of yelling at your support for not warding, ask them nicely and tell them that you will help with the warding, also ask your whole team to buy a ward or two. Other then that, GET KILLS AND WIN!
Of course, without a good support, you are basically screwed! This is how I choose my support when I am supporting and advising the person supporting. [img=
]
Just a little tip for helping you, obviously because of that picture you can see that
Leona is the best support with corki, and they are correct. Because
Corki has so much AoE damage,
Leona's stuns are so strong with him because it sets them in place for his AoE damage. Also the second best support for
Corki is
Sona.
Sona is such a good support early and late for everyone, if you have a good
Sona, her late game presence is so stong it is unbelievable. Her ult can really set up a good kill with
Corki's AoE damage. And of course
Blitzcrank. His
Rocket Grab is so strong if he lands it, plus his
Power Fist is a crazy combo, especially with corki because of his AoE damage. He can sometimes be hard to play and get grabs which is why he is the third pick. But, there ya have it, something for support players and who is good with corki.

Just a little tip for helping you, obviously because of that picture you can see that











Go ahead, ask right away, I love to receive questions! I really do not mind answering them, so please ask away!
I don't ask that you like my guide, but I really do ask that you respect it, I literally spent upwards of a month to 2 months researching
Corki and looking at other guides, my other guides have not been very successful, but I'm hoping that this one is more successful. So please leave criticizim if you must, but please respect my guide.
This guide comes from quite a bit of experience with my brother playing League Of Legends and as well me. So I'm not just some 8 year old trying to get my guide popular, I made this to give people my knowledge of what I know about
Corki and the League.
Please leave comments, if I think that the thing you said was smart, or something needs to be changed, I will acknowledge that you said it and change it.
Thanks for reading my guide! Hope you learned something about
Corki , and happy ad carrying!
-nuttychocholate/Warteck.
I don't ask that you like my guide, but I really do ask that you respect it, I literally spent upwards of a month to 2 months researching

This guide comes from quite a bit of experience with my brother playing League Of Legends and as well me. So I'm not just some 8 year old trying to get my guide popular, I made this to give people my knowledge of what I know about

Please leave comments, if I think that the thing you said was smart, or something needs to be changed, I will acknowledge that you said it and change it.
Thanks for reading my guide! Hope you learned something about

-nuttychocholate/Warteck.
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