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Choose Champion Build:
-
Tanky AD hitter
-
-
Tanking
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
TO ALL YOU DOWNVOTERS
Hello and welcome to my build on solo top
Thresh. When I first saw Thresh it was love at first sight. Until riotphreak came on and said that he uses Thresh as a support player and that bothered me for two reasons. One why was riotphreak using a champion and not playing him in the jungle and two that he made such a bad*** looking character a support. (Note: I love you support players and I'm one too we keep the team alive and going and I love you good supports but Thresh is too amazing to be just a support!) So I vowed that I would never play Thresh as a support unless absolutely necessary by my team, and after many games I believe I have come up with a good build. So please read the build and if you enjoy it upvote and leave a comment and if you somehow decide to downvote this guide I mean how could you? PLEASE PLEASE PLEASE leave a comment as to what you didn't like and what I can do to make it better also I'm still trying to make this build amazing so any item recommendations you tell me that I like could get you acknowledgment! :) Without further ado let's get our souls taken by Solo Top Thresh.

Pros
Cons
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-His q does massive damage when you haven't attacked for several seconds if you have decent AD
-Can save friendlies from impossible situations via dark passage or his flay
-GIGANTIC cc with death sentence, flay, and the box. Alistar got nothing on him
-Due to the magic damage from Thresh's q and my build being AD top will have a hard time building against you(most people I've seen that go top against me stack MR little do they realize that I'm still dealing tons of damage through my q's passive)
-Can gain souls which can increase his armor and ability power very nicely
Cons
-
-Weak early game (you're mainly going to be farming and auto attacking from far away)
-Does not gain armor per level naturally so you will have to farm to get your armor.
-To be honest I struggled just getting those cons
AD Offtank
For masteries I take four points in
Fury
for the increased attack speed on minions and champs. I put two points in the
Butcher
because Thresh is ALL about farm think of him like a
Nasus but without having as big of a dependence as him. I also take one point in
Summoner's Wrath
so we can go further down the tree and the extra ad and ap are both appreciated on Thresh. Going further down I take four points in
Deadliness
for the increased ad damage towards minions and champs it also work nicely with our q. Then 1 point in
Weapon Expertise
as it gives us more
armor penetration which Thresh loves three points in havoc for the increased damage towards all targets although a small percentage its still good. two points in
Brute Force
as it helps with early game farm, three points in
Sunder
for some more beautiful armor penetration and finally a point in
Executioner's Calling because it really helps with farming and its so easy to whittle the enemy's health so the increased damage will be all the more helpful.
For defense i take four points in
Durability
as the health per gain is very nice while soloing top and helps to make you tankier. We also take 3 points in
Hardiness
as top is dominated by ad champions. Also we put one more point in resistance but only so we can get
Veteran's Scars
which is an amazing mastery when the game begins and every little bit of health matters.
Tanky AD
You still get the first nine masteries that you took on the AD offtank for the same reasons. The first 9 masteries are the same however we add one more point in resistance. We get two points in unyielding as the two points in reduced damage from champions are nice, 1 point in block when in combined with unyielding it gives us a nice 5 reduced damage from champions nothing game breaking but it will help at top. One point in tenacity combines with trader boots gives us some respectable tenacity. Now I have no idea why Riot made juggernaut so "low" on the tree but oh well we will abuse it take 3 points and at level 18 with my build and AD Thresh Masteries you will have 4229 health! That's insane!
For masteries I take four points in










For defense i take four points in



Tanky AD
You still get the first nine masteries that you took on the AD offtank for the same reasons. The first 9 masteries are the same however we add one more point in resistance. We get two points in unyielding as the two points in reduced damage from champions are nice, 1 point in block when in combined with unyielding it gives us a nice 5 reduced damage from champions nothing game breaking but it will help at top. One point in tenacity combines with trader boots gives us some respectable tenacity. Now I have no idea why Riot made juggernaut so "low" on the tree but oh well we will abuse it take 3 points and at level 18 with my build and AD Thresh Masteries you will have 4229 health! That's insane!
AD OFFTANKS
Marks
For marks I take nine marks of armor penetration these will help counter any armor the enemy top may have early game and it scales well into late game.
The other mark I would recommend are greater marks of penetration as now you will do more damage with your auto attacks and also the passive damage from your q which we will get more in depth to later.
Seals
For Seals i take 9 seals of armor as they are needed for Thresh to take damage from the plethora of ad based enemies top until your passive is farmed will be explained later as well.
The other Seals I would recommend are the seals of scaling health if you are building more of the traditional tank role.
Glyphs
For glyphs I take glyphs of attack damage again for your q, its also helpful for early game farm and i don't really see anything else that would be good for him.
Quints
For quints I take quints of attack damage yet again for the q (you might be seeing a trend here) for what else but to make farming easier and for your q. Your going to see why I keep talking about your q.
The other quits id reccomend are the quints of movement speed which I adore on every solo top champ except thresh mainly becuase I feel safe with both my Dark Passage and my Flay however do NOT underestimate these quints they are VERY VERY good.
TANK RUNES
The only difference here is that we will use health per level seals to make us very tanky level 18 and to feed the damage of one our core items for the build atmas impaler.
Marks
For marks I take nine marks of armor penetration these will help counter any armor the enemy top may have early game and it scales well into late game.
The other mark I would recommend are greater marks of penetration as now you will do more damage with your auto attacks and also the passive damage from your q which we will get more in depth to later.
Seals
For Seals i take 9 seals of armor as they are needed for Thresh to take damage from the plethora of ad based enemies top until your passive is farmed will be explained later as well.
The other Seals I would recommend are the seals of scaling health if you are building more of the traditional tank role.
Glyphs
For glyphs I take glyphs of attack damage again for your q, its also helpful for early game farm and i don't really see anything else that would be good for him.
Quints
For quints I take quints of attack damage yet again for the q (you might be seeing a trend here) for what else but to make farming easier and for your q. Your going to see why I keep talking about your q.
The other quits id reccomend are the quints of movement speed which I adore on every solo top champ except thresh mainly becuase I feel safe with both my Dark Passage and my Flay however do NOT underestimate these quints they are VERY VERY good.
TANK RUNES
The only difference here is that we will use health per level seals to make us very tanky level 18 and to feed the damage of one our core items for the build atmas impaler.
































AD Offtank
]Bloodthirster gives you 100 AD, and 18% life steal however it's mainly the damage that we want from this item. We buy this as our first main item because the damage from your q will do TONS OF DAMAGE and sustain you something Thresh lacks it is an expensive item and unusual to get first at top but trust me build it you will love it.
Mercury's Treads are typically what I'll buy as these will help with any cc effects. I might opt for
Ninja Tabi if their team's cc isn't that bad or if i feel the enemy is no threat to me. The enchantment I take depends on how I feel about my team. If were struggling I buy captain but if I'm crushing top or feel like my teams fine i take
Alacrity
for the increased % move speed.
Frozen Malletwill give you health damage and a permaslow for you basic attacks which at top will make the enemy top hate you so much it also gauntness several auto attacks of them if they were up close to you or you death sentenced and or flayed them.
Runaan's Hurricane is beautiful on this set for several reasons one you can push one lane hard and then go to another one. The second is that it applies and basic attack effects to two targets so your
Frozen Mallet will slow 2 people and the passive from your death sentence will hit two people as well and that's why I consider this to be one of our core items. Warmongers imo is op as hell right now with the 1000 health it gives you and the passive of recovering 1.5% of your health every 5 seconds is really overpowering anyways this will give Thresh some good tanking power if you want you could replace this with an atma's impaler if you feel like you don't need the tankyness. The last item you should get is guardian angel because sometimes as the off tank you'll get some heat and the enemy team might wanna focus you down because you're so damn annoying, in a team fight this can change everything 1v5 this is just gonna be a waste so once you get it be sure to stick with your teammates.
Situational Items
Runic Bulwark is a nice item however it's not the best idea to stack them so only get this if your support is insistent on not getting it and you could replace your
Warmog's Armor with his.
Is a wild
LeBlanc tearing you or your team to shreds? Well with a
Banshee's Veil its much less likely that her target will be you and it will give you some time to possibly death sentence her to your team or any other huge burster they may have.
You want to know why
Wit's End is optional? Well one I don't believe the damage output is that great from it and we get more attack speed from
Runaan's Hurricane and more teamfight presence. The only reason you will most likely get wits end is for that ******* solo top
. In this case forgot about
Runaan's Hurricane and go straight up
Wit's End otherwise the lane will only be filled with
Teemo's obnoxious laughter.
Atma's Impaler will only be bought if you feel like the enemy team is getting destroyed.







Situational Items


Is a wild


You want to know why







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