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Yorick Build Guide by Riceyboll

Top Toprick & Jungrick guide

Top Toprick & Jungrick guide

Updated on November 16, 2022
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League of Legends Build Guide Author Riceyboll Build Guide By Riceyboll 6,366 Views 2 Comments
6,366 Views 2 Comments League of Legends Build Guide Author Riceyboll Yorick Build Guide By Riceyboll Updated on November 16, 2022
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Choose Champion Build:

  • LoL Champion: Yorick
    Yorick Top
  • LoL Champion: Yorick
    Yorick Jungle

Runes: Grasp

1 2
Resolve
Grasp of the Undying
Demolish
Conditioning
Overgrowth

Inspiration
Magical Footwear
Approach Velocity
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3 4
Ghost + TP
LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Toprick & Jungrick guide

By Riceyboll
Introduction
I am just a small lad who really likes offmeta champs. I started playing Yorick early this season on top and saw how amazing the pick was.

But when I first started playing Yorick I thought that he could be really fun in the jungle so that inspired me to add that in aswell.
Talking about the top runes




First I started playing with Conqueror and it worked out for a while, but then I just couldnt make it work. Then I changed to Grasp and now I can safely say that it is better in my opinion.






Like I said at Grasp this was my go to rune, but still it's a great rune for Yorick, because he can do some great all-in pushes and usually win any long fight with it because of the increased AD with Ghouls and Maiden



Talking about the abilities


Yorick's passive spawns a grave for every 12/6/2 enemies that die near you and for every an enemy is killed by Yorick's Q. He can spawn up to 4 Ghouls at a time.



Yorick empowers his next autoattack, which means that he deals more damage and heals him.



Yorick creates a cage from the ground that can be destroyed.



Yorick throws black mist. It attracts ghouls when it lands on an enemy champion or monster. And you get bonus MS towards the target.



Yorick summons the Maiden of the Mist and 2/3/4 ghouls. Maiden also summons ghouls automaticly when they kill an enemy. Plus when Yorick damages an enemy that Maiden has attacked in the last 2 seconds, Yorick does bonus magic damage.
Pros and cons
Pros
Best Split Pusher in the game
Strong snowball potential
Can solo Baron really early
Unknown champ not many know hhow to counterplay againts him
Tower Destroyer 9000

Cons
Pretty much no mobility
Annoying bugs/interactions with Ghousl and Maiden
Weak when behind
Early game
Early game with Yorick is completely dependent on the matchup and your runes.
But remember that you will always look to respond to trades with Q's, and to engage with the E-W with into Q.
Remember that almost every matchups will require you to play safe the early game and after that we can look for opportunities to fight.
If you do not have ghouls do not ever fight it's too much of a risk.
Mid game
When you get a nice lead over the enemy toplaner you should focus on spil-pushing.
Try and grab the Heralds and find a good opportunity to push the enmy tower. You should attack when the enemies are having a fight elsewhere (For example when they are taking the dragon) so that they must make a sacrifice. Go block your push and lose other objectives or try to take the other stuff and hope that Yorick isn't at your inhibitor by the end of it all.
Late game
It's the same as midgame so try your best!
Finishing thoughts for Yorick on top
Personally I find Yorick really fun to play and he is really useful to the team as the Tower Destroyer 9000.
Talking about Jungrick
His clears are surprisingly healthy and fast because of the Ghouls plus your healing with Q and your ult just speeds things up. You can also solo Baron really early (just like top) and since you aren't building Hullbreaker you can save gold for better fighting items.
Why Fleetfootwork
We take Footwork because stats like movement speed and healthy clears are more important in jungle because if you are low on HP you can't fight and farm to reach the lategame teamfights.
The heal Footwork gives works on jungle monsters, making Yorick's clears much healthier. His dueling is far more competent early game with Footwork and the movemednt speed it gives helps with shmoving around the map.
Jungle Pros and cons
Pros
Unexpected pick, the enemies don't know what to do
Really fun
Still the tower destroyer
Great objective taking

Cons
Team can flame you for this
Really weak when behind
Early game
You should always start by the red side since you get more Ghouls from the raptors/gromp compared to Gromp and wolves, so that speeds your clearing alot (I prefer taking raptors instead of Krugs but you can do it the other way around if you want to).
You should also try to get the early scuttles so you can move around faster with your 0 mobility.
I also drop a control ward to the baron pit since you can control it and take the objectives there without worrying about them knowing you are there.
Mid to late game
When you start walking around the jungle with maiden your clears become really fast and also you can solo objectives at level six with maiden and ghouls.
You should always be taking herald and getting some plates with it.

Remember not to farm the whole game since your other lanes will suffer from this, plus they will flame you if you do that. Also remember not to waste your maidfen, since she keeps your clears really fast and also give really good damage to the nemies.

If things are goind well you should have a couple of items and at that point if you are level 13-14 you could just go for the Baron solo while your team should focus on distracting.
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