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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Draw a Bead (PASSIVE)
Tristana Passive Ability
Introduction
You have three choices for your summoner spells when playing Tristana
The most commonly used is Barrierbecause barrier is the most versatile spell out of the other two. You can use barrier offensively and defensively and it counters ignite pretty well.
You can also use Ignite if you wanna play really aggressively, however ignite is kind of a waste on Tristana since you already have reduced healing on E.
Cleanseis a very situational summoner spell to use because barrier is usually better than cleanse. However if your up against a lot of CC like Leona or Fiddlesticks, then cleanse is almost mandatory because chances are they are going to flash and try to cc you every fight.
Flashis pretty self explanatory. Its mandatory for every ADC to have since Season 3 revolves around the assassins meta.
The most commonly used is Barrierbecause barrier is the most versatile spell out of the other two. You can use barrier offensively and defensively and it counters ignite pretty well.
You can also use Ignite if you wanna play really aggressively, however ignite is kind of a waste on Tristana since you already have reduced healing on E.
Cleanseis a very situational summoner spell to use because barrier is usually better than cleanse. However if your up against a lot of CC like Leona or Fiddlesticks, then cleanse is almost mandatory because chances are they are going to flash and try to cc you every fight.
Flashis pretty self explanatory. Its mandatory for every ADC to have since Season 3 revolves around the assassins meta.
These runes are pretty standard and works very well on every ADC
Why vamp over AD quints?
vamp allows you to play both ways.
you can life steal when you play offensively and you can life steal when you need to play defensively. Its the jack of all trades quinn.
It allows you to sustain in lane and when you go in to harass with your AA, since it allows you to life steal you are going to take less damage from minions than if you take AD quints.
Why vamp over AD quints?
vamp allows you to play both ways.
you can life steal when you play offensively and you can life steal when you need to play defensively. Its the jack of all trades quinn.
It allows you to sustain in lane and when you go in to harass with your AA, since it allows you to life steal you are going to take less damage from minions than if you take AD quints.
Ever since BOTRK was introduced and early game champs like Draven was nerfed, Tristana got a secret massive power boost. Overall Tristana isn't as popular as other AD carrys because shes kinda quirky and has a ****ty laning phase. Before the introduction of BOTRK, Tristana had one of the worst early and mid phases compared to her other AD carrys. However with the introduction of BOTRK shes pretty strong early and mid game and she's just overall really strong this season.
You want to rush BOTRK as soon as possible because that allows you to assassinate any ADC because with BOTRK you should be able to 1on1 with any ADC if you are not behind.
After BOTRK you want IE because your base damage is really low. Since you have a steroid(your Q), you dont need to rush PD after BOTRK. BOTRK gives you attack speed while IE gives you your base damage.
after IE you want to build it into JUST zeals. Why only zeals and not finish it and go LW?
Because you don't need to finish it. Finishing zeals should give you enough attack speed and crit rate(45%) to give you a pretty nice dps.
At mid point in the game the enemy probably stacked a lot of armor against you so by rushing LW you can approach late game faster. IE works very well with only zeals and you do not need to finish PD.
After LW you should finish Phantom Dancer and then you have your choice for your defensive items.
GA is pretty standard for a ADC's last item since they get focused down a lot.
But you can also go Randu if the enemy team is full of AD or you can go banshees if the enemy team has a lot of AP.
You want to rush BOTRK as soon as possible because that allows you to assassinate any ADC because with BOTRK you should be able to 1on1 with any ADC if you are not behind.
After BOTRK you want IE because your base damage is really low. Since you have a steroid(your Q), you dont need to rush PD after BOTRK. BOTRK gives you attack speed while IE gives you your base damage.
after IE you want to build it into JUST zeals. Why only zeals and not finish it and go LW?
Because you don't need to finish it. Finishing zeals should give you enough attack speed and crit rate(45%) to give you a pretty nice dps.
At mid point in the game the enemy probably stacked a lot of armor against you so by rushing LW you can approach late game faster. IE works very well with only zeals and you do not need to finish PD.
After LW you should finish Phantom Dancer and then you have your choice for your defensive items.
GA is pretty standard for a ADC's last item since they get focused down a lot.
But you can also go Randu if the enemy team is full of AD or you can go banshees if the enemy team has a lot of AP.
Tristana is known for her really really weak laning phase. But there is a fix to that. By using your explosive shot, you can probably outshove your opponent in lane. By outshoving your opponent he probably won't harass you as much since if he tries to play aggressive on you, your minions can punish him.
You wanna keep your lane shoved so you can just farm up. Don't be afraid to trade with your explosive shot. If a enemy is drinking potion, make sure you use your explosive shot on him since it'll render his potion useless.
Make sure your support keeps the river/tri warded. Normally it's incredibly hard to gank Tristana since she has a reallly far jump and by keeping your lane shoved it's hard to lane gank. If you keep them pinned at their side of the map, it'll be hard for them to try and pink and clear your wards.
Farm up for mid and late game. You don't need to win your lane early since you scale a lot harder than other ADCS.
You wanna keep your lane shoved so you can just farm up. Don't be afraid to trade with your explosive shot. If a enemy is drinking potion, make sure you use your explosive shot on him since it'll render his potion useless.
Make sure your support keeps the river/tri warded. Normally it's incredibly hard to gank Tristana since she has a reallly far jump and by keeping your lane shoved it's hard to lane gank. If you keep them pinned at their side of the map, it'll be hard for them to try and pink and clear your wards.
Farm up for mid and late game. You don't need to win your lane early since you scale a lot harder than other ADCS.
-Late game at level 18 she has the LONGEST PERMANENT range out of all ADCS.
-She can shove lanes REALLY REALLY fast with her explosive shot.
-She has by far one of the best late games. In solo Queue with no peelers, she is the better pick since her kit + her attack range makes it way harder for the enemy to get to her.
-She is incredibly strong with BOTRK. You can basically 1on1 and pick up the first kill once you get your BOTRK.
-YORDLE ADC? YES
-She can shove lanes REALLY REALLY fast with her explosive shot.
-She has by far one of the best late games. In solo Queue with no peelers, she is the better pick since her kit + her attack range makes it way harder for the enemy to get to her.
-She is incredibly strong with BOTRK. You can basically 1on1 and pick up the first kill once you get your BOTRK.
-YORDLE ADC? YES
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