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Introduction
The first thing you obviusly saw was that 4 glyph of attack speed. The runes you're seeing are the ones i use with all my adcarries, 'cause are simply perfect. They're a little risky for that missing magic resist but trust me, you always need to take some risk as an adcarry, support need to work save us! Eheh...
Than, Masteries:
Fury
for that 4% ATKSpeed you want!
Double Edged Sword
or
Feast
at your choice.
Vampirism
'cause yes, c'mon take that 2% lifesteal!
Bounty Hunter
is better than
Oppressor
because after 3 champs you kill you have 3% bonus damages, and so, more damages.
Battering Blows
are you seriously want to ask why?
I'm preatty sure that
Warlord's Bloodlust
and
Fervor of Battle
are the better choices! The first one for the fourth always-crit shot of Jhin and for the high crit chance i built through the games on him, or if you want MORE damages on hit the second one, because you always start a fight with W and Q if you're not sniping far away, so you instantly stack 4 stacks of FOB. More Damagy.
Savagery for helping farm.
Secret Stash
Like a potion, but better!
Merciless
those 5% bonus damages when enemies are under 40% of maximum health are great for a sniper like you!
Dangerous Game
It can simply saves you from a tick of ignite after a heavy duel or fight.
Than, Masteries:







I'm preatty sure that






I've seen some.. ahm... bad builds on game, from my point of view they're particulary wrong.
But we don't want to act like those false artist of death of them, don't we?
So, for begin the classic start of the
Doran's Blade + biscuit combo, it's perfect. Some HP, AD and LS, what's better for sustain?
Now the problems comes: i seen some first items on him really.. odd. Before you ask, no,
Rapid Firecannon is not good as first item.
Let's start like a real mid-late ADCarry: rush
Blade of the Ruined King and
Berserker's Greaves the fast you can. I will explain why BOTRK later, in the chapter of "Let's have some Mathemathic Moments"
Than you need and high attack speed + crit chance item. I ALWAYS build
Phantom Dancer. It gives you 45% ATKSpeed, 30% crit chance, 5%(+7%) movement speed, those stats are pure PERFECTION for you! You can build
Statikk Shiv if you're a purist but keep in mind: those 10% of atkSpeed less on Jhin are 2.5% less of AD.
Passed core items its time for ignorant damages (MOTTO.. MOTTO MOTTO CHIKARA DA!!! -cit.):
Essence Reaver is a fantastic item on Jhin, 'cause you spend a lot of mana for be usefull in fight and you can simply stay there like a Jinx without mana, she's an hyper carry, you're a buster, things are different. So rush it and than buy
Trinity Force and
Infinity Edge.
But we don't want to act like those false artist of death of them, don't we?
FIRST OF ALL A TIP:
Jhin is a mid-late ADCarry! He's like vayne and twitch in some ways, you can do some engages early but CAREFULLY! I advice you to focus on farm during early to reach the golds for BOTRK and Berserker.START:
So, for begin the classic start of the

Now the problems comes: i seen some first items on him really.. odd. Before you ask, no,

CORE:
Let's start like a real mid-late ADCarry: rush


Than you need and high attack speed + crit chance item. I ALWAYS build


MID-LATE ITEMS:
Passed core items its time for ignorant damages (MOTTO.. MOTTO MOTTO CHIKARA DA!!! -cit.):



Now the boring stuff comes.
Total AD: 113 + 8.55 + 180 = 301.55
Total Bonus ATKSpeed: 20 + 130 = 150%
Total Bonus Crit Chance: 90%
First of all, Jhin have 40% AD Bonus at level 18, than he have +4% per 10% crit chance and +2.5% per 10% bonus attack speed.
Now we'll convert ATKSpeed and CCh in the percentuals we need:
643,81 AD.
If under effect of unique passive Spellblade of trinity: 643.81x2= 1287,62 in one hit.
Still not convinced? Let's add damage from crit (they're reduced by 25% but we have
Infinity Edge so we deal 187,5% as crit) 1287,62 x 187,5% = 2414,29.
AND if you're not convinced though you still need to add 25% of the target missing health if the bullet is the fourth.
The only problem of this build is that you don't build any kind of armor pen, except for the 7% you recive from masteries, so watch out versus target with too much armor (they need anyway at least 300 armor for resist at your 4th shot without taking serious damages).
tl;dr
more ATKSpeed + more Crit Chance = too much AD(640+).So sum up the stats we're interested of that we have from the basic build i wrote:
Base AD of Jhin at 18(only one stat we're interested of him):
113Stats From Runes + Masteries:
AD: 8,55
ATKSpeed: 16 + 4 = 20%
ATKSpeed: 16 + 4 = 20%
Stats from items:
AD: 25 + 65 + 25 + 65 = 180
ATKSpeed: 40 + 30 + 45 + 15 = 130%
Crit Chance: 30 + 20 + 20 + 20 = 90%
ATKSpeed: 40 + 30 + 45 + 15 = 130%
Crit Chance: 30 + 20 + 20 + 20 = 90%
Total AD: 113 + 8.55 + 180 = 301.55
Total Bonus ATKSpeed: 20 + 130 = 150%
Total Bonus Crit Chance: 90%
Now that we have the stats we needed we can use them for our math.
First of all, Jhin have 40% AD Bonus at level 18, than he have +4% per 10% crit chance and +2.5% per 10% bonus attack speed.
Now we'll convert ATKSpeed and CCh in the percentuals we need:
(2.5% per 10% atks =) 37,5%
(4% per 10% cch =) 36%
(4% per 10% cch =) 36%
So the calculation is:
301.55 + 40%(120,62) + 37.5%(113,08) + 36%(108,56) = 643,81643,81 AD.
If under effect of unique passive Spellblade of trinity: 643.81x2= 1287,62 in one hit.
Still not convinced? Let's add damage from crit (they're reduced by 25% but we have

AND if you're not convinced though you still need to add 25% of the target missing health if the bullet is the fourth.
The only problem of this build is that you don't build any kind of armor pen, except for the 7% you recive from masteries, so watch out versus target with too much armor (they need anyway at least 300 armor for resist at your 4th shot without taking serious damages).
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