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Urgot Build Guide by Justice1997

Top Urgot 8.1 BULLDOZER GUIDE!

Top Urgot 8.1 BULLDOZER GUIDE!

Updated on January 19, 2018
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League of Legends Build Guide Author Justice1997 Build Guide By Justice1997 12,137 Views 3 Comments
12,137 Views 3 Comments League of Legends Build Guide Author Justice1997 Urgot Build Guide By Justice1997 Updated on January 19, 2018
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Runes:

Resolve
Aftershock
Font of Life
Conditioning
Revitalize

Precision
Legend: Tenacity
Coup de Grace

Spells:

LoL Summoner Spell: Teleport

Teleport

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

Hi I am justicefmvk, I have been playing League of Legends since season 5. I am currently Silver 2 and playing Urgot.

I decided to main Urgot because his ultimate was one the most unique abilities I have ever seen on LoL, and he is really fun to play with because you feel unstoppable.

This is my first ever guide on mobafire so please bear with me.
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About Urgot

Pros and Cons

Pros:
- High damage
- Tanky
- Long range ultimate
- Counter ganks

Cons:
- Highly dependent on E
- Ultimate not that effective in teamfights (Time-lapsed Ultimate)
- Big Target for skill shots

Urgot is not considered a tanky champion, more like a bruiser. However this build will balance them both.

Urgot is a champion which can dominate in close range and teamfights. Urgot is NOT used to chase down 3 enemies by himself as he can easily be focused on and killed.

Urgot EXCELS in engages while being ganked by a teammate or an enemy or initiating a team fight.
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Main Role

Urgot design makes him most suitable in making 'aggressive plays'.
His main role in the team is to absorb as much damage for his team as possible and using your Q and E combo to pick out the enemy adc/carry.

You can 1v2 early game without breaking a sweat or you can go all in for 1 enemy champion and delete them with your legs and ultimate.
In teamfights your legs are not that effective as you just wasted them by doing AOE damage on multiple champions.
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Runes

The current state of the game is considered "Snowballing". This is due to state of the mastery system and how it effects games in general.

Urgot Runes
The section you will want to choose is "Resolve".



Next is "Aftershock". Works really well into late game which gives bonus armor and magic resistance. Synergies well with your E.


"Font of Life". Works well in teamfights mainly through your "E" which gives your allies bonus lifesteal.
"Conditioning". Gives you more resistance to spells and attacks allowing for better trades in early/mid game.
"Revitalize". VERY effective as it scales with Urgot's W which gives you a 5% Boost in damage absorption on your sheild and an additional 10% if below 40% health.

Next you will want to choose"Precision".
"Tenacity" Great for late game as it reduces CC effects by up to 20%.
Last of all is "Coup de Grace" which provides you an increase in 9% damage to targets below 40% Health which synergies with your ultimate for an easy execution.
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Passive


The passive deals %HP damage, it goes well against tanks and close range champions. Cooldown is 30 seconds per leg but is reduced to 2.5 seconds in late game.

Passive synergies really well with your W and is the main damage dealer. Make sure you make full use of the legs.
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Q

This is a projectile which damages and slows enemies. It goes well with your E and W combo as it locks on to the enemy damaged by your Q.
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W


A machine gun which shoots 3X per second for 4 seconds which totals for 12 shots. Scaling %HP damage with level.

Using your Q or E first will make your W lock onto them. If you don't the W will randomly fire at other minions/champions in your range.

Your combo can drain your mana if not used correctly and can force you into a tight spot as your W is your main damage dealer. However if you have noticed this build synergies with your shield giving you a MASSIVE BOOST in damage absorption when your W is active. This works really well in teamfights.
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E


Your E is an engagement ability which propels you forward and places the enemy BEHIND you and locking onto them. It is really effective in teamfights and gives your W more time to do damage to the enemy.

You cannot use your E to pass through terrain.
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R


ULTIMATE THAT PUTS OTHER ULTIMATE'S TO SHAME

The chem-drill will execute anyone below 25% HP. However this ability can be countered by items such as Guardian Angel. It can also be countered by invulnerability or counter debuff items.

A drill is fire at a great range which attaches to the first champion hit. This ability is not useful for teamfights as you can hit the wrong champion which and if that champion does not fall below 25% HP in 4 seconds, then the ultimate is rendered useless.
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Combo


Use your Q first to slow the enemy and then use your E to place the enemy behined you and press your W instantly and stay on them for maximum damage while taking rotating around them so your legs can explode and deal damage at the same time.

When they fall below 25% health, use your ultimate making sure you don't miss and bring them in for execution.

Use your after effect from your ultimate as it fears the enemies around you giving you a great advantage in teamfights.
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Conclusion

This was my first ever guide on mobafire and thankyou if you taken the time to read and analyze my guide. If you have any feedback please leave a comment.
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League of Legends Build Guide Author Justice1997
Justice1997 Urgot Guide
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Urgot 8.1 BULLDOZER GUIDE!

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