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Runes: Standard Against a Mage
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Teleport
Items
Threats & Synergies
Fizz
Threat level 10.
Fizz is just awful. He can kill you at level 6 regardless of if you're under tower or not. Be careful, take the right runes and it'll work out okay, but you have to really respect him when he's near or hits level 6.
Amumu
Stuns, lots and lots of stuns. Lots of tankiness as well mean that regardless of what happens, he can peel and stun the enemy whilst you kill and laugh. Not to mention his passive can convert some of your damage to true damage!
Amumu
Stuns, lots and lots of stuns. Lots of tankiness as well mean that regardless of what happens, he can peel and stun the enemy whilst you kill and laugh. Not to mention his passive can convert some of your damage to true damage!
Champion Build Guide



Playing





Overall



If you're looking for a champion that can scale, that can work in the late game, that will reward you for being patient,

-Low Skill floor -Amazing Scaling -Access to CC -High damage output -Point and click ultimate -Works well into a variety of matchups and teams Veigar has a relatively low skill floor. You can pick him up and have the general idea within the first game or two. He scales fantastically and with his access to cc, it's very rare for there to be a team that he can't fit onto. Overall he's a nice "little" champion to pick up for the midlane if you're a beginner or advanced! Veigar allows you to learn the midlane either by learning what midlane champions can do, or by allowing you to adapt to face lanes. He's able to take tanky items because of his passive and still be able to do damage (albe it at a reduced amount). |
-Low skill floor -Weak Early game -3 relatively easy to dodge skills -Can take a long time to come online Sometimes having a low skill floor is a good thing, other times it's not so much. People can often feel like he's just a "press R to win" champion once he's in the late game. In the early game it's only too easy to forget how little damage you have and miss cs and give away kills. His skills all require the enemy to basically be still and nearby and are fairly easy to miss. There's also the chance that the game will be over before he will even come online to prevent the loss... |
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Throughout a lot of this game I've given the impression that if you just get stacks, scale and wait for the late game, you'll win. It's true in many cases that is enough, but it's important to realise that Veigar can come online rather fast once you get used to him. A lot of the time using your Q to hit both the enemy minion (for cs) and the enemy laner will do a reasonable chunk of damage, so you should look to do this where ever possible. In many cases a Q onto the enemy laner and a minion is far more valuable than just 2 minions.
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A lot of people will level their skills with Q level 1, W level 2 and E level 3. Your E costs a lot of mana and going out of mana (oom) can be a huge problem if you're not careful. Think very carefully before you put a level in E at level 3. If the enemy is a Zed and your jungler is currently ganking botlane it is incredibly unlikely that you need your E. Zed will happily dodge it, and your jungler probably won't be ganking before level 4.
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A lot of Veigars will sit in the lane all game and farm. Remember, kills and assists will give you a lot more stacks than a minion wave. If your jungler and the enemy jungler are fighting over a scuttle crab, I strongly urge you to consider helping (especially if your enemy laner isn't an assassin). At worst you'll get no stacks put get gold onto your jungler, at best you might get 5 stacks from a kill/assist, 1 or 2 from your skills hitting the enemy jungler and gold for both you and your jungler.
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Your Q can hit, at most, two enemy targets (a bit like a Lux Q). The number of stacks that you gain is not the same for every unit killed. Large monsters (blue buff and cannon minions for example) count as 2 on their death with your Q. Regular minions and Heimerdingers turrets count as 1 stack on their death. An enemy champion (if killed with your Q) will give 6 stacks and 1 stack if they're just hit by the Q. Therefore, don't blindly use your Q, think about how you can get the most stacks and consider saving it to get a larger stack combo.
You'll notice that I've put quite a few rune selections for you to choose from. This is because

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Resolve
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As an immobile mage, fighting an assassin is never the most fun thing to do in the entire world. Usually, when they're level 1, they tend not to have too much strength. This allows you to try and do a few Autoattacks and get a little poke off with your Q. I usually try and stand with my caster minions and try and hit them as I cs with my Q. How I play the rest of the lane depends on how they act in the level 1. You can generally get an idea of just how comfortable and skilful they are by watching their behaviour. If they're just ignoring your poke and getting low, you can attempt to bully them a bit more as you level. The most important part of this lane, however, is not giving away kills. Let your team know when they roam, look and see what they have purchased on their backs and most importantly, respect their burst.
It's important to remember that you as a

You'll notice that in my item section I have items specifically for



Playing against a mage as

By the late game, you should easily outscale most, if not all, of the enemy mages. If you're struggling to land any Es just relax, get your stacks and wait for a gank or the late game.

Playing against one of these is unpredictable and varies greatly depending on the skill of the person who is controlling them. At the first level or two, you'll want to play it as if it were an assassin. However, against one of these, you'll want to keep in mind if the enemy is a full AD comp. If they are you're going to remember that not only can you outscale, but in the late game they might be unable to damage your tanks. Be careful not to let them get a cs lead or kills and you should easily be able to take over the lane. Unfortunately, these are often flex picks and often you won't have the correct resistances against them.








On your first back, you have to look at who your lane opponent is, and change your items to fit that champion and your rune set. I'll start by explaining items for General Use, then I'll explain Glacial Augments build and then finally explain builds for Zed and Fizz.
First back
On your first back, you're going to look to solve the problem of mana worries. You can do this by buying either a









I'll be continuing to edit this over the next few weeks as there's a lot more I want to put into the Pros and Cons section and the Runes and Matchups section. If you have any thoughts or Questions I'll consider making a FAQ section and happily add things in as needed.
09/01/20 - Updated a few of the Threats due to the release of 10.1, also added in Chapter 6 Items - Under construction.
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