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Recommended Items
Runes:
Precision
Resolve
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
Standard Summoners
Flash
Teleport
Items
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
We are back in buisness (again)
"Now Beowulf bode in the burg of the Scyldings,
leader beloved, and long he ruled
in fame with all folk, since his father had gone
away from the world, till awoke an heir,
haughty Healfdene, who held through life,
sage and sturdy, the Scyldings glad.
Then, one after one, there woke to him,
to the chieftain of clansmen, children four:
Heorogar, then Hrothgar, then Halga brave;
and I heard that—was—’s queen,
the Heathoscylfing’s helpmate dear.
To Hrothgar was given such glory of war,
such honor of combat, that all his kin
obeyed him gladly till great grew his band
of youthful comrades. It came in his mind
to bid his henchmen a hall uprear,
ia master mead-house, mightier far
than ever was seen by the sons of earth,
and within it, then, to old and young
he would all allot that the Lord had sent him,
save only the land and the lives of his men.
Wide, I heard, was the work commanded,
for many a tribe this mid-earth round,
to fashion the folkstead. It fell, as he ordered,
in rapid achievement that ready it stood there,
of halls the noblest: Heorot he named it
whose message had might in many a land.
Not reckless of promise, the rings he dealt,
treasure at banquet: there towered the hall,
high, gabled wide, the hot surge waiting
of furious flame. Nor far was that day
when father and son-in-law stood in feud
for warfare and hatred that woke again.
With envy and anger an evil spirit
endured the dole in his dark abode,
that he heard each day the din of revel
high in the hall: there harps rang out,
clear song of the singer. He sang who knew
tales of the early time of man,
how the Almighty made the earth,
fairest fields enfolded by water,
set, triumphant, sun and moon
for a light to lighten the land-dwellers,
and braided bright the breast of earth
with limbs and leaves, made life for all
of mortal beings that breathe and move.
So lived the clansmen in cheer and revel
a winsome life, till one began
to fashion evils, that field of hell.
Grendel this monster grim was called,
march-riever mighty, in moorland living,
in fen and fastness; fief of the giants
the hapless wight a while had kept
since the Creator his exile doomed.
On kin of Cain was the killing avenged
by sovran God for slaughtered Abel.
Ill fared his feud, and far was he driven,
for the slaughter’s sake, from sight of men.
Of Cain awoke all that woful breed,
Etins and elves and evil-spirits,
as well as the giants that warred with God
weary while: but their wage was paid them!"
- Beowulf
Pros
+ Good sustain, especially at low health + Hybrid damage, makes it difficult to itemize against + Inherently powerful auto-attacks + Excellent chase with persistent movement speed buff + AOE crowd control + Mini ![]() + Scales well into mid and late games + Excellent duelist with a playmaking Q |
Cons
- Weak early game - Horrible mana pool - Ult can be interrupted relatively easily - Somewhat easily kited in teamfights |
Runes

















You can take either








As for the third tier runes take attack speed, and either armor or magic seals depending on the match up.
ETERNAL HUNGER
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Built in auto attack damage and life-steal. ![]() ![]() ![]() ![]() ![]() |
JAWS OF THE BEAST
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Damaging ability that heals Warwick for a percent damage dealt. Latches ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
BLOOD HUNT
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Passive movement and attack speed steroid against low health champs The passive on ![]() ![]() |
PRIMAL HOWL
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Damage reduction and AoE fear. This is a really nice utility passive. It serves as a mini ![]() ![]() ![]() ![]() |
INFINITE
DURESS ![]() |
Gap closing dash that suppresses an enemey champion if hit and deals moderate damage. ![]() ![]() ![]() |
*Maxing your E or W first is not recommended, since you'll really never know when either one will come in handy. Sometimes, its better to have a little more movement and attack speed in a team-fight rather than increased damage reduction, and by alternating maxing your E and W, you can always ensure you have a balance of both.
There are two build paths that you can take as
Warwick Top, depending on the match-up. While its generally a good idea to stick to these build paths, you can decide when its the right situation to pick either one. With some basic experience you can deviate from the build path at will.
As for your starting item, I take
Doran's Blade in most matchups, but if I'm playing against champion with a lot of ranged harass like
Jayce or
Gnar, then I'll start with
Doran's Shield instead, although patch 9.14 reduced the strength of ranged champions by a fair margin.
Start with this build against tanks or low kill-potential champions. This includes champions that don't do a lot of damage in the lane phase (at least compared to bruisers). Against these champions you want to start with
Titanic Hydra and then pick up
Ninja Tabi and
Spirit Visage first, depending on whether you need more armor or magic resist. Starting
Titanic Hydra ensures that you will have decent damage output after lane, while still being tanky enough to not be melted in teamfights.
Against more dangerous champs that put out a lot of damage early on, or when you need to be the tank for your team, you should start with this more defensive build.
Sunfire Aegis offers good armor and waveclear, and picking up
Wit's End gives you decent damage and magic resist stats. After these four items, you likely want to pick up a
Titanic Hydra for more damage or another couple tank items. See below.

As for your starting item, I take




Offensive/Bruiser Start
Start with this build against tanks or low kill-potential champions. This includes champions that don't do a lot of damage in the lane phase (at least compared to bruisers). Against these champions you want to start with




Defensive/Tank Start
Against more dangerous champs that put out a lot of damage early on, or when you need to be the tank for your team, you should start with this more defensive build.



Other Viable Items
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This is my go-to item after my starting build. There is usually one other enemy besides the ADC that relies on auto attacks, and the armor and damage output of ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() |
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This item is great as a final defensive item to help you survive the burst damage you might be taking in teamfights. The active reduces your damage output, so timing the active is important in maximizing value. If you are front-lining, activate ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() |
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I only ever pick ![]() ![]() ![]() |
Laning with
Warwick is relatively easy. Top lane is always about focusing on CS, while looking for any opportunity to win a trade.
Warwick's auto attacks are inherently strong due to
Eternal Hunger, so when your enemy moves in to last hit, don't be afraid to auto attack them once or twice. If they begin to trade, then be sure to proc
Press the Attack and use
Jaws of the Beast before backing off. This will ensure you do a good amount of damage while still being able to heal up afterwards.
A very important concept to understand with
Warwick top is delaying the fear on
Primal Howl during duels. Since
Primal Howl reduces the damage you take, you want to have it activated for as long as possible in a trade to absorb as much damage as you can. This will usually allow you to get an extra use of
Jaws of the Beast that you otherwise might not get if you end the trade too early with the fear.





A very important concept to understand with




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