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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Deadly Venom (PASSIVE)
Twitch Passive Ability
Threats & Synergies
Caitlyn
I don't feel like any ADC is really worth the negative five rating, but Caitlyn's superior range, her passive, her spammable skill shot, her easy get away, and her snare, really make her hard for Twitch. Try to have a support who can keep her in place and is tanky enough to step into her snares without too much worry.
Beginning
You can feel free to split push seeing as to how BotRK, IE, and Berserker's Greaves will make wave clear pretty easy and you should definitely aim to take any towers you can by Q'ing for extra attack speed and trying to have your teammates pressure other lanes and/or tease 4v5 team fights that they actually don't intend to go through with. You can snoop around the jungle. You can 1v1 a good number of champs (depending on how fed they are, of course), and you can even team fight. Twitch's mid game isn't a drop off and is rather limitless, I think, but you should really aim to get big here so that your itemization is absolutely dominant and your late game is easy.
Item-wise, anyone who has not built armor will be crushed and those who have are hopefully being peeled by your team. The speed of the attack and the damage, even without a Last Whisper, can make Twitch a nightmare for tanks even with huge armor. So just make sure that you're keeping correct positioning in team fights and shoot away.
When it comes to roaming, few are better than Twitch. Don't be too scared to try to steal buffs and solo the Dragon because it'll be quick and you can get away easy. Wards, of course, will still be heavily relied upon, though, so encourage your teammates to place wards as you build without using money on anything except your items of mass destruction.
With Twitch, your immediate get away ability is non-existent. Twitch relies on a short period of freedom to get away, but with no peel, that won't happen. A team comp heavy with crowd control is really nice, so just stay at a safe but you-can-damage-champions position and you should be fine as long as your team peels.
In teamfights, good positioning will allow you freedom of target focus and great damage.
The ability to sneak around and actually get things done is fantastic.
You can take over a lane for a teammate for a short while and feel pretty safe doing it.
Punishing failed ganks is extremely easy.
HUGE damage.
Cons: Absolutely needs an aggressive support who can either damage a lot of basically shut down champions by not allowing them to move quickly or even at all.
Gets destroyed with bad positioning and no peel.
Can be mana hungry in the early game.
Requires some time of playing to learn when/how to go in and when/how to get out.
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