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Recommended Items
Runes: Aery (Caster Poke)
1
2
3
4
5
Sorcery
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
4
5
6
Botlane Default
Flash
Heal
Items
Ability Order Default
Fleet of Foot (PASSIVE)
Sivir Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Champion Build Guide
Hail fellow
Sivir player. Loading in to a game and don't know what to build? First of all if that is the case then I would not go to Mobafire for help. But since you are already here, I guess it doesn't hurt to stay a little longer.
I can unfortunately not give you credibility as a Sivir player. What I can do however is make myself seem somewhat aware of what I am doing.
I am Sérenity on EUW and am a hardstuck Diamond 3-2 player who enjoys experimenting with different champions and builds. My most recent build that I have come to love is my Triple S build, Shurelya's Speed Sivir. This is by no means a build to climb with, but it can be used in coordinated teams who rely on speed to be played.

If you're a
Sivir enthusiast or just someone who is looking for new and fun builds to play then feel free to try this build out in your games and rush your team to victory!

I can unfortunately not give you credibility as a Sivir player. What I can do however is make myself seem somewhat aware of what I am doing.
I am Sérenity on EUW and am a hardstuck Diamond 3-2 player who enjoys experimenting with different champions and builds. My most recent build that I have come to love is my Triple S build, Shurelya's Speed Sivir. This is by no means a build to climb with, but it can be used in coordinated teams who rely on speed to be played.

If you're a

Q ABILITY | |
Sivir hurls her crossblade like a boomerang, dealing damage each way.
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This is your main damage tool in lane for trading and poking. At level 1 without items and runes it is able to deal 182 damage to any hero hit by both instances of the ability. |
W ABILITY | |
Sivir's next few basic attacks will bounce to nearby targets, dealing reduced damage to secondary targets.
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If you go for a traditional marksman build then |
E ABILITY | |
Creates a magical barrier that blocks a single enemy ability cast on Sivir. She receives Mana back if a spell is blocked.
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This is |
ULTIMATE ABILITY | |
Sivir leads her allies in battle, granting them a surge Move Speed for a period of time. Additionally passively grants Sivir bonus Attack Speed while Ricochet is active.
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After unlocking |
WORK IN PROGRESS
When selecting what runes you want for the game, ask yourself these questions.
Runes don't define how you play, they are meant to compliment what you already want to do. If you are playing a poke mage with cc you would maybe pick
Arcane Comet. Meanwhile a tank who wants to engage and survive burst right after engaging might pick
Aftershock. You simply need to know what you want to do and which runes can help you to do so. So now with that out of the way, let's go over a few examples of rune setups.
Poke Setup
This is a great setup against enemies who aren't too dangerous and which you want to punish early. I like this setup against champions like
Viktor,
Akali,
Vayne,
Veigar who want to farm early and stay safe.
This setup can easily be paired with
Shurelya's Battlesong utility build because
Summon Aery's damage falls off later on so you might wanna focus more on the utility instead and have damage as a bonus after the speed.
For the secondary tree go
Domination with
Taste of Blood for the lane sustain and
Ultimate Hunter for the ultimate cooldown reduction. If you're not going with
Shurelya's Battlesong then you can swap out
Ultimate Hunter for
Relentless Hunter, it's up to your personal preference.
Scaling Caster Setup
First Strike is a nice option if you have a lane opponent that you can outrange. The damage from
First Strike is not the highest, but the gold it gives let's you reach your power spikes earlier, letting you get to your carry point earlier. I take
First Strike against enemies such as
Yasuo,
Sylas, and
Kai'Sa.
Any of the caster builds can be played with this setup as it doesn't rely on auto attacks and more on just burst damage and range, which you have with your
Boomerang Blade.
Default ADC Setup
Lethal Tempo gives you a huge DPS boost when you build a normal crit build on
Sivir because of the additional attack speed. If you don't need the extra sustain from
Fleet Footwork, then this is the rune page for a default ADC game. I like to go this setup if both team comps will allow for a mostly front-to-back gamestyle in the favor of my team.
If the enemy has a
Vayne I might reconsider this and instead go for either
Press the Attack or just a Caster build instead in an attempt to punish her early before she gets to ger power spike.
✧ What do I want to accomplish?
✧ What compliments my gameplan?
✧ What runes do I like to use?
Runes don't define how you play, they are meant to compliment what you already want to do. If you are playing a poke mage with cc you would maybe pick


Poke Setup
Summon Aery
This is a great setup against enemies who aren't too dangerous and which you want to punish early. I like this setup against champions like




This setup can easily be paired with


For the secondary tree go






Scaling Caster Setup
First Strike






Any of the caster builds can be played with this setup as it doesn't rely on auto attacks and more on just burst damage and range, which you have with your

Default ADC Setup
Lethal Tempo



If the enemy has a


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I don't see much use of ![]() ![]() |
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I haven't tried ![]() ![]() |
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Becuase ![]() ![]() |
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No dashes or blinks in sight, never pick ![]() |
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If you want to reach your power spikes earlier or am in an aggressive lane you can go for ![]() |
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The item haste granted to you by ![]() |
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While ![]() ![]() ![]() ![]() |
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The additional ability haste that you receive from ![]() ![]() ![]() ![]() |
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Scorch is a potent early game poke rune that gives your ![]() ![]() |
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With her quick waveclear and strong push power, ![]() ![]() ![]() ![]() ![]() |
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If the enemy team has multiple high damage threats in the late game then ![]() |
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Being a ranged ADC means that you are fragile and the most consistent way of dealing with you is by bursting you down quickly. At any stages of the game ![]() |
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![]() Since the 12.10 update, the value of this rune has increased now because of the % maximum health gain once you reach 15 stacks. 3.5% Maximum health is more now than it was back in 12.9. |
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I don't really find ![]() ![]() |
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Because of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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A free ![]() ![]() ![]() |
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If you're in a tough matchup that pokes you a lot you can take ![]() |
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Reduced cooldown on summoner spells and items. The reduced cooldown of summoner spells gives you more safety, as it means you have valuable spells ready more often. It also reduces the cooldown of all activatable items, inlcuding ![]() |
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Approach Velocity gives you increased speed against enemies afflicted by crowd control, increased if it's your own crowd control. This requires an ally to activate or ![]() ![]() |
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