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Recommended Items
Runes:
1
2
Domination
Precision
+9 Adaptive (5.4 AD or 9 AP)
+10 Adaptive (6 AD or 10 AP)
+5 Armor
Spells:
Challenging Smite
Flash
Items
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Lulu
Ideal
Strong
Ok
Low
None
Lulu
Champion Build Guide
Introduction

Hello!
I'm Whisky, mostly playing on EUNE server. My peak rank was D1, currently maintaining diamond elo in EUNE and EUW servers. I'm playing Kha'zix since season 4. I have over 55k maestry on that champion and I want to share what I learned about him in this guide.
About kha'zix
If you like some early game power assasin, I'm sure you will love Kha'zix. This champion is strong in every stage of the game and very fun to play. His ganks are quite easy and you can use this champion to counterjungle, if you get ahead.
Pros and cons
Pros:
+Huge burst damage
+Strong ganks
+Mobility
+Strong in every stage of the game
+Quite easy to master
+Stealth
+Very good in 1v1's
+Perfect for soloQ
Cons:
-Very useless when behind
-Vulerable to CC's
-Small sustain in fights
Abilities

Unseen Threat (passive)
When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy Champion to deal bonus magic damage and slow.
Taste Their Fear (Q)
Deals 50/75/100/125/150 (+130% bonus Attack Damage) physical damage. If the target is Isolated, the damage is increased by 100% (0).Evolved Reaper Claws: Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50. If target is Isolated, refunds 45% of Taste Their Fear's cooldown.

Void Spike (W)
Fires exploding spikes, dealing 85/115/145/175/205 (+100% bonus Attack Damage) physical damage to enemies hit. Heals Kha'Zix for 60/85/110/135/160 (+50% Ability Power) if he is within the explosion radius.Evolved Spike Racks: Void Spike fires three spikes in a cone and slows targets hit by 60% for 2 seconds. Reveals enemy champions hit for 2 seconds. Isolated targets are slowed for 90% instead.

Leap (E)
Leaps to target area, dealing 65/100/135/170/205 (+20% bonus Attack Damage) physical damage.Evolved Wings: Increases Leap's range by 200, and the cooldown resets on champion kill or assist.

Void Assault (R)
Passive: Each rank of Void Assault allows Kha'Zix to evolve one of his active abilities, granting it an additional effect.Active: Kha'Zix enters stealth for 1.25 seconds ignoring unit collision and gains Unseen Threat, gaining 40% movement speed. Kha'Zix can cast Void Assault again within 10 seconds after activation. There is a 2 second cooldown between each cast of Void Assault.
Evolved Adaptive Cloaking: Void Assault's stealth duration is increased to 2 seconds per cast and the number of casts is increased to 3.
Ability evolving
The standard ability evolving I use is Q->E->W.

Q
I start with Q evolve, because it gives you bigger chance to win 1v1's early and allows you to counterjungle the enemy, also helps a lot with top/mid ganks, since there is usually one target there.
E
For the next ability to be evolved I chose E, honestly because I like it more than any other choice. It allows me to towerdive the enemy on ganks with little chance of dyeing, since you get your E reset, it improves your botlane ganks and mobility.
W
The last choice is W, which gives you poke and since it's level 16, it's very useful, because it's the part of the game, where you usually have many teamfights.
Standard pathing

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