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Recommended Items
Spells:
Ghost
Ignite
Items
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Introduction
Introduction
Hey guys, this is my second guide here on Mobafire, and it's for Wukong. I really enjoy playing Wukong Solo Top. It's probably my favorite. Wukong is a very strong champion, with great abilities and potential if played right. Wukong is the champion I got my first ever Penta-Kill with, which is when I fell in love with him.
I now present you with my guide to

Credits to jhoijhoi for the template, which you can find here.
Pros / Cons
spaaaaaaace |
Pros
+ Great Farming ability + Great harass + Great Escape Abilities + Great Burst + Amazing Ultimate + Pretty Small mana costs |
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Cons
- Squishy Early Game - Easy to Kill early game if W is on Cooldown - You have to play Wukong well to do good. - Mana Hungry if you're constantly harassing early game. |
Masteries
This is my standard AD Hero Mastery, so I use it with Wukong. I like playing Wukong as an AD champion over a bruiser because this maximizes his damage output. I take




Runes
Greater Quintessence of Attack Damage: I choose this because of the good amount of AD it provides, giving a good boost to your early game harass.
Greater Mark of Attack Damage: I take this over the Armor Pen mark because of the extra damage you get early game, to help harass with your combo.
Greater Glyph of Magic Resist: I take this glyph for the extra boost to survivability against APC and AP champions. If you want, take the Scaling MR runes over these.
Greater Seal of Armor: I take this seal because it provides a boost to your early game defense, and helps reduce some damage from the enemy champions harass.
Summoner Spells
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Ability Explanation
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Stone Skin: Wukong's passive provides a survivability boost when surrounded by enemy champions.
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Crushing Blow (Q): Your main damage ability.
Crushing Blow provides a great harass when combined with
Nimbus Strike. It provides some armor reduction as well, helping you damage people down a bit faster when you're in a 1v1.
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Decoy (W): This is your main escape tool, as well as one of your great initiators if you choose it to be. This should be used every time you harass early game, so you can attempt to make the enemy champion waste some skill on the decoy, rather than you.
-
Nimbus Strike (E): This is your main gap closer. This combined with
Crushing Blow is a devastating combo. This also helps when farming as it hits up to 2 nearby targets. This also provides a decent attack speed boost.
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Cyclone (R): Your amazing Ultimate. This provides a knockup, as well as great damage output and a minor speed boost. As some people would say "SPIN TO WIN". Which can absolutely be the case with Wukong and his ultimate.

Ability Sequence Order
The Ultimate always has priority. You skill sequence should look something like E -> Q -> W (not including ![]() ![]() ![]() ![]() ![]() ![]() |
Items
Item Sequence

Mercury's Treads
1250

Black Cleaver
3000

Trinity Force
3333

Bloodthirster
3400

Randuin's Omen
2700

Guardian Angel
3200
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: I mainly get this just for the extra harassing ability. I normally sell this at around 30 minutes into the game, or after I get
Trinity Force, just because there is no need for any potions at that point in the game.
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: Provides Tenacity to help reduce CC, also provides some magic resist. This is interchangeable with
Ninja Tabi if you're having troubles up top.
-
: Provides armor pen, provides some health, and cooldown reduction. Great in combination with your
Crushing Blow
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: Trinity Force provides great damage output with its
Sheen type proc, as well as a passive slow.
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: Provides you with life steal and a great amount of AD with full stacks.
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: Provides a good use, as well as some decent health, armor, and a pretty nice passive.
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: This provides some armor, magic resist, and a good passive. I take this, because the armor and MR helps, but also because the passive provides a nice utility if you get downed in a team fight, but you can help turn the tide when you get revived
Situational Items
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: Your second choice for boots, you can choose between these and
Mercury's Treads. Normally take these only if you're having troubles in your lane.
-
: I'd normally only take this item if the other team is building armor, and you're not doing much damage until
Black Cleaver stacks are maxed.
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: I'd take this one if their AP Carry is fed, and you don't have much a chance to survive, or if you're getting burst down with a bunch of magic damage.
-
: I'd take this if you need some major lifesteal, or you're team is in need of some sustained AoE damage. I wouldn't recommend taking this as a staple item.
-
: You should really only take this item if the other team is building nothing but health. This should help you kill them faster., and provides a nice use.
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: If you're going to take this item, DO NOT TAKE
Trinity Force. I'd only take this as
Wukong if you're designated to be the tank, and you're the one that is initiating, otherwise just buy
Trinity Force it's a much better item for Wukong.
Farming
As





Teamfights
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Wukong is amazing in team fights, with great AoE damage from his nimbues strike and ![]() ![]() ![]() ![]() |
Summary
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Thanks for looking at my guide to ![]() ![]() SPECIAL THANKS: Credits to jhoijhoi for the template, as well as the warding image, which you can find here. |
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