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It's easy to understand and gives basic udnerstandings for this monkey. Thanks Araxa, this guide is supreme. <3
for starters you're explaining items and order in the cheat sheet. BAD MONKEY. that text is tiny, it needs to be moused over and its a freaking wall. put notes in the notes and explain in the main body.
your runes aren't optimized for wukong in your guide? ... so why don't you put the optimized runes in there? there is literally no reason you shouldnt do this and also you have some broken links in your rune planner if you missed them.
i see lots and lots of colors in some parts. colors are a tool but having a lot of them detracts from the guide. when combined with a color scheme they work really well (ie having an ashe guide plastered with heartseeker artwork and written in a dark pink) but having sporatic colors is generally a bad thing. ESPECIALLY RED. red is hard to read on the black mobafire background.
some of your chapters are 3 lines long... that's not really a chapter. you really need to beef up some of the parts of your guide
your guide suffers from idea exhaustion like a lot of guides do. the very tip top of your guide looks really good... then it starts to look not so good... then it's not good at all. if you could carry over that presentation to the rest of your guide you'd be in a good state.
theres some poor idea flow as well but as you fix up the graphical presentation of your guide i'm sure you'll see the way it flows and how to change up the order as well. the biggest outlier being the "quick tip" section at the bottom. why isn't it part of an ability explanation and why is it at the end? shouldn't i understand how to use the decoy before i'm learning to teamfight?
I actually really like heavily offensive
That in mind, that I DO like offensive
- Araxa
Going to up-vote, but there should be a few changes.
1. Swap out the 5
2. Guide could use just a little more info and images.
3. This is more of a optional thing but, counter jungler's section would be nice.
Besides that Good Job :D
Hey Kalaaver, just getting back to you. I write in my guide that my runes aren't optimized I'm just showing what I run because I run it on multiple junglers. I then go on to state that flat AD is superior to armor pen because
I'm probably going to add a counter jungling guide, although I've just held off due to how time consuming that is. That's quite the project in and of itself!
If you could elaborate what kind of images I should add, I'll take it into consideration. Thanks for the upvote!
1. Swap out the 5
2. Guide could use just a little more info and images.
3. This is more of a optional thing but, counter jungler's section would be nice.
Besides that Good Job :D
I'd go that heavy with AD and sacrifice the armor pen due to
As for the defensive seals and glyphs, I choose to get flat runes. With flat defense runes, you can counterjungle more effectively. You can also gank more effectively, mitigating damage if they attempt to turn the situation around. Also, it helps stave off being invaded on early.
The beginning game really sets the tempo for junglers, and that's why it's good to beef up for it, and transition into the late game.
- Araxa
Nice greets Greenplayer