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Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
Sovereign's Domination (PASSIVE)
Viego Passive Ability
Champion Build Guide

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Hi, welcome to my Viego guide. I'm a Challenger mid laner and almost exclusively play melee mids. This guide is for mid Viego but the build should be fine on both top and jungle. Viego is one of the easiest to pick up & highest skill cap mid laners in the game atm. He snowballs extremely hard and requires a base understanding of every kit in the game to execute. But, hey, if you're new to League, you get to play every kit in the game 😋. Oh, and for credibility purposes: I peaked rank 30 Season 8, ended rank 100 Challenger. Peak rank 101 Season 9, ended 1 win off Challenger. Season 10 peak rank 182, ended rank 273 Challenger. op.gg: https://na.op.gg/summoner/?userName=yamikaze |
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Conqueror Standard for melee dps champs like ![]() ![]() |
Triumph Triumph - Best in slot for sure. |
Legend: Tenacity I slightly prefer tenacity over alacrity as there's a lot of cc in team comps these days and it's important that you don't get cc'd out of your combo / resets. However, alacrity is really good especially with on-hit items. Personal preference. |
Last Stand Imo always better than the other 2 choices, especially with goredrinker. |
Taste of Blood OP rune. Gives easily 1-3 health pots in lane and I personally think sudden impact is a really weak rune anyways. |
Ravenous Hunter Standard with goredrinker/conqueror builds for more healing & sustain. |

Flash/Ignite Generally good for kill pressure in lane and to help get first reset to snowball fights. |
Flash/Teleport TP is fine if you're struggling with melee laning or prefer TP to join fights. Also quite good in a more coordinated environment if you're playing 5 man / clash etc. |

Max Order: | ||||||
I recommend R>Q>E>W max. Max E > W because you get way better stats (more attack speed + ms) vs. damage on your W. |
Passive: Sovereign's Domination |
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Whenever an enemy champion is killed by ![]() ![]() Possession lasts for 10 seconds and replaces ![]() ![]() ![]() ![]() ![]() Your passive is your core champ identity & most of the skill cap. If you kill or assist an enemy champion, you can auto them to pick up their soul. During this time, you heal and are invulnerable (except for turrets). Then, for 10s, you have all of their basic abilities and items. This means, if you pick up a fed adc's soul, you will become the fed adc with all abilities up. Similarly, if you pick up the enemy 0-10 support, you may not be doing much damage. Post 6, you get a free ult charge (of your own ult) whenever you pick up a soul. You can use this to cancel your form. This passive is a little tricky because it requires you to have a basic understanding of basically every champion in the game. If you're newer to the game, I recommend quickly looking up champion kits that you're unfamiliar with on the enemy team during champ select / load screen (I've been playing for almost 10 years and I'm still looking up kits occasionally lol). |
Q: Blade Of The Ruined King |
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![]() Additionally, ![]() ![]() ACTIVE: ![]() This is a basic line skillshot with a small cast time. Shouldn't be hard to hit but if you want to guarantee it you can always use it after your W stun (w-aa-q-aa). The passive on your Q is very strong. Use it in lane (q-aa minions) to heal after trades and you win most lanes through sustain. Weave autos between your abilities to apply the passive. |
W: Spectral Maw |
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![]() RECAST: ![]() Your w is a charged dash (always the same distance) with a stun missile that goes further the longer you hold the cast (the missile goes further, not the dash). W is an auto reset, so you can sneak an auto in before tapping w if you're in melee range. You can also cast your Q/E/R mid dash. If you start charging your W in your E, you come out of stealth for 1s before going back in. Generally you want to open fights with W, but you can hold it in certain matchups (e.g. vs kat with ult) to interrupt or to guarantee the stun. Remember that your dash is a fixed range regardless of how long you hold it for, only the missile range and stun duration increase. |
E: Harrowed Path |
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![]() ![]() ![]() Harrowed Path can be cast during any of ![]() Your e is a terrain modifier that gives you bonus attack speed and ms while standing in it. If it hits a wall, it will expand to cover the entire wall. Try to use E for any extended trades you take for the attack speed buff. If you're fighting in lane, you can cast E mid W to save time on the E cast and gain the buff for the trade. In lane, you can use E to fake recall / roam and sit on the edge to bait the enemy laner into stepping into your range. |
R: Heartbreaker |
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ACTIVE: ![]() Upon arrival, ![]() The most wounded enemy champion, alternatively the closest one, is not knocked back and instead takes the blow from ![]() Your R is a delayed cast execute in a circle. The cast time is pretty long and it's easy to flash. You can use it right after you hit stun for a guaranteed ult (and usually reset) depending on w charge length and enemy tenacity if you're worried they're going to dash out of your ult. You get a fresh charge of your R whenever you pick up a soul and you can use it to drop the soul you're currently holding. If you're ahead or confident that your target will flash your R if they're low, you can open with R into W-AA-Q-aa etc. Also, you can W-R to extend the range if your target is just out of R range. |

Starting Items |
Doran's Blade Standard start. Good sustain + damage in lane. Try to delay selling for as long as possible (usually 3rd/4th+ item) as it gives a lot of gold & slot value. A second doran's blade on first back is good as well (the stats are still gold efficient even though the passive doesn't stack) if you're looking to fight a lot and/or snowball your lane early. |
Doran's Shield Safe start for poke / hard matchups you aren't confident in. Insane sustain and super forgiving so if you aren't comfortable in melee vs ranged matchups or want to play safe in general, start this. Don't feel too bad about selling this after laning. |
Core Items |
Blade of the Ruined King Best 1st item for laning in the game. Slightly lower damage than Kraken (Kraken -> Bork is also very good). Huge powerspike with good utility (healing, ms). |
Kraken Slayer Very good second / first item and sooo much damage once completed. Huge powerspike and you can start killing people in 1-2 rotations very easily with this finished. I skip this and go straight for Steraks if I'm very far ahead and don't care about the extra damage in favor of survivability. |
Sterak's Gage Core 3rd or even 2nd item (when ahead). Once you have this, you're very hard to kill and can easily get your damage + resets off without getting 1shot. Again, I build this earlier the further ahead I am, as you want survivability > damage when ahead. |
Death's Dance After your core 2-3 items (Kraken, Bork, Steraks), I usually build tanky items like Death's Dance / Spirit Visage depending on enemy damage distribution. If the enemy team has AD heavy damage threats, I build Death's Dance as it's one of the best items in the game vs AD damage. |
Spirit Visage See above. I build this 4th or 5th for MR vs magic heavy teams. |
Guardian Angel Good 5th / 6th item as lategame teamfights often decide games and GA is very good at swinging late fights. Remember - if you have GA and you pick up a soul, you no longer have the revive until you swap out. |
Randuin's Omen If the enemy team is super AD heavy, you can build one of these and be unkillable. |

How to play around Passive
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Early Game
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Mid Game
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Teamfighting
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Late Game
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![]() | Viego is a very high skill cap champion and I hope my guide helps your journey to mastery. Special thanks to Hoppermh for coding and banners. I stream at https://twitch.tv/yamikazexz and make yt vids at http://youtube.com/c/yamikaze. Leave a comment if you notice a mistake or something out of date. Consider an upvote if you found the guide helpful. Thank you for reading. |
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