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Choose Champion Build:
-
Top/Mid
-
Jungle
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
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About the Guide So what will you learn from this guide? This guide contains a lot information about the Champion himself, his playstyle and how I build him. That means I'll show you which Items, Runes, Masteries etc. I use and I'll try to explain as good as I can why. I'll divide each part in the topics "Jungle" and "Lane". Usually I don't make guides about new champs, but when ![]() |
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About the Champion![]() ![]() ![]() ![]() |
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Okay guys, now let's start!
Pros
+ His spells have no Cost! + New kind of ressources (Flow) + HUGE mobility (2 Dashes, ![]() ![]() + Can block projectiles with ![]() + Has the strongest kind of CC in the game (Tenacity doesn't affect knockups) |
Cons
- Weak Early-Game ![]() - To use your ult someone has to be knocked up - Very short range on ![]() - ![]() |



For runes I take the same rune page for Jungle and Lane:
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Other options
![]() ![]() ![]() ![]() I don't really like both options, but they are worth mentioning. The reason why I don't like them is because they don't fit to our kit, we have enough mobility, a bit more MS shouldn't have too much impact, and lifesteal is not really needed after getting a lifesteal item. ![]() |

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Offense Tree![]() |
Tier 1-2: We take ![]() ![]() ![]() ![]() Tier 3-5: Here we get ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Defense Tree![]() |
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Offense Tree![]() |
Tier 1-2: We take ![]() ![]() ![]() Tier 3-5: Here we take ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
We take
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Defense Tree![]() |

[P] |
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Intent:
![]() Resolve: Yasuo gains Flow as he moves – the faster he moves, the faster his Flow meter fills. When full, Yasuo activates a brief shield after taking damage from enemy champions or monsters. |
sp |
[P] |
- Move between AA's! Try to move as often as possible to get your Flow up, so you receive the shield
- Don't build to much Crit Chance items, 50% is enough to get the cap
[Q] |
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FIRST AND SECOND CAST:
![]() THIRD CAST: The third stack of Gathering Storm causes Steel Tempest to send out a whirlwind that travels in a line of 900 range and sends all enemies caught Airborne. If Yasuo casts Steel Tempest during Sweeping Blade, the ability strikes all enemies immediately around him, having a radius of 375 instead. Steel tempest can critical strike and apply on hit effects for the first 475 range. The ability is also unaffected by cooldown reduction, instead, the cooldown and cast time is reduced by Yasuo's attack speed. |
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[Q] |
- Try to get 1 or 2 Stacks before you engage for a Trade or a Gank
- After using your Whirlwind
Steel Tempest you have to be very cautious, because you will have no CC for a long time.
- The usage of the
Sweeping Blade +
Steel Tempest combo is very good for waveclearing
- If you use
Sweeping Blade and your empowered
Steel Tempest you'll do the same move, but also knock-up everyone around you!
- At lvl 18 with 55% AS
Steel Tempest will have the lowest CD
- Use this skill in narrow places to block nearly EVERY damage by ranged Champions
- If you think the Wall is a bit to short, feel free to invest 1 or 2 points in it earlier, it helps alot
[E] |
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sp |
[E] |
- Try to not use
Sweeping Blade directly on your target, dash to the closest enemy or minion to close the gap and attack him, if he flashs away you can follow up with
Sweeping Blade
- The higher the rank on this ability the lower is the "cooldown" for dashing to the same target
- Before engaging on an enemy, try to get a few stacks from
Sweeping Blade, so you have a slightly higher damage output
[R] |
![]() ![]() Casting Last Breath will reset the chain on Steel Tempest. |
sp |
[R] |
- It doesn't matter which spell set them airborn, you can use your ult though. So
Yasuo is very good with champs like
Malphite or
Zyra
- It has a very low Cooldown, so don't be afraid to use it more frequently
- Use
Last Breath at the beginning of the fight, so you can use your ArPen buff efficiently
Skill sequence
We want to max out




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Early-Game is the time where ![]() ![]() |
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This is a very aggressive start, I only recommend this start for certain match-ups (will be covered soon in the Match-Ups section). You'll have less sustain than with ![]() |
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This start lets you move efficiently in lane and provides much sustain through 4x ![]() ![]() |
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Like mentioned before, when you play ![]() ![]() ![]() |
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I really like rushing this item on ![]() ![]() ![]() ![]() ![]() ![]() |
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Choose either ![]() ![]() ![]() ![]() |
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High damage output, combined with increased Crit chance + crit damage in combination with ![]() ![]() |
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Okay, now you have high crit chance and high AS and you have enough AD, but you still lack Armor Penetration. So we get ![]() |
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Last but not least you should get an defensive item. ![]() |
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If you have some gold to spare, feel free to get ![]() |
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Gives some nice AD and Lifesteal and really improves our burst. ![]() ![]() |
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If you play midlane and the enemy's AP Carry is fed and you know you'll have a hard time against him buy an early ![]() ![]() ![]() |
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Replacement for ![]() ![]() |
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Can be replaced for ![]() |
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Pretty funny item for ![]() ![]() |
The Jungle Item Build is very similiar to the Lane Build, so I will only mention the differences.
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Try to get this item ASAP because it gives you some sustain and increases your clearing speed, and also it builds into ![]() ![]() |
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Our first Item as Jungle ![]() ![]() |
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The reason why ![]() ![]() ![]() |
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This trinket helps us ganking in the first few levels because we can deward the lane and come back few seconds later without the enemy noticing. Sell this Trinket later in the Game and get ![]() |



Well, from this point Jungle and Lane

If you've done well in the laning phase and managed to survive, ganked successfully or even get 1 or 2 kills,






Well, that was my


Anyways, feel free to Vote or Comment to give me some Feedback! And please excuse me for my bad english, grammar, etc. Because it's not my native language :)
Good luck on the Field of Justice!

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