Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ghost
Ignite
Items
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Yorick, the Gravedigger



One of the largest misconceptions about


So the new twisted treeline had been a drastic change, but the map has been an overall buff to
Yorick. Thankfully there is a built in mana boost on the map with the alters, this completely removes the need for potions at all on this map, especially with the increased gold and decrease in the cost of tear allowing you to buy it strait out.
The map its self is pretty strait-forward, capture alters, jungle if your lane is to far pushed. Wreck the top lane with yorick. Be careful only to last hit and not push your lane, unless the bottom lane is equally pushed back so you know a gank wont happen. Ganks on this map happen faster, and more frequent then living in the top lane on 5v5 with a very ganky jungler. Map awareness does not cut it on this map. Your team has to call mia, and you need to do so as well. Even if you are 100% sure that person is still just standing in that bush right there, you need to call it. On 5v5 getting an mia is a courtesy, here it is a necessity, for the time it takes to go between lanes is mere seconds.
Remember yorick is not a strong ganker until after your frozen mallet, so try to encourage a long laning phase, and before that health-boost from mallet he gets bursted down really early, so its best to avoid committed team fights until then regardless. Also ask that your team just pushes their lane, rather then trying to gank yours. Once the ganking starts, the laning phase fades out pretty quickly, yorick lives for the laning phase. So you want to do everything you can to encourage it. While ganks may yield good results, they are also risky, its better to just encourage the laning phase by keeping people to busy to gank.
On alter control, just try to maintain your own, don't try to steal the opponents unless you are sure its safe, meaning you just won a team fight, and most or all of their team is dead.
On
Vilemaw (I comonly refer to him as spiderman, he was the replacement for dragon). I can not stress this enough do not take him unless you are 100% sure its safe. Also his power rivals that of barron, and he has massive aoe damage, and a stacking dot. Yorick can take him earlier then most people since spiderman will waste attacks on the ghouls saving your team from that deadly stacking dot. However even with yorick, blowing your ult and everything, the earliest safe time to take him with your entire team is about level 15 assuming its an average game and you and your team isnt far behind. If you are killing him, make sure you and your team stand on opposite sides of him that way his aoe is only hitting half of you at a time. Many games go bye without vilemaw ever going down, and that is just fine. He is horribly high risk and high reward.
So your the bruiser, but whether there is an ap tank, or a mage, and their better be one of these on your team, beg them to buy
Banner of Command and do so fast, not only is it a beautiful item that has great stats, and really helps bottom lane push, it also increases yoricks power exponentially since each of his individual ghouls gain its benefits granting a massive damage boost.
Have a balanced team, and remind your team of the TT specific items because they are really op. watch for ganks, be passive with spiderman and alters, discourage ganking, and you should preform very well.

The map its self is pretty strait-forward, capture alters, jungle if your lane is to far pushed. Wreck the top lane with yorick. Be careful only to last hit and not push your lane, unless the bottom lane is equally pushed back so you know a gank wont happen. Ganks on this map happen faster, and more frequent then living in the top lane on 5v5 with a very ganky jungler. Map awareness does not cut it on this map. Your team has to call mia, and you need to do so as well. Even if you are 100% sure that person is still just standing in that bush right there, you need to call it. On 5v5 getting an mia is a courtesy, here it is a necessity, for the time it takes to go between lanes is mere seconds.
Remember yorick is not a strong ganker until after your frozen mallet, so try to encourage a long laning phase, and before that health-boost from mallet he gets bursted down really early, so its best to avoid committed team fights until then regardless. Also ask that your team just pushes their lane, rather then trying to gank yours. Once the ganking starts, the laning phase fades out pretty quickly, yorick lives for the laning phase. So you want to do everything you can to encourage it. While ganks may yield good results, they are also risky, its better to just encourage the laning phase by keeping people to busy to gank.
On alter control, just try to maintain your own, don't try to steal the opponents unless you are sure its safe, meaning you just won a team fight, and most or all of their team is dead.
On

So your the bruiser, but whether there is an ap tank, or a mage, and their better be one of these on your team, beg them to buy

Have a balanced team, and remind your team of the TT specific items because they are really op. watch for ganks, be passive with spiderman and alters, discourage ganking, and you should preform very well.
Flat AD runes are what
Yorick needs. By the time your level 18 the amount of damage you gain from levling runes is quite pitiful, what really matters is you geting a few kills in the early game, and considering everything he has scales off of AD this is how you do it. It makes his ghouls hit hard, it helps him last hit, and makes his own attacks effective. Also while most people use armor pen runes, they are bad on him, because his ghouls only scale with ad and not armor pen (Actually riot admitted despite it not being on the tool-tip they do get armor pen, but they scale much better with ad). Those movement quints are a must! First off, I put off boots until after
Manamune this helps here. Secondly, since I'm not building any other speed items this helps here. It makes Yorick into one of the best kiters in the game, as he runs he drops ghouls behind him. Not to mention will help immensely in chasing people down for those early kills, which is what the whole focus here is. While magic resist and armor are other popular picks to help with survivability, more AD means more life-steal with your red ghoul which inevitably tends to lead to better or at least similar survivability to having those defensive runes. And unlike the 5v5 map there is a lot less burst damage coming in so lifesteal and strait health tend to mitigate smaller amounts better than resistances.


My main reason for using the utility and and offense trees is the cooldown in both.
Yorick has fairly short cooldowns as is, but he doesn't have much room for cooldown items, this helps with the ghoul spamming which is what makes Yorick tick. The extra ghoul or two you get to put out from using both trees will be more damage than going through with the pure offense tree. Also, the movement speed buff is another must for the kiting and chasing. Remember, you have
Manamune so geting extra hard mana is more AD, not to mention helps with his early game mana problem.
Awareness
is perhaps the best mastery in game, so that is an obvious choice. And hey, if you use the summoner spells you should have the mastery for them. Oh and on spellvamp, his red ghoul and green ghoul do magic damage (Despite red scaling with ad) so it works on both of them to great effect. (They also work with life-steal)














Note
Maw of Malmortius and
Hexdrinker are not part of the core build, you only build them as a replacement for frozen heart on the off chance the apposing team is primarily AP. (Allthough while Vandamns is disabled, it has become part of the core build)
Mercurial Scimitar is a good alternative to maw if they have a heavy CC team, I usually prefer maw primarily due to the fact that Actives can be difficult to remember in really quick and brutal situations.
Understanding the way his passive synergies with his skills it is absolutly essential to understanding him. More AD means more damage the ghouls deal with there summon and there auto attacks. More health means they stick around longer which means more attacks on top of there awesome effects. So sure maybe having atk speed and crit would make me hit harder, but were not talking about me with
Yorick, we are talking about WE, every second more those ghouls stick around is another few attacks, not to mention his passive when you have all 4 abilities active gives him a 20% DAMAGE INCREASE, on top of the 20% dmg reduction. AD is the only offensive stat that you care about as
Yorick, nothing else scales with his ghouls which are his primary source of damage. Also health is the only stat that carries over to them, and them sticking around longer relies on that. Thus why
Frozen Mallet is such an essential core item. Building him this way not only makes his survivability shoot through the roof, it makes him hit stupid hard.
To summarize
Trinity Force is a popular item on him, but it is a complete waste of money due to the number of stats it has that don't scale with his kit at all, that is usually why a
Yorick is sub par at best. If you waste your money on trinity for
Yorick, I am sorry, but you are just bad.



Understanding the way his passive synergies with his skills it is absolutly essential to understanding him. More AD means more damage the ghouls deal with there summon and there auto attacks. More health means they stick around longer which means more attacks on top of there awesome effects. So sure maybe having atk speed and crit would make me hit harder, but were not talking about me with



To summarize



Thanks to SleepyShadow for editing and formatting, check out his guides, they are quite amazing as well.
http://www.mobafire.com/profile/sleepyshadow-199867
http://www.mobafire.com/profile/sleepyshadow-199867
You must be logged in to comment. Please login or register.