Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Short Fuse (PASSIVE)
Ziggs Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Lucian
Probably the worst matchup for Ziggs. His high mobility and huge burst makes it hard for you to outtrade him and with a good engaging support he can easily melt you in a matter of time.
Ideal
Strong
Ok
Low
None
Introduction
Let me introduce myself first. I'm Churchie and I've been playing league of legends since late season 3. After learning the game and experimenting with all the lanes and roles I ended up maining bot lane since season 5. I'm Silver 5 in solo Q at the moment, but I'm not playing a lot of ranked games right now. Even though I mostly play marksmen, I've always loved to play Ziggs and from the moment he became a viable off-meta pick bot lane I immediately started to try him out. And with succes. I'm holding a 94% win rate with him right now.
With this guide I'll try to let you know why Ziggs is so fun to play with and why he is so strong in the bot lane at this moment. Since this is the first guide I'm making, feel free to give me feedback so I can make better ones in the future.
Here is a little introduction on Bot lane

Pros
+ Lots of poke + Best Sieger in the game + AoE Damage ult + Zone Potential with E + Some light CC (Slow, knockup) + Off-meta pick (hard to counter) Ziggs is well known for one thing. Sieging turrets. Early game you can quickly get 1st turret blood because of his ![]() ![]() ![]() |
Cons
- Can fall off late - Susceptible to CC - Vulnerable to Ganks - Ult takes time to land - Needs some Mana-management early - Teammates might think you troll. As with all champions, Ziggs has his strengths, and his weaknesses. His only escape when the enemy collapses on him is the small knockback from his ![]() ![]() ![]() ![]() |
![]() |
The most common masteries for ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Runes




These runes are the typical ones for AP Mages like

Greater Quintessence of Ability Power: The Quintessences give you a flat 15 AP at level 1, which is a nice damage boost to your spells. Your
Bouncing Bomb does ~10 extra damage level 1 which can make the difference between a won and a lost trade.
Greater Mark of Magic Penetration: The Magic Penetration is useful for most of Ziggs' skills, as he is an AP Caster. It ignores that little bit of Magic Resist and means your abilities will deal a tad more damage.
Greater Glyph of Magic Resist: Particularly useful when laning vs. an Magic damage dealing support like: Zyra, karma or Malzahar which are frequently played right now in the bot lane. With the extra Magic Resist their spells just hurt a bit less.
Greater Seal of Armor: Since you'll be laning against an AD Marksman, Armor runes are really useful to be able to outtrade your opponent just a little better. Their spells and auto attacks often will be physical damage which is going to be reduced with the extra armor you get from these runes.
![]() ![]() ![]() |
![]() |
|
We want to max out ![]() ![]() ![]() ![]() |
![]() |
We want this item for the Magic Penetration it provides, so that we deal extreme damage with our abilities. This items is better than the Cooldown Reduction boots since the extra damage is better than the cooldown you can get, ![]() |
![]() |
This item is key for ![]() |
![]() |
More Magic Penetration to nuke everything and everybody you want to. It's sitautional to pick up if you are ahead and want to deal even more damage to everything in your path. |
![]() |
Survivability against AD carries. The active means you can spam all your abilties quickly and when they're landing you are untagatable. I once got 2 carries down using all my abilities and then using the active, giving them no chance to collapse on you me I happily walked away. This item isn't core on ![]() |
![]() |
The combination of HP and AP makes your abilities do a little more damage. The HP gives you a bit extra survivability. The passive slow isn't that useful on Ziggs |
![]() |
Gives you a second life. Useful when up against a fed assasin who can 1-shot you in teamfights. Only take this when the enemy has a fed ![]() ![]() |
Like every bot laner.
Ziggs has a few support that synergize good with him.

![]() |
![]() |
![]() |
As well as supports that have a lot of synergy with
Ziggs, there are a few support who can make your laning phase a living hell

![]() |
![]() |
![]() |
I will put the most important patch notes down here. Only the changes that can impact Ziggs in a way.
[*]
Xayah and
Rakan are released. I feel like
Ziggs is pretty strong versus Xayah and since people will be playing them a lot in the first weeks, Ziggs might be a little stronger of a pick right now.
[*]
Malzahar received a small buff. His armor got reduced from 20 to 18. His voidlings only have 2 bars of health instead of 3 but also gives less gold when killed 10-->5.
This buff reduced his pushing power, so this is nice for
Ziggs. The base armor nerf doesn't affect
Ziggs since you don't deal physical damage.
Patch 7.8
[*]



[*]

This buff reduced his pushing power, so this is nice for


Now It's time for probably your biggest question. Why are you playing
Ziggs in the bottom lane?
Let me tell you why. Ziggs became viable in the bottom lane because of the changes to first turret blood and the bottom lane outer turret. This combined with the lane potential Ziggs has it makes a deadly combo.
Let's talk about the first turret blood first. In the beginning of season 7 (correct me if I'm wrong) first turret blood got implemented in the game. The player who succesfully destroys the first turret of the game gets a 300g gold bonus (if you solo it, otherwise you share the bonus gold with the champions who helped you in the last few seconds). Ziggs is a strong sieger with good pushing potential because of his
Short Fuse and
Satchel Charge, meaning you can easily get first turret blood singlehandedly. From this moment on you can easily snowball lane and help other lanes by roaming.
Second, the bottom lane outer turret got weakened at the start of season 7, meaning it is easier to take down anyway and a big objective for your team early game. If your jungler gives your lane some attention and pressure, you'll be sieging the first turret in no time. Poke your opponents to half HP, let them push back a little and then strike with a 3v2 gank. If you're able to kill them or force them out of lane, ask your jungler to kill the turret with you and tadaa, you got an early lead.
Then comes the 3rd part, roaming. After you finished the outer turret at bot lane. Push the lane into their inner turret and look for a gank mid. If you're able to force their mid laner out of lane. Start attacking the mid outer turret and with a little luck, you have a 2 tower lead in the beginning of the game. Occasionaly push back the bottom lane waves and keep on looking for turret to destroy with your
Satchel Charge.
Remember that every champion has it's weaknesses and so does
Ziggs. When you're up against a hard engage support like
Thresh or
Blitzcrank, play it safe and don't get caught by any means. You'll also have a hard time against supports like
Malzahar and
Zyra who have strong early games and can poke you out of lane hard.

Let me tell you why. Ziggs became viable in the bottom lane because of the changes to first turret blood and the bottom lane outer turret. This combined with the lane potential Ziggs has it makes a deadly combo.
Let's talk about the first turret blood first. In the beginning of season 7 (correct me if I'm wrong) first turret blood got implemented in the game. The player who succesfully destroys the first turret of the game gets a 300g gold bonus (if you solo it, otherwise you share the bonus gold with the champions who helped you in the last few seconds). Ziggs is a strong sieger with good pushing potential because of his


Second, the bottom lane outer turret got weakened at the start of season 7, meaning it is easier to take down anyway and a big objective for your team early game. If your jungler gives your lane some attention and pressure, you'll be sieging the first turret in no time. Poke your opponents to half HP, let them push back a little and then strike with a 3v2 gank. If you're able to kill them or force them out of lane, ask your jungler to kill the turret with you and tadaa, you got an early lead.
Then comes the 3rd part, roaming. After you finished the outer turret at bot lane. Push the lane into their inner turret and look for a gank mid. If you're able to force their mid laner out of lane. Start attacking the mid outer turret and with a little luck, you have a 2 tower lead in the beginning of the game. Occasionaly push back the bottom lane waves and keep on looking for turret to destroy with your

Remember that every champion has it's weaknesses and so does





You've taken the first line of turrets and the pressure made it easy to take your first dragon of the game. Good, but what are we going to do next?
You probably have finished your
Sorcerer's Shoes and
Morellonomicon by now. Now you got to ask yourself what the possibilities are. Make sure you got their jungles warded well to keep being able to push safely. Keep pushing the mid lane and side lane waves. Ward the neutral objectives as well and since you're ahead, try to force your enemy's in fighting over objectives. Remember that you're a fed carry now so they will likely want to lock you down so make sure you're positioned well behind your frontline. In teamfights you want to harrass the enemy with your
Bouncing Bomb and when you see the chance, throw a
Mega Inferno Bomb on their carries. From then on it should be easy to clean up their team, but remember, don't get too greedy since you are the squishy carry without a reliable escape tool. When you win the fight, take objectives like a inner turret or drake (maybe even baron if your team is still strong enough). In no time your team will be leading comfortably and your enemy's just see their tower getting destroyed without being able to do a thing.
You probably have finished your




You hopefully got a big lead and you want to use it to slowly win the game. After all you are the fed sieging carry who destroys turrets like they are icicles. But well, they still have 5 champions who stop you from doing it so how are we going to do it?
By the time late game shows up, you want to be fighting your enemy's at their inhibitor turrets. Keep their jungles warded and bait out a baron try. If the enemy baits, fight them. Let your front line engage on them and slowly take them down with your
Bouncing Bomb and
Hexplosive Minefield. Remember to carefully aim your
Mega Inferno Bomb at as many enemies as possible. When you win the fight, choose which objective is safe to take. If you can safely kill baron, do it. Otherwise try to get an inhibitor out of it. When you get an inhibitor down. Threat the other lanes. Slowly force your lead into objectives. When you see the chance, try to ace the enemy and end the game. However, don't force it since 1 mistake can throw an entire game.
By the time late game shows up, you want to be fighting your enemy's at their inhibitor turrets. Keep their jungles warded and bait out a baron try. If the enemy baits, fight them. Let your front line engage on them and slowly take them down with your



![]() |
Ziggs is a powerful pick for the bottom lane right now. His kit makes it very easy to siege turrets and his ![]() ![]() ![]() If u think this guide is useful, feel free to upvote it, since I would greatly appreciate positive feedback. When you have questions, feel free to comment and I'll try to respond quickly to it. Also feel free to point out mistakes I've made so I can change it to make the quality of the guide even better. |

My last few games are down below here. The 6-2-6 game I lost was with a Teemo supp going afk and a heimer mid building lethality.

Down below i made a small video of me playing Ziggs. The plays aren't incredible and remember this is from a normal silver elo game, but it shows the potential of Ziggs.
April 11th 2017: Apparently the guide was already published for me, but obviously it's not ready yet. I'll finish it As soon as possible so you guys can read the whole thing.
April 12th 2017: The guide is complete now. I'll add some gameplay footage soon so you can see the power of ziggs
April 13th 2017: corrected some spelling and grammar flaws. Also inserted a screenshot of games i played a while ago.
Added a video. Quality sucks a little, but I just wanted to put some gameplay in the guide. When I get better gameplay I will make another one
April 16th 2017: Added Support Synergies and Counters.
April 17th 2017: Added a video to the introduction. It's made by Phylol so he gets full credit for it.
April 20th 2017: Added kalista, xayah and varus to the vs. champion section
April 24th 2017: Added patch changes and the ones that affect
Ziggs
April 12th 2017: The guide is complete now. I'll add some gameplay footage soon so you can see the power of ziggs
April 13th 2017: corrected some spelling and grammar flaws. Also inserted a screenshot of games i played a while ago.
Added a video. Quality sucks a little, but I just wanted to put some gameplay in the guide. When I get better gameplay I will make another one
April 16th 2017: Added Support Synergies and Counters.
April 17th 2017: Added a video to the introduction. It's made by Phylol so he gets full credit for it.
April 20th 2017: Added kalista, xayah and varus to the vs. champion section
April 24th 2017: Added patch changes and the ones that affect

You must be logged in to comment. Please login or register.