I just looked at your guide and you need only a couple of adjustments: first, for the first nextcol, put a value that is equal for every column (for example, for every first nextcol put width=100, if 100 is not enough then 200); then put a br between every item, this way it won't be a big wall of text
Credits to Jovy!
Code:
[table]
[tr]
[td width=0 padding=5][center][icon=Dead Man's Plate size=50][/center][/td]
[td width=600 padding=20] If you're going [[predator]], this will be your armor item as opposed to [[righteous glory]]. [[Dead Man's Plate]] is heavy on both armor and health, but why would you take this over other armor items? Its passive gives you huge roaming potential, which is ideal for going after objectives or catching people out. It also helps you burst down their carries. Build this first over [[adaptive helm]] if their team is heavier on physical damage than magic damage.
[/td]
[/tr]
[/table]
[table]
[tr]
[td width=0 padding=5][center][icon=Adaptive helm size=50][/center][/td]
[td width=600 padding=20] Your standard tank magic resistance item. There isn't much to say about this item. You can't utilize [[spirit visage]] as you have no built in healing, and [[abyssal mask]] costs slightly more. This item becomes really efficient against mages that spam the same abilities or have a lot of DoTs. Build this first over [[Dead Man's Plate]] if their team is heavier on magic damage than physical damage.
[/td]
[/tr]
[/table]
Took this out of my guide so that you can just copy paste. Just change the items and text and it'll be good to go. It should look like this:
If you're going Predator, this will be your armor item as opposed to Turbo Chemtank. Dead Man's Plate is heavy on both armor and health, but why would you take this over other armor items? Its passive gives you huge roaming potential, which is ideal for going after objectives or catching people out. It also helps you burst down their carries. Build this first over Adaptive Helm if their team is heavier on physical damage than magic damage. |
Your standard tank magic resistance item. There isn't much to say about this item. You can't utilize Spirit Visage as you have no built in healing, and Abyssal Mask costs slightly more. This item becomes really efficient against mages that spam the same abilities or have a lot of DoTs. Build this first over Dead Man's Plate if their team is heavier on magic damage than physical damage. |
Special thanks to iPulsefire for the signature!
You can do the same thing very simply with columns, just replace X with text.
Code:
[columns][icon= X size=55][nextcol width=20][nextcol]X[/columns]
Maintained wrote:
Code:
[table]
[tr]
[td width=0 padding=5][center][icon=Dead Man's Plate size=50][/center][/td]
[td width=600 padding=20] If you're going [[predator]], this will be your armor item as opposed to [[righteous glory]]. [[Dead Man's Plate]] is heavy on both armor and health, but why would you take this over other armor items? Its passive gives you huge roaming potential, which is ideal for going after objectives or catching people out. It also helps you burst down their carries. Build this first over [[adaptive helm]] if their team is heavier on physical damage than magic damage.
[/td]
[/tr]
[/table]
[table]
[tr]
[td width=0 padding=5][center][icon=Adaptive helm size=50][/center][/td]
[td width=600 padding=20] Your standard tank magic resistance item. There isn't much to say about this item. You can't utilize [[spirit visage]] as you have no built in healing, and [[abyssal mask]] costs slightly more. This item becomes really efficient against mages that spam the same abilities or have a lot of DoTs. Build this first over [[Dead Man's Plate]] if their team is heavier on magic damage than physical damage.
[/td]
[/tr]
[/table]
Took this out of my guide so that you can just copy paste. Just change the items and text and it'll be good to go. It should look like this:
If you're going Predator, this will be your armor item as opposed to Turbo Chemtank. Dead Man's Plate is heavy on both armor and health, but why would you take this over other armor items? Its passive gives you huge roaming potential, which is ideal for going after objectives or catching people out. It also helps you burst down their carries. Build this first over Adaptive Helm if their team is heavier on physical damage than magic damage. |
Your standard tank magic resistance item. There isn't much to say about this item. You can't utilize Spirit Visage as you have no built in healing, and Abyssal Mask costs slightly more. This item becomes really efficient against mages that spam the same abilities or have a lot of DoTs. Build this first over Dead Man's Plate if their team is heavier on magic damage than physical damage. |
How do I make items names under the icons?
just put the text under where the icon code is like this:
[table] [tr] [td width=0 padding=5][center][icon=Dead Man's Plate size=50] Dead Man's Plate[/center][/td] [td width=600 padding=20] If you're going [[predator]], this will be your armor item as opposed to [[righteous glory]]. [[Dead Man's Plate]] is heavy on both armor and health, but why would you take this over other armor items? Its passive gives you huge roaming potential, which is ideal for going after objectives or catching people out. It also helps you burst down their carries. Build this first over [[adaptive helm]] if their team is heavier on physical damage than magic damage. [/td] [/tr] [/table][code]
[table] [tr] [td width=0 padding=5][center][icon=Dead Man's Plate size=50] Dead Man's Plate[/center][/td] [td width=600 padding=20] If you're going [[predator]], this will be your armor item as opposed to [[righteous glory]]. [[Dead Man's Plate]] is heavy on both armor and health, but why would you take this over other armor items? Its passive gives you huge roaming potential, which is ideal for going after objectives or catching people out. It also helps you burst down their carries. Build this first over [[adaptive helm]] if their team is heavier on physical damage than magic damage. [/td] [/tr] [/table][code]
If you're going Predator, this will be your armor item as opposed to Turbo Chemtank. Dead Man's Plate is heavy on both armor and health, but why would you take this over other armor items? Its passive gives you huge roaming potential, which is ideal for going after objectives or catching people out. It also helps you burst down their carries. Build this first over Adaptive Helm if their team is heavier on physical damage than magic damage. |
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