pfft. Everyone knows that Mobility Boots are the best boots.
I don't even
Mooninites wrote:
i think this type of stuff is the stuff you put in your blog, but thats just me
Apparently just you. This is an interesting subject on gameplay, might produce a rewarding conversation!
My take on the subject is that Zerks is an early game item which can easily be replaced by zeal. Albeit a bit pricey in comparison, zeal gives more MS, close to as much as and 10% crc. AND it builds into something with more of each. I do think that Ninja Tabi will be what many AD carries will go if the enemy team is not too heavy on cc. Builds out of two common lane-starting-items!
Mercs is still somewhat of a personal favourite. But the remake on Tabi will make it more of an active choice rather than habit and you need to assess your opposition!
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I wouldn't necessarily get them if they had lots of CC. I would get them if they had good cc. I used to disregard Mercury's treads all the time ( but then I took an arrow to the knee ). Then one time I was playing against Nasus in solo top as Olaf. I noticed that late-game most of their damage was going to be AP, so I built Mercury's Treads for magic resist. Then, when Nasus used his Whither on me, I was very surprised to see just how short it had become with +35 tenacity. Never disregarded them since, and I now use them nearly every game on Talon as opposed to Ionian Boots.
Vapora Dark wrote:
I wouldn't necessarily get them if they had lots of CC. I would get them if they had good cc. I used to disregard Mercury's treads all the time ( but then I took an arrow to the knee ). Then one time I was playing against Nasus in solo top as Olaf. I noticed that late-game most of their damage was going to be AP, so I built Mercury's Treads for magic resist. Then, when Nasus used his Whither on me, I was very surprised to see just how short it had become with +35 tenacity. Never disregarded them since, and I now use them nearly every game on Talon as opposed to Ionian Boots.
Wither isn't affected by Tenacity.
And back on topic:
If you're an melee dps, you're going jungle or top.
Top it's either against an AP or AD. You want to counterbuild generally, so the choices are almost always Ninja Tabi and Mercury Treads.
Zerker greaves are only good on the champions who focus on full on offense, such as AD carries, and damage focused melee dps's, like Yi or Tryndamere. But even on them, Mercury Treads are a good choice.
Ionian boots are good on AD casters who do damage through abilities. You only want these if you're raping your lane / doing good in it. (similar cs, no problems with enemies)
If you're playing an offtank like Irelia, Xin Zhao, or Olaf, you don't want the attack speed. It helps a lot less compared to buying flat on damage / counterbuilding enemies.
Most importantly, they're melee champions. They are prone to getting kited in teamfights / engagements without tenacity, even if they have gapclosers. That's why you either go Ninja Tabi to make you tankier, or you go Merc Treads to get you tenacity.
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Mercs or Zerks?
Many a queue do I see a Xin Zhao build Berserker's Greaves with a Rammus on the enemy team. When I gently explain that Mercuries' Treads may be a superior option in this case, I always get asked, "Why?" Now, of course, there are always these obvious situations, such as being a melee DPS class with an enemy Rammus... But what about other situations?
Is it ever appropriate to build Berserker's on an AS-scaling melee bruiser, such as Xin Zhao, Irelia, Shyvana, Skarner? If so, when? If not, how much CC calls for Mercuries' Treads? Is Ninja Tabi the standard replacement for Mercs' Treads? I think the question can be boiled down even further, to be honest.
I think that the question of Mercs or Zerks can be boiled down to preference of tankiness. Not only that, but necessity of tankiness.
An associated part of this question is definitely how tanky does a melee bruiser have to build in order to be effective? Of course, building damage is always necessary for a tanky DPS, being an attractive target to focus is always a goal, as well as being able to do enough damage to scare off or kill their carry. But how tanky do you need to build, in the average game, to perform your job effectively. (Ie; before dying, or without dying at all?)
This is my question, guys. Let discussion commence. :D