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Recommended Items
Runes:
Domination
Precision
Spells:
Ignite
Flash
Items
Ability Order
Fey Feathers (PASSIVE)
Rakan Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Teemo
He is a devil and must be banned from League. STAY AWAY FROM HIM.
Synergies
Ideal
Strong
Ok
Low
None
Introduction
I mainly use the Domination preset because it is close enough to my ideal runes, and because I only have 2 rune pages that are filled and I am too lazy to buy another. To briefly go over each rune and its usefulness:
Electrocute is always your best bet when in mid lane. Your number one combo to deal damage is dashing in, using your Q and then auto-attacking. This is a huge burst of damage in mid lane and combined with your main rune will always result in a loss to your laner (This can be farm, health, and XP if they need to back). Cheap shot helps your combo by dealing true damage from the movement impairment you cause with your W. This can also be used on your ult. Ghost poro is nice to put in the river bushes, and ravenous hunter will benefit you late-game. Triumph will be very useful in fights with multiple enemies, as you get health and gold back, which could potentially save your life. Coup De Grace helps kill targets quicker.
Electrocute is always your best bet when in mid lane. Your number one combo to deal damage is dashing in, using your Q and then auto-attacking. This is a huge burst of damage in mid lane and combined with your main rune will always result in a loss to your laner (This can be farm, health, and XP if they need to back). Cheap shot helps your combo by dealing true damage from the movement impairment you cause with your W. This can also be used on your ult. Ghost poro is nice to put in the river bushes, and ravenous hunter will benefit you late-game. Triumph will be very useful in fights with multiple enemies, as you get health and gold back, which could potentially save your life. Coup De Grace helps kill targets quicker.
Here is a run-down of Rakan's kit and how to use it to your advantage:
You basically get a shield every 30 seconds or so. It's decent, and can save your life. Before you engage, it's best to have this up.
Q - Gleaming Quill
Throws a feather that deals a nice amount of damage, especially when you have AP built. If it hits a champion or epic monster, you get a circle that slowly fills around you. Once you touch a ally champion or the circle fills completely, you get apart of your health restored.
W - Grand Entrance
Dashes in, and after a short pause,jumps, affecting airborne on any enemy champions in your AoE. This is your best move to engage with, and leads into some good combos.
E - Battle Dance
Although essential to being a well-rounded support, this ability isn't needed that much until late-game. You dash to an ally and give them a small shield. This can be used again in a set amount of time with no cost, so it's good if you need to guard a teammate who's taking damage. Once you hit your Q, you can dash to a teammate to give them an overwhelming amount of health and shield (same thing is achievable, but not as practical, with your W).
R - The Quickness
This is your game changing ability when engaging in a team fight. You get a huge burst of movement speed that affects charm on enemy champions you walk by. There are a countless amount of combos you can achieve with this ability, my favorite being Ult > W > Q or Ult > Flash > W > Q If they are trying to run away.
Remember to bring ignite and flash as they are most effective to string with combos, and have a huge impact on your gameplay, especially when getting kills.
Passive - Fey Feathers
You basically get a shield every 30 seconds or so. It's decent, and can save your life. Before you engage, it's best to have this up.
Q - Gleaming Quill
Throws a feather that deals a nice amount of damage, especially when you have AP built. If it hits a champion or epic monster, you get a circle that slowly fills around you. Once you touch a ally champion or the circle fills completely, you get apart of your health restored.
W - Grand Entrance
Dashes in, and after a short pause,jumps, affecting airborne on any enemy champions in your AoE. This is your best move to engage with, and leads into some good combos.
E - Battle Dance
Although essential to being a well-rounded support, this ability isn't needed that much until late-game. You dash to an ally and give them a small shield. This can be used again in a set amount of time with no cost, so it's good if you need to guard a teammate who's taking damage. Once you hit your Q, you can dash to a teammate to give them an overwhelming amount of health and shield (same thing is achievable, but not as practical, with your W).
R - The Quickness
This is your game changing ability when engaging in a team fight. You get a huge burst of movement speed that affects charm on enemy champions you walk by. There are a countless amount of combos you can achieve with this ability, my favorite being Ult > W > Q or Ult > Flash > W > Q If they are trying to run away.
Remember to bring ignite and flash as they are most effective to string with combos, and have a huge impact on your gameplay, especially when getting kills.
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