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Recommended Items
Runes: Guardian (Recommended)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Barrier
Flash
Items
Threats & Synergies
Maokai
Jinx
Jinx
I have two other guides you can find, one for Poppy here and one for Lux here.
Anyway,




Now landing your Q is easier said than done. It's easy to dodge and its range puts Soraka at risk of being dived by assassins or enemies with dashes who understand to shoot the medic first. It essentially baits you into positioning riskily which skilled players can usually punish.
This build's purpose is to counter Soraka's innate health costs in order for her to cast her heals while also not relying on landing

Warmogs is fun and, once you hit the late-game, such a build really shines as "pseudo-effective" so take this build with a grain of salt. Ideally, you should know how to play

Example gif here.
+ Unparalleled Late-game Heals + Deceptively Tanky + Less reliance on ![]() + Enables much safer positioning in a teamfight Lategame, Warmogs Soraka is a monster with nearly infinite sustain and healing due to the combination of ![]() ![]() |
- Heavy focus on Item Power Spikes - More Expensive than Typical Build - Weaker Midgame - Convoluted Build Path The major issue with this build is the necessity for your items to scale up and the fact that it will take you much longer to reach a point where you are genuinely useful. Usually, you come online well past the twenty-minute mark, usually somewhere in the thirties which, at that point, may be too late. |
![]() | Flash: Nearly all champions need Flash as it is the most flexible summoner spell in the game. Considering the fact that Soraka has no other forms of mobility, Flash is essentially a necessity on her. |
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Barrier: While often considered a greedy summoner spell, a character such as Soraka needs to stay alive in order to heal her teammates. She is also typically a priority target meaning ![]() |
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Ghost: I love Ghost although it is incredibly unpopular. Whereas something such as ![]() ![]() ![]() |
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Exhaust: Essentially your backup pick as a support. Exhaust is exceptional against targets that like to get close or do a lot of burst. The slow it provides is pretty substantial alongside the very high damage reduction. Usually you do not want to be in a positioning where you'd have to use Exhaust, thus making it not as useful as other summoners such as ![]() |





![]() ![]() ![]() ![]() The reason we take Guardian over Aery is because 1. The Shield scales off of both Ability Power AND your Bonus Health (which we have a lot of), 2. The Shield is stronger than Aery's (enabling a single smart use of it to block one high-damaging crucial ability vs. 5 instances of scratch damage), and 3. We want Inspiration for ![]() ![]() ![]() |
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The additional mobility from

I honestly do not know if this math is right because I only spent about an hour lab-ing it out.

From level 1-18, Soraka has 535–1793 Health, meaning, even at Level 18, Soraka would need (3000-1793) 1207 Health from other sources.




The

3000 Health can then be obtained at level 13. At level 13, Soraka has 1345 Base Health and the shard provides 68 bonus health making Soraka's health at 1413. This means, with the combined items, Soraka would have (1413+1600) 3013 Health triggering Warmog's Armor.
In total, these three items require a minimum of (400+2600+2850g) 5850 gold, 6700 gold if you purchase



Meaning, ideally, Soraka should achieve ~7000g once she reaches level 13, though she could purchase extra



For comparison, purchasing a





At full build (with

You can cast that spell every ~1.1 Seconds meaning your Heals/Second is approximately: ~443 HpS.
Depending on how often you cast (off cooldown vs. waiting a split second), you can roughly cast

If you cast it the minimum of 60 times off of cooldown, you would be able to output (60 x 487) ~29220 Health to your allies in a matter of (1.1 x 60) ~66 Seconds before being forced to recall from being OoM.
Hopefully that math checks out or my college will hate me. I also don't know if 60 is the minimum since I feel like it is actually higher.
tl;dr: don't die
Thanks to This Guide by jhoijhoi for some code. Otherwise this guide would look ugly as hell.
Q: In what scenario would this build be useful?
A: It is difficult to argue that this build is better than standard Soraka builds by the simple fact that Soraka's standard build is a bit better in lane and much better in the midgame, while still having incredible burst healing come late game. The only issue is the fact that late-game Soraka runs out of steam really fast if she fails to land her

That being said, depending on your team comp, Warmogs Soraka could be helpful in team comps that are particularly tanky and like taking extended fights. This compensates for the fact that the Warmogs builds leads to less healing per cast, but more casts overall.
A team that is full of squishies won't need many heals to be topped off, and they will typically be burst down faster than you can sustain them whereas a team with lots of defenses and consistent damage would love a Warmogs Soraka who would otherwise not have enough health to heal them back to full.
Q: Where do I position in a fight?
A: Way in the back, even behind the ADC. Ideally, you should be completely out of the enemy's targeting range, able to quickly walk to the front lines (thanks to

Due to having so much health, you are actually fairly tanky meaning even a Zed performing a full combo might not kill you in the midst of a teamfight. That being said, if you see any enemies, especially assassins, rushing towards you, you should fall back and let your team peel for you and ideally kill them before returning to the fight. You cannot heal when you are dead.
Usually, Soraka's standard build requires landing consistent


Q: Isn't this build worse because I have less AP thus my heals and my poke are worse?
A: Technically yes. Your AP won't necessarily be worse since items such as

And sure Soraka's poke is technically worse but you usually start the game the same as a typical Soraka (minus some rune differences) meaning, during the laning phase, your Poke should see no noticeable change. And if you are picking Soraka because you believe her "mid-game poke is awesome" then you are choosing the wrong champion.
Q: Why do you type so much and are so wordy? I hate it.
A: Yea. My teachers yell at me all the time for being too wordy. Too bad.
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