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Recommended Items
Runes: Press The Attack
Domination
Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Summoner Spells
Flash
Heal
Items
Ability Order
Second Skin (PASSIVE)
Kai'Sa Passive Ability
Champion Build Guide




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She has good damage with her passive, an attack speed steroid in her E and two damage abilities, Q and W. She deals mixed damage, this makes it harder to itemize against her. |

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Once you upgrade your E (by reaching 100% bonus attack speed) you will be able to briefly go into true stealth when you activate Supercharger. True stealth means that nothing will be able to detect you at all; this includes Control Wards and Oracle Lens - which do detect regular stealth. |

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Kai’Sa has a long distance dash built into her ultimate which can be used both offensively and defensively, as you are the one who decides where you want to land. It will also shield you upon activation, for 2 seconds. The shield has an AP and an AD scaling, so it can get pretty big in the late game. |

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It is possible to either play AD or AP Kai’sa, which is a unique ability for an ADC. If you see you have a full AD team, just go with the AP variant to round out your team comp. |

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Kai’Sa’s W, Void Seeker, has a whooping range of 3000 (the same as Lux’s ult) making it a great scouting tool later on in the game when it’s not safe for you to check Baron/Dragon or brush. |


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Kai’Sa is on the lower end of AA ranges, particularly for an ADC, with a range of 525 (compared to the highest, Caitlyn, at 650). This means that you are forced to stand in closer proximity to your enemies than other, longer ranged, ADCs are. It is easier for your enemies to poke and engage on you because of this. You may get bullied in lane, especially by champions who outrange you a lot, for example Caitlyn or Ashe. |

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In order to fully shine, Kai’Sa has to first obtain a bunch of bonus stats (AD, AP and AS) and evolve her abilities. Once you gain 100 bonus (either from levels or items) AD, AP and AS, you can evolve your Q (AD), W (AP) and E (AS) abilities. Your evolved abilities gain a few improvements over your regular spells (more on that in the ability section). |

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Kai’Sa is heavily dependent on her support in the early game, because of her lower range and need of items and levels. She can have a hard time against lane bullies like Draven and Lucian, who are much more self-reliant than her in the early game. |




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Taste of Blood is a good rune for the early game. When you damage an enemy champion, you get a little heal. It has a 20 seconds cooldown and scales with your bonus AD and your AP. |





Second Skin is a triple threat ability! To start with, your basic attacks are naturally enhanced to do bonus magic damage in accordance to the amount of plasma stacks a target has and how much AP you have. The second part of her passive is called Caustic Wounds. Your basic attacks, Void Seeker (W) and your allies’ immobilizing attacks will tag enemies with Plasma stacks. Attacking a target with 4 stacks of plasma causes the stacks to detonate, dealing damage based off the enemy’s missing health. You can also detonate the stacks with Void Seeker (W), in which case the enemy needs only to have 3 stacks of Plasma on them (or 2, later, when you upgrade your W). This passive allows you to shred tanks pretty easily. It synergizes well with Runaan’s Hurricane, since the bolts will also apply Plasma to enemies. The final part of the passive is called Living Weapon. Upon reaching 100 bonus AD, AP or AS, Kai’Sa can evolve her abilities to gain an extra effect. Items and levels count towards the 100 bonus stats, runes do not. Since Manamune is the dominant Kai'sa build at the moment, you will most likely unlock your Q evolution while you are in lane. To minimize your downtime, you can animation cancel the evolution. To do this, you need to click on the evolution icon (it does not work when you press CTRL + Q) and simultaneously press B to recall. Then just simply cancel the recall by moving. This cancel works for all of your evolutions! |

Icathian Rain is a pretty straightforward ability. Basically, upon activating it, a whirl of missiles are released and they seek out the closest enemy target(s). It is, of course, most effective when all the missiles hit a single target. As you get more experience with positioning yourself with your ultimate, you can try to isolate your target by ulting appropriately (away from the minion wave) so all the missiles only hit 1 enemy. It is a pretty good waveclear tool and deals double damage to minions below 35% HP. You need to reach 100 bonus AD to evolve this ability. This includes level-up stats and item stats. Runes are not included! If you are playing the AD variant and start with Doran’s Blade, you can evolve your Q with Infinity Edge at level 10. With Infinity Edge and Pickaxe, you can evolve it instantly. |

This spell provides good early game poke and also applies 2 stacks of your passive. If you have a support with CC, you can really surprise the enemies with a lot of burst damage! It is also really useful for hunting down enemies - all you need to do is hit them with your W and you can then follow up with your ultimate immediately. Later in the game it is also a pretty good scouting tool for checking baron or brushes. With Rageblade and Nashor’s Tooth (you need 100AP), you can evolve this ability. It then applies 3 stacks of your passive and refunds 50% of its cooldown when hitting an enemy champion. With the AP built, this spell can deal a lot of damage in the late game to squishies. |

E gives you a burst of movement speed which is decent enough early game, as it can help you escape ganks or dodge abilities. You have to keep in mind you can’t auto attack while your E is charging up. Your charge up time goes down with more attack speed. The higher your attack speed, the higher the bonus movespeed you get and the faster the charge time. This is capped at 100% bonus attack speed. Once you get to 100% bonus attack speed (again, runes like Alacrity don’t count towards the 100%!), you can evolve the ability and gain true stealth for 0.5 seconds. This is very useful for juking enemies in fights. Your basic attacks reduce its cooldown by 0.5 seconds. Keep in mind that your E is your escape tool, so running into a fight with E is often not a very good idea. It is like jumping into a fight with Ezreal E, sometimes there is a place for it, but most of the time it will end badly for you. You can evolve your E with Rageblade, Berserker Boots, Zeal and a Dagger at level 10. If you’re playing AP, you need Rageblade, Berserker Boots and Stinger (Stinger builds into Nashor’s Tooth). |

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Kai'Sa dashes to a target location near an enemy champion with Plasma and shields herself for 75 / 100 / 125 (+ 100 / 150 / 200% AD) (+75% of ability power) for 2 seconds. |
Your ultimate is a long range dash to any enemy who has at least 1 stack of your Plasma applied. It is good to follow up ganks and chase down kills. You can also use it defensively by jumping a short distance away from your enemy. A neat way to use your ultimate is for escaping while standing close to a wall. You can dash over that wall and leave your enemy behind. Timing is very important with this ult, so keep a close eye on the abilities your enemy has used and jump in when they are most vulnerable. The range indicator of your ultimate is a bit misleading. You might think you can ult once you are in range of the circle surrounding the enemy champion. This is not the case, you have to be in range of the enemy champion. Once you are in range, you can then also jump to the far end of the circle, even though it looks like it is out of range. The color of the circle, depending on the skin, also changes from almost transparent when you are out of range, to a brighter color once you are in range. |
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// 1/4/5/7/9 Maxing Q is the best choice, since it provides wave clear and damage to enemies. It has a good AP and AD scaling as well. |
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// 3/8/10/12/13 Your movement speed and attack speed steroid will be maxed second. The movement and attack speed bonus increases with each rank and that’s exactly what you want as Kai’Sa. |
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// 6/11/16 You want to skill your ultimate whenever possible. That means at level 6, 11 and 16! The cooldown goes down by 20 seconds per rank and the AD scaling and range go up with each skillpoint. |






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It is nice for wave clear with your Q, since the minions often survive with only your Q. In combination with Stormrazor, its lightning effect hits 7 targets instead of 5 and even slows all of them! |
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It provides lots of AD and 25% crit chance. The passive enhances your critical strikes to deal 225% damage. If you want more damage after your core items, Infinity Edge is the way to go! |
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A very nice defensive item against AD assassins. You can buy Stopwatch first, use it, and then finish building Guardian Angel. The armor it provides also comes in handy against assassins! |



Kiting is the skill of moving your champion after an auto attack. You can cancel the animation of your champion’s auto attack by clicking on the ground. Different champions have different auto attack animations, and the faster your attack speed, the faster you can cancel the auto attack animation. So instead of watching the full animation, you can move to gain or close distances with enemy champions. So why is this useful you might ask?
Because you are a lot more mobile when your auto attack animation is being cancelled. You have more time to move and you are not just standing there, waiting for your animation to finish, so you can dodge skill shots more easily. The practice tool is a nice way to improve on your kiting. Just place a dummy and attack it. Walk back and forth and around the dummy. Try it with different items, since it is vastly different depending on your attack speed. After a while you will get a feel for your champion’s auto attack animation.

There are three different ways to auto attack - by right clicking, by pressing A and left click (Attack Move), or by pressing Shift and right click (Attack Move Click). When you are only using right clicks, you run the risk of miss clicking and running straight into the enemy champions. A-click and Shift prevent this. To decide if you want to use A (you can bind it to a different key!) or Shift, it is heavily dependent on how your hand is positioned on the keyboard. Some people play with their pinky on Q, others have their ring finger on Q (like i do). For me, the most comfortable button is the Shift key, since my pinky is resting on it anyway. If you are not used to using attack move, it will take some time to get used to it. There is also another setting in the option, which lets you bind attack move click to your left click. Try to do it from now on with every single auto attack, doesn’t matter if it’s last hitting minions or attacking enemy champions. You can also go into the practice tool and practice it.

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If you don’t have the pleasure of playing with a premade support, you are going to play with a random support. They can either be auto filled or really good, so there is a lot of variance. It is easy to start blaming your support if something goes wrong in the lane, especially when you feel like you are a better player than your support. This behavior is completely useless and only creates a negative atmosphere in the team. You are most likely never going to play with that player again, so don’t waste your energy by concentrating on their mistakes. Instead, focus on your own gameplay. Yes, there are going to be times when your support is inting the lane, but you are also most likely not playing perfectly. If you get the feeling that it is unfair and that the enemy ADC has the better support, remember that you will get good supports too, and the enemy will get the auto filled ones. |



It is a good idea to think more about the bot lane matchup in the loading screen. If the enemy ADC isn’t playing Lucian or Draven, you should focus more on the support, since they will dictate the lane more than the ADC. You can categorize them as Poke, Trade, Catch and All-in. This helps you to identify their win conditions and make a plan to avoid them.

Champions can fall into multiple categories. This categorization can help you mentally prepare for the lane. Having a good plan before going into the game is important and will make the game a lot easier for you. You can already start in champ select to think about their win conditions. Ask yourself questions like: When are their power spikes? Can they win an early all-in? Do they out sustain you, therefore making your trades and poke useless? Who has the better scaling? With enough practice it is easier to spot their win conditions and you will learn to avoid them and play to your own win conditions.
It is absolutely important to get level 2 before the enemy bot lane does. You will hit level 2 after you have killed all the melee minions of the second wave. If you have a support with CC like Leona, you can easily get kills as soon as you turn level 2 and the enemies are still level 1. Don’t push the wave too hard though, because when they are near their turret, an all-in is not really possible. Even when there is no opportunity for a level 2 fight, you still have the lane under your control as long as you are first to level up. If, however, you are losing the race to level 2, back off in time so they can’t engage on you.


After the laning phase is over and you have destroyed the bot lane turret, you have a few options. Firstly, while you have bot priority and dragon is up you should probably take it with the help of your team.

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It is a good idea to swap with your top laner right after the laning phase is over. There are a few reasons for this: the enemy top laner is most likely going to be a melee champion, that means you are going to out range him. Coupled with your support, you have a range and numbers advantage. Depending on how fast the enemy bot lane reacts, you have a bit of time to try and push the top lane turret. Be careful though - if the enemy top laner is fed, he could 1v2 you. If he isn’t fed, taking the turret should be relatively easy. After taking down the turret, there might be a good opportunity to get the Rift Herald as well with the help of your jungler. |

It is also an option to swap with your mid laner instead of your top laner. It is much better to knock down the mid lane turret than the top lane turret. This is because the mid lane turret opens up the map much more for you and your team than the top lane turret. You can better invade and set up vision in the enemy jungle with the mid turret down. It is often harder to get the mid tower though, because mid lane champions are often ranged and have some form of wave clear. Therefore it is more common to swap top lane and get the mid turret with the Rift Herald.

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Sometimes, it is best to just stay bot lane. If you are crushing the enemy bot lane, you can extend your lead by keeping up the pressure. That way, the enemy bot lane won’t be able to catch up with you. You will attract a lot of attention by pushing to the second botlane turret though. It is easy for the enemy jungler or mid laner to gank you when you are pushed up this far. To avoid getting ganked, it is very important to set up proper vision in the enemy jungle with the help of your support. Don’t shy away from buying a few Control Wards! If you have their jungle properly warded, the enemies will still waste a lot of time trying to gank you, therefore relieving pressure on your teammates, who can do something on the other side of the map, for example getting Rift Herald. |
Finding the balance between going bot to farm and grouping with your team can be hard. You should either write in chat that you are going bot, or at least ping, otherwise your team might engage while you are bot. While farming in bot lane, you need to be careful and watch out for the enemies positions on the map. If they have fast moving champions, or a lot of them are missing, you can’t really push the wave far. Blue trinket and a control ward can come in handy in situations like that.


As with any ADC, being aware of the enemy threats is extremely important. It is your job to stay alive and deal the most damage possible. You often have to attack the target closest to you, which will be a tank most of the time as the carries tend to stay behind the front line. This is okay though, as long as you are dealing damage.
Sometimes you can’t do much in a teamfight and will get zoned. It is often better to retreat than to die an unnecessary death. You will get a better feeling for deciding to running away or staying and fight with more experience on Kai’Sa. Once you have played her a lot, you know her power spikes and her potential damage output and can therefore make a more informed decision. It is easier to decide if you have seen the teamfight unfold and know what abilities the enemies have used. As a general rule, the more they have used and the more health they have lost, the easier it is for you to turn the fight around on your own. Especially in games that are almost for sure lost, trying to go for the hero play to turn the fight around is often a good idea. Normal games are also a good place to test your limits with your champion. That doesn’t mean you should just randomly feed, but playing more aggressively makes you better at the champion faster.


And this concludes my first ever guide here on Mobafire! It was a fun experience and I hope I managed to help you in some way with your Kai’Sa gameplay. If you have any questions, or suggestions to improve this guide, please leave a comment!
I also want to thank Jovy for her amazing banners and formatting help, without her this guide would not have been possible! She is a veteran guide author and you can find her guides here.
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