This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Standard Runes
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Spell Order
Surging Tides (PASSIVE)
Nami Passive Ability
Threats & Synergies
Caitlyn
Edit: I've moved Caitlyn up to the highest tier synergy, due to the fact that you can just poke so well and win trades with her. Additionally, the 10.1 buffs allow you to put a little extra power on her Q and R.
Caitlyn
Edit: I've moved Caitlyn up to the highest tier synergy, due to the fact that you can just poke so well and win trades with her. Additionally, the 10.1 buffs allow you to put a little extra power on her Q and R.
Champion Build Guide
Edit: As of patch 10.1 Nami's E,

Pros
+ Flexible Kit
+ Good Sustain
+ Good Combos
+ Good Poke
+ Good Engage
Cons
- Low Mobility
- Team Reliant
- Hard to Master
- Squishy
Synergies
- |
![]() |
Yasuo combos exceedingly well with your ult and is very strong with you late game. |
- |
![]() |
Vayne's passive movement speed combo'd with yours, her W and your E, her E and your Q. The synergy is amazing in bot lane, a good duo will snowball out of control. |
- |
![]() |
Kai'Sa can engage very well either with both of your Es or some poke and her ult. You can constantly harass your opponents and win most of the trades that come your way. |
- |
![]() |
If both you and Draven can land your cc, your E and his Q does an insane amount of damage and you can keep him alive with your W. The damage output and sustain combo should not be legal. |
Threats
- |
![]() |
and |
![]() |
both like to hide in bushes and hook you out of nowhere. If this happens you are most likely dead, but you can easily avoid this by keeping vision up in these possible areas. |
- |
![]() |
and |
![]() |
Twitch both like to do level 2 ganks and ruin your day. Twitch ADCs are not as bad to go against but you don't want to find yourself caught out by either of these or you will have a bad time. |
- |
![]() |
Draven like I said before has a very high damage output, and if you fail to cc him, he can easily shred you within a couple seconds. |
- |
![]() |
and |
![]() |
These guys and just assasins in general will usually be more focused on the ADCs but if you are doing your job well and being extremely annoying they will target you and nuke you. |
How to not die every time you get hooked!
As Nami is a sustain support, she is very good against poke champions, but susceptible to all in champions like Thresh, Blitz, Leona, and others. The best way to counter these are to minimize the damage you take. I know that sounds dumb, but if you know a tank with very little damage is going to CC you, bubble their ADC so that when you're free you have time to escape. If Thresh throws a hook at you or your ADC, bubble him so he can't pull himself towards you. It's always a trade, I'd rather get hit by a tank with no damage than their ADC, even if your bubble doesn't hit, it zones them and forces them to go around thereby decreasing the damage you take.
Other than all in compositions, you're pretty set otherwise. Against most other matchups you can kite effectively with all of your CC, and you can chase as well with your passive movement speed. Nami is flexible and works well with most ADCs and against most matchups, you just have to watch out for burst damage and engage.
Overall she goes well with most team compositions, the CC, sustain, and utility work well with most team comps. On the flip side however, you may want to avoid picking Nami against assasin heavy teams because there isn't a whole lot you can do about it in late game.
Starting Items

Pretty standard starting items for Nami and other squishy heal/shield supports. I am personally very aggressive in laning phase, making sure to get my





Core Items/Laning Phase

- |
![]() |
I always rush Ardent Censer as my first core item. You should upgrade your support item as soon as you can as per usual, and possibly boots if there are fights and objectives you need to get to. Ardent Censer is so good on Nami not only due to the flat stat bonuses of AP, CDR, Mana Regen, Movement Speed, AND heal/shield power, but the additional passive as well. Ardent Censer grants you and your target ally bonus attack speed and damage on hit scaling with level. This is triggered with every allied bounce of your ![]() ![]() ![]() |
- |
![]() |
You should upgrade your ![]() ![]() ![]() ![]() |
- |
![]() |
As soon as your ![]() ![]() ![]() |

Late Game/Other Core Items

- |
![]() |
You can either go ![]() ![]() |

All items prior are very strong recommendations/must haves, but after this point you have a little more flexibility. Your last item can fit the situation you're in or just be personal preference. For example I usually purchase




At any point in late game, if you feel the need to, you can also buy an


Overall, most of Nami's items synergize well with each other, typically providing mana regen, CDR, AP, heal/shield bonuses, and other similar attributes. The items I've listed above work very well with each other, but if you have a strong personal preference otherwise, by all means try it.
Standard Runes
- |
![]() |
First off, ![]() ![]() ![]() |
- |
![]() |
Manaflow Band and ![]() ![]() |
- |
![]() |
Gathering storm scales very well with ![]() ![]() |
The adaptive force bonuses simply put a flat increase on your heals and pokes, but you could swap your offensive one for CDR if you'd like. The armor rune is to simply reduce the amount of damage you take in trades with the enemy ADC while in laning phase.
Alternate Runes
- |
![]() |
Guardian provides even further shielding when in a fight, as you should almost constantly be casting your spells on allies during fight. The added haste also pairs nicely with [[surging tides]. |
- |
![]() |
Font of Life allows you to win trades much easier by being aggressive and allowing your laner to heal when successfully landing cc from your Q, E, and Ultimate. |
- |
![]() |
Bone Plating further increases your trading value by decreasing the damage you take from enemy attacks, paired with the other runes in this tree, trading with the enemy laners should be a breeze. |
Like the standard runes, I find


The 3 extra runes are the same as the standard runes.
Alternate Sorcery + Resolve
While I personally prefer Inspiration as my secondary runes for more lane sustain, Resolve is also a good option for bonus healing power, with the trade-off of losing mana and health, thereby causing you to recall more. With



The Primary tree is the same as the standard rune set above.
- |
![]() |
Font of Life is a great rune to have, as it is amazing for lane trading. Font of Life will get triggerd by ![]() ![]() ![]() |
- |
![]() |
Revitalize is a great rune to have on Nami, as it gives a flat increase to your heals and shields, especially when in a close fight at low health. Think of this ideal situation, you are above 70% hp, activating ![]() ![]() ![]() ![]() |
The alternate runes are the same as the others, but still a matter of personal preference so feel free to play around with other combinations that you like.

Surging Tides - Passive

Aqua Prison - Q

Ebb and Flow - W

Tidecaller's Blessing - E

Tidal Wave - R

Example Gameplay
This was taken in one of my recent ranked games, in this video you can see me do my





This is an example of a good

This is another example of Nami gameplay by another user.

Early Game/Lane Phase
In early game and laning phase, your main goal is to set your lane up for success and complete your quest. You can be very aggressive and get kills quite easily if you and your ADC are on the same page. Q -> E -> W -> Ignite and a little help from your ADC, and you have a very high chance of getting a kill. Nami's kit provides great sustain and peel (easy to avoid ganks), so laning phase should be pretty good in most matchups. Complete your quest as soon as possible and keep plenty of vision up, mainly in tri bush, river bush, dragon pit, and any other popular areas on the map.
10.1 Buffs:
With the new 10.1 buffs that allow Nami's E to affect abilities, you will be much stronger in laning trades early game, and can finish off enemies or chase much easier. Nami's winrate has already increased and she's quickly moved up to the S tier as of this edit. She's currently sitting at a ~52% winrate right now, and although her power is increased I don't forsee any big nerfs coming. They might slightly adjust her numbers, like decreasing the slow strength or duration, or decreasing the damage a bit, but I still think that she'll be stronger overall.
Mid Game
At this point you should have Ardent Censer, Mobi Boots, your support item, Oracle's Lens, and possibly more. You can start roaming around the map with your teammates getting vision, pushing objectives, and starting teamfights. If you've done well in lane you should be able to win any skirmishes, and with the proper vision you should have no suprises. Your W will be getting very strong from this point forward and can completely turn the tide (hehe) of a fight. You will still be very squishy and have to be careful of being caught out, but you are now invaluable in teamfights.
Late Game
Now you should be nearing full build or there. Your W is insane and a good ultimate can get you an Ace, several towers, or the game. Even if you die, you can still pitch in with redemption. Stick with your team, keep vision up (control wards too!!!!), clear vision with oracles lens, and DO NOT get caught out. If you die randomly, the enemy team has a clear advantage in teamfights and can get objectives or win the game. Play safe, play smart, stick with your team, and keep them alive.
You must be logged in to comment. Please login or register.