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Ryze Build Guide by orangepenguinhead

Top [10.21] The Unbalancable: A Guide to Ryze

Top [10.21] The Unbalancable: A Guide to Ryze

Updated on October 21, 2020
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League of Legends Build Guide Author orangepenguinhead Build Guide By orangepenguinhead 19 4 90,066 Views 3 Comments
19 4 90,066 Views 3 Comments League of Legends Build Guide Author orangepenguinhead Ryze Build Guide By orangepenguinhead Updated on October 21, 2020
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Runes:

1 2 3 4
Sorcery
Phase Rush
Manaflow Band
Transcendence
Gathering Storm

Precision
Presence of Mind
Coup de Grace
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2 3 4
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[10.21] The Unbalancable: A Guide to Ryze

By orangepenguinhead
Background Info
Hey guys, this is my second guide that I've written on MobaFire. I have played Ryze for quite a bit but if there is anything that I should add to my guide let me know in the comments. But enjoy what I have to say about Ryze and his in and outs.
Quick Links
1.
Introduction
Info About Why I played Ryze
2.
Laning Phase
How to Lane with Ryze
3.
Itemization
What to Build
Introduction

I picked Ryze up when he got reworked in Season 9. I played a bit of him before he got reworked, but I liked how his play style was. He is mana hungry and he scales off mana too so it leads to him having different build styles. Ryze scales into a late game hyper carry that can deal a ton of damage with just a simple Overload Spell Flux Overload. Ryze is relatively simple to pick up after his rework but positioning is key on him since he has a shorter range than other mages. One simple misstep and it can cost you dearly. But enough talking let's get to the guide!

Pros & Cons

Pros

Less mechanically intense than other midlaners
Can play different roles in a team composition
Only one skillshot to aim with 2 point and click main abilites
Built in TP with ultimate
Late game scaling

Cons

Weak early game can be hard to adapt to
Early Game CS-ing is annoying and frustrating at times
Being able to deal with other players that don't understand you have to scale
Mana management in the early to mid game
Learning what to build and when due to diverse build paths
Abilities

Overload: Your Q is skillshot that deals damage to the first target it hits. This is where your main source of damage comes from. Since it is a skillshot make sure that you are hitting Overload in order to pull off your combo. Your Overload resets after you use your W: Rune Prison. Overload can deal damage to targets with Spell Flux on it.

Rune Prison: Your W is a slow if you apply it on a target without Spell Flux. It becomes a root when the target has Spell Flux.

Spell Flux: This is the most important part of Ryze 's kit. When you cast Spell Flux, it spreads across the enemies (enemy champions or minions) dealing some damage. If you hit your Overload on any enemy that has Spell Flux on it, all the enemies in that area with Spell Flux will take damage. Ryze can dish out a load of damage and delete health bars with this ability if the enemy champions are bunched up together.

Realm Warp: Ryze's ultimate is a mini teleport that transfer you and your allies (champions and minions) a small distance. Realm Warp also has a passive ability that gives you more ability power. Realm Warp can also be used to backdoor the enemies like Twisted Fate's Destiny.

Combos

1. [E > Q] Spell Flux > Overload, the meme within the Ryze community,this is one of your main combos as it helps clear the wave quickly and deal damage.

2. [Q > E > Q] Overload > Spell Flux > Overload, this is combo is for doing some quick poke and damage. You want to Q first then E because your E will reset the Q. Since your Q is back up, you can Q again. This is a quick and simple combo that every player should practice and use.

3. [W > Q > E > Q], Rune Prison > Overload > Spell Flux > Overload this combo adds a slow into the first combo. This helps chase people down because of the W slow then into the damage combo.

4. [Q > E > Q > W > Q > E > Q], Overload > Spell Flux > Overload > Rune Prison > Overload > Spell Flux > Overload ,this combo can be used when you're looking to burst down the enemy and requires some mechanics? But once you practice it, it is simple to pull off. This combo uses a lot of resets the first E resets your Q and then the W resets your Q into an E which resets your Q.

Laning Phase

1. Don't spam abilities until you get your Tear of Goddess.
2. Start trading at level 3 when you have all of your abilities.
3. Freeze the wave outside of your tower so it is easier for your jungler to gank or make your opponent over extend. However if your opponent is someone like Talon who likes to push, try to match his push so that he has a harder time roaming.
4. Once you have enough gold, back to get your Tear. However, if you feel like you have enough mana to farm more gold to get another item stay and then back. Use your Teleport to get back to lane so you don't miss any CS.

Mid Game

Once you get Seraph's Embrace and another item, this is when Ryze starts to get rolling. Since mana is not as big as an issue as compared to before, you can start trying to dish out combos onto the enemies. However, remember to keep your farm up, normally I like to aim for 10 cs per minute in a game. After I farm the minion wave, if it is unsafe to push and attack the tower, I roam into the jungle to farm the camps. You should only try this if you know the enemy jungler is somewhere else or if you have a clear advantage over the enemy jungler. You can also roam to help take objectives.

Late Game

Now Ryze truly shines, when he has mana and damage! Ryze can put out a load of damage with just an E and Q. At this stage of the game, you should look to team fight as your E into Q combo can destroy the enemy team if they are clumped together because the E spreads. Every Ryze player will tell you that positioning is key when you are playing Ryze. When you play Ryze, do not try to start the fight yourself by E > W-ing. Wait for your team to engage and then you can start comboing. You don't want to be the one soaking up all the damage because depending on your build (tank or burst) if you die, your team loses a damage carry. After a fight, make sure you're not overextending. If your team is leaving, then you should move to a side lane to push the minion wave or recall. Don't greed for an extra kill because it is not worth it especially if you are fed and have a shutdown. Don't be afraid to use your ult to help secure kills even if it means using your ult to bait enemies to move in a certain direction.

Itemization

Ryze is very flexible in terms of what items he can build throughout a game. Because of Ryze's passive, which gives him more AP depending on his mana, he can build items like Frozen Heart since it provides mana and armor.

Traditional Ryze build which is to scale into the late game, you want to build Rod of Ages and Seraphs Embrace as soon as possible as those items require time and mana to get the full potential out of the items. After that, you would want to build AP items like Morellonomicon or Void Staff.

Bursty Mid Game Ryze: For this setup of Ryze, you want to skip Rod of Ages completely. You will get straight to Seraph's Embrace. After that picking up an Oblivion Orb to get some health would be a smart option. You can also start building a Void Staff or Liandry's Torment.

Damage With Some Tankiness: This build consists of either two of the core items in Rod of Ages or Seraph's Embrace or both. Then you can start building items like Spirit Visage if there is a FED AP enemy champ or if you have to take long fights and need the healing for sustain. You can also build armor items like Righteous Glory or Frozen Heart since they give some AP due to Ryze's passive. Try not to build to hybrid-y if that makes sense. Because if you build hybrid, then you are not getting the full potential of one build.

Despite being able to build into two different types of items, I suggest only going in one direction. Building hybird, Damage and Tank Items, means that you are not maximizing your items to the fullest. If you build half and half, you aren't going to deal max damage yet you're are kind of tanky which leaves your team in a weird position.
(I'll complete this section soon)

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League of Legends Build Guide Author orangepenguinhead
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[10.21] The Unbalancable: A Guide to Ryze

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