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Recommended Items
Runes: Late game damage
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Maxing
Rock Surfing (PASSIVE)
Taliyah Passive Ability
Threats & Synergies
Zed
Regular Mage versus assassin Match up. Get a barrier or an Exhaust and a Stopwatch. Get as much vision in the jungle as you can so you can roam freely.
Pantheon
I don't think I have a lot of things to say about this, I think we all know how strong the Taliyah/Pantheon combo is strong. Pantheon W and Taliyah combo.
Pantheon
I don't think I have a lot of things to say about this, I think we all know how strong the Taliyah/Pantheon combo is strong. Pantheon W and Taliyah combo.


Who am I ?
My name is Solène, I'm and EUW platinum player who started the game around ~2 years ago. I started maining


Right now, I stand with 250k mastery points on Taliyah !


Informations on the guide
In this guide, I will try to explain as much as I can on how to play Taliyah in the midlane, as I love the champion, and I would like others to love her too !!
Why play Taliyah ?
Taliyah is a very strong champ when mastered, especially in low elo where everything works. She has a kit that makes her roam around the map, and that's something really important in today's meta. Taliyah can also be a fun champ for some people (including me), her kit can be really fun to use, especially when you're fed.
Ah and, Taliyah is a champion that, most of the time, tilts the Yasuos because they don't know the champion.

Pros and Cons


Summoners spells
























Runes

Dark Harvest[

Dark Harvest is what you should go for more late game damage but less early burst.
With it, you should go



In secondary tree, you have three option: Precision with






Also, for the stats, you should take some ability power, some attack speed for easier last hit and some adaptative resistance.

Electrocute[

Electrocute is what you should go for more early game damage or one shot potential on your combo, if you're looking for kill potential early or damage, go for it..
With it, you should go



In secondary tree, you have three option: Precision with






Also, for the stats, you should take some ability power, some attack speed for easier last hit and some adaptative resistance.

Phase Rush

Phase Rush is probably what I love most on Taliyah right now, as I feel like she lacks mobility. It allows me to kite more freely, deal more dps and escape ganks.
With it, you should take



In secondary tree, you should go for Domination with



Summon Aery

Summon aery is what you should go if you like to poke early, it's not that good but you can still go for it if you like it.
With it, you should take



In secondary tree, you should go for Domination with



Overall, Taliyah few runes that can be good on her; that you can switch between different games depending on what you like or what you need more!


Passive: Rock Surfing

Description:
Taliyah gains movement speed near walls.
In depth
Taliyah's passive will help you roam faster and get to lane faster. It doesn't occur in combat.

Q/A:Threaded Volley

Description:
Taliyah throws a volley of missiles in a target direction, moving freely as she does. This works the ground below her. If Taliyah casts Threaded Volley on worked ground, she only throws one missile.
Hurls 5 rocks in a direction, each dealing 70/95/120/145/170 (+45% Ability Power) magic damage. Subsequent hits on the same enemy deal 50% reduced damage. Creates Worked Ground for 45 seconds.Casting Threaded Volley on Worked Ground only hurls one rock but its cost is reduced to 1 mana.
In depth
You should use your Q to poke and mostly do damage. When there is no enemy minion nearby, use it to poke your opponent. You can also use the single throw to last it.
It is mostly her base damaging ability.

W/Z: Seismic Shove

Description:
Taliyah causes an area of ground to erupt and throws enemies within in a direction of her choosing.
Taliyah targets an area. After a short delay, enemies caught within the area will be pushed and dealt 60/80/100/120/140 (+40% Ability Power) magic damage.You can control the direction enemies will be pushed by clicking and dragging your mouse in a line.
In depth
Use it either to get your opponent(s)closer to you, to get them farther to you, or just for the burst with your combo (that I will explain later). When you're getting ganked, if the two champions on the same lane are close to each other, use it to push them in the other way, or if you're fed and you think you're safe, you will push them into you, and then e so you will burst them. You are most likely to take the W/Z third, but, if you feel like you're gonna get ganked, or all-in level 2 (or if the enemy has xp lead), you should take it level 2 to disengage.
It isn't a burst ability, except if you use it in your combo.

Passive: Unraveled Earth

Description:
Taliyah creates a slowing minefield that explodes if enemies dash through it or are pushed/pulled through it.
Places a field of dash-sensitive traps that deal 50/75/100/125/150 (+40% Ability Power) magic damage and slow enemies in the area by [0]%. After 4 seconds, the traps explode, dealing damage again.Enemies dashing, being pushed, or being pulled through Unraveled Earth will trigger traps, taking 0 (+0) magic damage from each trap (maximum 4, each hit after the first deals [0]% less damage).
In depth
You can use it to zone in smalls area such as jungle or baron pit, to burst or poke, or to avoid getting engaged by any dash champion (or to damage them if they keep dashing), like Vayne, Lee Sin or Riven. Taliyah's E can be really good in teamfights, for, as I said before, poke. It does lot of damage late, when you have it level 3 at least and when you have some items.

R: Weaver's Wall

Description:
Taliyah creates a very long wall and then surfs it.
Cast once to create a wall. Recast immediately to ride ahead of the wall. Moving or receiving damage will cause Taliyah to stop.Weaver's Wall lasts for 5 seconds. Deactivate this spell to break the wall early.
In depth
You can use it to block enemy and roam botside for exemple. You use it to go deep behind the enemy to block them to our side (if it is not clear here is a little scheme)You can also use it to block pits like barons or dragons when you're doing it to block enemy, it obviously doesn't work against dashing champs but you have your e for this. Here is a scheme, again on how to use it there, it's better this time.(for the dragon pit, it's the same as for baron, except the red side r and the blue side r are just reversed)

When you use it to roam bot, here is how you should do:


Combo
So, for your combo, you are it is different depending on if the one you want to combo is close or not, but you are most likely to do:



They will take your W damage, then they will take, if you are Quick enough, the base E damage and then the dashing damage, but you have to be quick to do that, if you can't it is okay as it's still a lot of damage, and finally you use Q. Once you cast W directly cast E, else they won't take the damage from it.
You can also firstly cat E and then cast W to push them into your E if you don't feel like you can cast W+E quickly.
When your opponent is closer, you want to E so he takes the damage from the first proc, W, and then Q so he take 2 E procs, and you are almost sure to kill him.
Video:


Taliyah has quite a restrain item build, as she needs a certain build to do damage and to optimize her kit.

Starting items:















Basic build:

CORE BUILD





It is one of the main item on Taliyah if you're aiming for damage early, but if you're not, go for GLP.





OTHER OPTION

If you don't like the build I gave up there, you can go for this build with core:

Building


Back with your




SITUATIONNAL ITEMS






Against Assassins you're scared to die against level 6, you should get a








You can also build it when your opponent are mostly ap.


Playing in lane

In lane, you should try to take the push and the prio to, when you get level 3, be able to help your jungler. Up in lane, you should just try to push the wave and poke , and when you get your first back, aim for a kill either on your laner or on the botlane. If you don't feel like you can take any kills on your opponent, try to push and roam, that's all you should do. Give an advantage to your botlane, as they probably have more snowball potential than you.

Teamfighting

In teamfight, you should stay back and use your ability. Try to get a blue buff before starting the fight, so you won't have mana problem.
Use your E to deal AOE damage or to zone the enemys that has dashes.
Try to hit your W and E to do big damage.
You can also try to flank by using R behind them if you have Zhonya so you can block them and don't let them disengage.
Overall, you should just act as a carry.
Not knowing the Q hitbox:
So, Taliyah's Q has a bigger hitbox than what the spells indicate, so be careful when you farm, so you are most likely to target a bit on the right when you cast your Q.
Not using passive when you move
So, I saw some players moving aroung the map, or going into lane by the middle of the lane or the river, but, you will gain time by moving next to the walls as you will gain movement speed.
Not changing the way of the W
This is something I see a lot with first time Taliyah, but even some better Taliyah don't do so. When you cast W, know where to knock out the enemy, close, or farther.
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