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Runes: STANDARD DIANA Mid RUNES
1
2
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Against Melee Matchups
Flash
Ignite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Galio
Yasuo
Ideal
Strong
Ok
Low
None
Yasuo
Champion Build Guide
Introduction
Hi! My name is Marcello, aka as my IGN Solari7. I have been playing Diana since the beginning of season 7 and have played over 500 games of Diana in High elo. I play Diana becuause of the high potential to carry games, especially with her new reworked ult that can wipe a whole team if need be. Overall, I hope you guys enjoy my Diana guide. I will be updating this guide throughout every patch for any changes with Diana. If you have any question, feel free to join my Discord. I also stream a lot of Diana gameplay regularly on Twitch and Youtube.
I stream on my Twitch and post when I stream on my social links below
Twitch: https://www.twitch.tv/solari7
Youtube: https://www.youtube.com/channel/UCoY4u2FOe-nYnFge-RyKOcA
Twitter: https://twitter.com/RealSolari7
Facebook: https://www.facebook.com/Solari7-111837093813608
Discord: https://discord.gg/MXUXE3p
CLICK TO JOIN MY SOCIALS!
I stream on my Twitch and post when I stream on my social links below
Twitch: https://www.twitch.tv/solari7
Youtube: https://www.youtube.com/channel/UCoY4u2FOe-nYnFge-RyKOcA
Twitter: https://twitter.com/RealSolari7
Facebook: https://www.facebook.com/Solari7-111837093813608
Discord: https://discord.gg/MXUXE3p
CHECK OUT MY DIANA GAMEPLAY!!!
PROS & CONS
PROS:
> Can easily snowball with an early lead
> Good even if behind
> Destroys towers insanely fast
> Insane Croud Control with Ult
> Has really good healing with the right runes
Cons:
> High Ban Rate
> Easy to counter
> Probably going to get nerfed again
> Hexdrinker
> Uses a lot of mana
RUNES

Spells
Crescent Strike

You should use this skill to last hit minions against ranged champs(hard matchups) such as





Pale Cascade

This skill can sometimes be learned at lvl 1, as it provides a shield to negate some of the early damage when trying to farm. Each sphere that hits an object does magic damage and provides




Lunar Rush

This Makes Diana dash to her enemies. remember that enemies that are marked with




Moonfall

This skill pulls enemy units to Diana and slows their movement speed. Always try to use it when you're positioned in the middle of the teamfights since the more people you pull with







Summoner Spells




THE ONLY COMBOS YOU NEED FOR DIANA
How to split push EFFECTIVELY
Game Summary
Early Game
Do you best to farm, especially with the current meta of more mages in mid lane. If you're against a ranged opponent, just freeze the wave on your side of the lane and use autos and




Mid Game
During this time, you should have your core items to be dealing damage. You can easily one shot squishies that have no magic resist with your burst combo, unless you're behind which in this case you just play with your team and try to earn as much gold to get more items to get stronger for the team fights and objectives.
Late Game
Focus on killing their carries and getting objectives such as drags, baron, towers, inhibs, etc. By the end of the game, you should have





Laning Phase
Irelia


Zed



Talon



Leblanc







Cassiopeia




Neeko


How to be #1 Diana
People underestimate Diana's damage, so you can easily oneshot squishies and even tanks with the right build. The combo I use is:
Auto attack TWO TIMES,
Pale Cascade,
Crescent Strike, and then followed up by the third auto attack to proc
Moonsilver Blade.
Whenever you're in skirmishes with an opponent, make sure that you are always stacking your auto attacks on any target. These targets vary from wards, summons(Voidlling, turrets), and jungle creeps. Try not to waste
Pale Cascade as it shows Diana's full burst to the enemy.
For split pushing time your abilities and auto attacks to maximize turret damage. DO NOT CAST your
Pale Cascade because the cooldown is extra long if Diana doesn't proc it on any enemies. Only use
Crescent Strike and
Lunar Rush for split pushing.
Diana Animation Cancel:
You can use
Moonfall without having to cast the animation of stabbing the ground. All you have to do is
Moonfall+
Flash. This makes it harder for your opponents to react! You can then follow up with a
Crescent Strike+
Lunar Rush to gap close on your opposing enemy.
Auto attack TWO TIMES,



Whenever you're in skirmishes with an opponent, make sure that you are always stacking your auto attacks on any target. These targets vary from wards, summons(Voidlling, turrets), and jungle creeps. Try not to waste

For split pushing time your abilities and auto attacks to maximize turret damage. DO NOT CAST your



Diana Animation Cancel:
You can use





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