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Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Ability Order
Colossal Smash (PASSIVE)
Galio Passive Ability
Threats & Synergies
Viego
In the right hands, Viego is busted. He has ridiculous sustain with his lifesteal, high damage and his passive can win teamfights, since he can possess you and CC your team if he kills you early on in it. Don't fight him at all if your team's not there to burst him out while you tank the damage, and even then you have to be extremely careful. With him only really being played mid recently and just having received a nerf to that position, you shouldn't see him much, but when you do, watch out.
Champion Build Guide



Pros
- Strong early ganks
- High early tankiness due to W passive
- Can act as stand-in tank support
- Great teamfighting
- Easy to learn
- High sustain
- Doesn't fall off too hard at any point
Cons
- Slow and difficult jungle clear
- Bad at taking objectives solo
- Fairly low damage after early game
- Most abilities don't scale with HP / Armour / MR
- Easily invaded
Main Path

Get a hard leash from your laner for













Alternate Path

An alternate clear path against hard invade junglers with early game power such as Graves, Lee Sin, Xin Zhao and others is to simply do




Aftershock
Obvious, as


Font of Life
Strengthens early ganks and works well into your role as a supportive jungler.
Bone Plating
Generally a better early game rune, but your strong early game is what you're banking off of. Allows you to chase in ganks and win or go even in 1v1s easier.
Overgrowth
Extra HP is always great on a tank, and without any healing or the need for tenacity, considering you have a dash, it's the best choice out of the runes here.
Transcendence
Very good rune in general, gives you a lot of ability haste early and scales very well into late game.
Waterwalking
Allows for quick ganks, better objective taking and 1v1s with the enemy jungler and running in range of a teammate to ult them.
Other Options
Demolish
You're building a fair amount of HP, as it comes alongside most items you'll be building, so


Nimbus Cloak
Allows you to chase enemies that can kite you, both in ganks, 1v1s and teamfights.
Gathering Storm
Allows for better mid to late game damage, although this isn't really needed on a CC heavy tank like

Absolute Focus
Being a tank, you'll often be above 70% HP and getting this bonus, plus the extra early game AP is nice, but as with

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Innate: ![]() Colossal Smash can critically strike, dealing (75% AD) bonus magic damage to all targets hit. |
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Active: Galio creates two windblasts 250 units to either side of him that arc out before converging to the target area, dealing magic damage to all enemies they pass through. Gust Magic Damage: 70 / 105 / 140 / 175 / 210 (+ 75% AP) When the blasts meet, the gusts form a tornado that persists for 2 seconds and slowly moves forward, dealing magic damage every 0.5 seconds to every enemy within, with the target's health ratio capped at 150 damage against ![]() Tornado Magic Damage Per Tick: 2% (+ 0.66% per 100 AP) of target's maximum health. |
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Passive: Upon learning Shield of Durand or after not taking damage for 12 seconds, Galio gains Anti-Magic Bulwark. Anti-Magic Bulwark: Gain a shield that absorbs magic damage. Magic Damage Shield: 8 / 11 / 14 / 17 / 20% of maximum health Active: ![]() ![]() ![]() ![]() ![]() Magic Damage Reduction: 20 / 25 / 30 / 35 / 40% (+ 5% per 100 AP) (+ 8% per 100 bonus magic resistance) Physical Damage Reduction: 10 / 12.5 / 15 / 17.5 / 20% (+ 2.5% per 100 AP) (+ 4% per 100 bonus magic resistance) Recast: Galio refreshes the damage reduction for 2 seconds and deals magic damage to nearby enemy champions, increased by 0% − 200% (based on channel time), and taunts them and sets their ![]() Minimum Magic Damage: 20 / 35 / 50 / 65 / 80 (+ 30% AP) |
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Active: ![]() ![]() Champion Magic Damage: 90 / 130 / 170 / 210 / 250 (+ 90% AP) |
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Active: ![]() ![]() After 1.25 seconds of the activation, Galio becomes untargetable and immune to ![]() Magic Damage: 150 / 250 / 350 (+ 70% AP) |



Your bread and butter combo,















Mid game is also when teamfights will begin to start, which, with your ability haste from






If you aren't in the heart of a teamfight when it breaks out, never forget the power of your








Just like in mid game, your






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