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Recommended Items
Runes: Zayno Primary Rune Page (Ranged matchup)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Teleport
Items
Ability Order Standard Abilities
Short Fuse (PASSIVE)
Ziggs Passive Ability
Threats & Synergies
Yasuo
High mobility making it hard to hit skill shots. Has wind wall to block abilities which heavily counters ziggs. During the early game you want to get auto attacks off when he steps up to farm if possible. Standard combo to maximize damage when he goes up to farm is auto + q + auto. When he aggresively charges at you with his dashes and gets closer to turret, use satchel to knock him into turret to force damage on yasuo. Satchel is essential in this matchup as its the only ability to use to get separation other than flash.
Champion Build Guide
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Twitch
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twitch.tv/lolzayno
I current stream at most once a week if possible.
Discord
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https://discord.gg/YHKSPJC2PD
Please join my discord! I'm trying to train the next generation of Ziggs gods :^) If you're as interested in Ziggs as I am, please join!
YouTube
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https://www.youtube.com/@lolzayno5872
Subscribe to my YouTube, here I post a lot of my vods of great games of ziggs that result in victory or educational games where you can learn a lot from. There are also a lot of great ziggs montages displaying ziggs skills and mechanics.
I posted a Ziggs Tips and Tricks Video which display all the cool and unique things I know about ziggs.
https://www.youtube.com/watch?v=8g5g5KZ1aLQ&t=325s
This guide will mostly cover almost everything when it comes to Ziggs which include items, runes, abilities, matchups, summoners, and capabilities.
Pros:
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Crazy AP Burst Damage
Massive AOE Damage
Great Zoning Potential During Fights
Can Stall Game out
Strong Mid/Late Game
Strong Carry
Strong Teamfighter
Cons:
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Struggles in Early game
Immobile Champ
Struggles against assassins and hard dive champions
Difficult to 1v9 Games
Flash
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This is your standard summoner spell that is taken in EVERY game and almost every champion uses this as it provides great value and helps you be aggressive and defensive at any time. This is mandatory on
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Teleport
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This is your second most used Summoner playing
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Exhaust
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I only use this summoner when I'm playing mid against hard engage Champions such as assassins,
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Heal
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I rarely use this summoner spell in the bot lane because heal is mostly beneficial during the early game skirmishes. As
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Opinion Spells
Barrior
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I hate this summoner now since serpents fang exists in this game. This literally removes the spell from the game making it completely useless.
Ignite
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Very offensive Summoner spell that I never get. There are very few situations where ignite will make a huge difference and you will be remotely close to them to be even in range of igniting them during late game team fights. It can help you in dueling in lane but isn't as good when in the late game since you want to stay further back.
Cleanse
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Super situational and rarely used in lane unless against
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SORCERY
Arcane Comet
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Arcane comet is pretty much the only viable rune
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Manaflow Band
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Manaflow Band is also the only option since he benefits so much from mana and has high mana usage. This gives you more sustain in lane and the ability to spam abilities if needed. Other options aren't valuable to
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Transcendence
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Also only option for
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Scorch
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I always run this rune against melee matchups so you can punish when they go up to cs. Don't run scorch if it is a champion that runs dorans shield because it's pretty useless since it allows more health regen basically negating the damage scorch provides. I ideally run this rune when I think I can solo kill the enemy. Now a days, I always run this rune because of my aggressive playstyle. But if you like to play safe, look to run Gathering Storm instead.
Gathering Storm
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I usually run Gathering Storm for scaling games which usually happens when I play against mages or play
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PRECISION
Cut Down
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The damage this rune provides is too much to pass up. With an 8% increase in damage against champions above 50% HP, it provides so much value to your poking. If you hit harder with your pokes before fights, it will influence your teammates to engage and give your team the upperhand if poking properly. I take this instead of Coup de Grace because it gives the same damage bonus but below 40% HP, which clearly tells me that Cut down can be utilized more than Coup de Grace because of pure percentage.
Presence of Mind
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Currently, I like going with precision tree more as a secondary than inspiration. Lots of high elo and pro players run precision because of the great value it provides. Precense of mind gives you a lot of mana and especially compared to mana flow band. It provides more mana than mana flow band and if you pair it with mana flow band, you don't run into nearly as much mana issues. Also, getting tank downs gives you more mana which can be crucial in team fights. This also pairs well with transcendence, allowing you to utilize the cooldown reduction of your abilities if you have low mana.
INSPIRATION
Magical Footwear
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I like investing in Magical Footwear because
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Biscuit Delivery
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I love Biscuit Delivery during the laning phase because
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Short Fuse
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Your passive is an empowered auto that has a cooldown that can be reduced by using his other abilities. It does increased damage to turrets and is your main way to take down turrets as fast as possible. The great thing about ziggs is that he can easily take down towers with
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Bouncing Bomb
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This is your Q ability that is your main source of damage and used mainly to poke enemies out. It bounces 3 times before it explodes on the 3rd bounce. This ability can explode on any bounce if it hits an enemy. You will spam this ability 24/7 during fights and in lane as your main source of damage. The most effective way to use
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Satchel Charge
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Satchel Charge is a unique ability that can be used both offensively and defensively. In my personal play, I only use this item defensively as it is your only way to protect yourself other than your flashj. Your flash is always used as the last resort so being smart about using your
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Explosive Minefield
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Explosive Minefield is one of your other primary damage dealers in your kit. It does damage every bomb the enemy steps on while slowing them at the same time. People will underestimate the damage on this ability. A solid combo is explosive minefield-
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Mega Inferno Bomb
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Mega Inferno Bomb is a huge explosive bomb that does damage in a large radius. There are two circles, the inner ring does more damage than the outer ring so the goal is to hit enemies in the center of the circle to maximize damage. I mostly use this item to execute enemies at low HP when they try to escape or when enemies are grouped together to be most impactful in the fight. This ability can be used all across the map since it is considered a global ultimate. You can chuck this ability in other lanes if you play mid in hopes of your enemies engages when you throw the ult. This ability is rarely used in lane as you don't have much kill pressure and the chances of you getting the enemy to low hp is very low. So this ability is most beneficial when impacting other lanes. This ability is maxed 3rd all the time.
Ability Max Order
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Reasoning:
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Core Items
Luden's Companion
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There's really no other option that ziggs can fully utilize as a mana item. Malignance is not good because they aren't going to stay in the burn. The ultimate cooldown is nice but you can really only gain full power from this item when you are level 16 and fed. Too situational and bad. Seraph's embrace doesn't excel either defensively or offensively. Black fire torch isn't really great until lategame when you are full build with great amounts of AP. If you reach full build, you can look to swap ludens with blackfire torch. Luden's is just a great option for burst and tons of damage when landing Ziggs abilities. It makes him feel like he deals a lot of damage and hits hard.
Liandry's Anguish
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In my opinion, Liandry's is by far the best option for
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ShadowFlame
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This item is primarily build at the end of a game if you are either selling boots to get 6 primary items. You would only do this against squishy opponents where you would buy this over horizon focus.
Horizon Focus
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You either build shadowflame or horizon focus. If opponents are generally tanky, then I would recommend building horizon focus as it does more damage to opponents when they have about 60 or more Magic Resistance. Again, you are only building this if you are selling your boots at full build.
Rabadon's Deathcap
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This item provides you a tremendous amount of damage if completed and will up your burst and overall damage massively. This will be your highest power spike because that's when you start to chunk people and become more of a threat with your AOE damage. If you're unthreatened during team fights and in general, this item will be built 3rd or 4th. Many situations this will be the last item you build as situational items bring more value.
Void Staff
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This item I will only purchase if the enemy team builds Magic Resistance. This item is typically built 3rd or 4th. You should build this item instead of Cryptbloom if you are primarily carrying the game.
Cryptbloom
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If the opponent is building magic resistance, you should look into purchasing this item if you are being carried by your team. This allows you to heal them if they secure kills making it easier for them to carry. It's also important to look at what champions are on your team and if they are close combat champions. This should influence your decision even more. If you are more long range team, then you should buy void staff instead.
Situational Purchases
Morellonomicon
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This item is so important when you play against compositions that have heavy healing. I will always build this item if their team has at least 2 main healers (Rely most on healing) as in Yummi,
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Zhonya's Hourglass
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This will almost be your primary defensive item almost every time. Its active is so valuable as it can buy time and save you from very situational instances. This item is only built if you feel threatened in the game and struggling to even survive in the game. If you are barely touched during the game and have low deaths, I will purchase damage items instead. This item is typically built 2nd or 3rd depending on what's going on in the state of the game.
Banshee's Veil
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This defensive item is not purchased as much as
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Mejai's Soulstealer
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This item is rarely built and only built if you have 10 dark seal stacks
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Opinion Items
Seraph's Embrace
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This is a decent purchase when it comes to offensive and defensive power since it provides a bunch of raw AP stats as well as a shield when dropping to dangerously low health. But I think banshees and zhonyas are so much better defensive items and there are better offensive items that are better so I never buy this item. If you have mana problems, this purchase might be for you.
Short Fuse
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The main tip with the passive is with turrets and objective taking. To maximize your damage on objectives and turrets is to auto the objective with your empowered auto and then throw two abilities to reduce the cooldown of your passive. Your passive will reduce in cooldown every ability you throw out. So to maximize your damage is to auto, throw two abilities, auto, and repeat.
Bouncing Bomb
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To effectively land bouncing in lane, it is best to throw the bomb off the minion wave so it splashes on the enemy. It is extremely hard to directly hit someone with your Q. It's also a lot easier to hit
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Satchel Charge
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To most effectively use this ability as an escape is to use it when the enemy is directly trailing behind you so you can throw your satchel in the area where you can launch yourself forward while knocking them back at the same time. To avoid a gank, you should throw your satchel way in front of you and
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Explosive Minefield
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Mainly use this ability to close of small choke points and areas forcing your enemy to decide either to walk through it or walk around it. If they decide to walk through, they will be heavily punished taking a ton of damage. If they decide to walk around it, throw your abilities in that direction so it guarantees contact and damage.
Full Damage Combo
You will mostly just use this in lane when dueling an enemy or catching someone by surprise when you're hiding in a bush.
First, begin the combo with explosive minefield so they get slowed and take a lot of damage. Then you proceed to throw
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Early game Combo + Tips
The basic early game poke combo in lane is Auto->
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I will always start the game with
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Akali
In this matchup, I will most likely run
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Fizz
In this matchup, you want to CS your best while actively poking them with Q's and autos. Similar to Akali, Fizz's kill pressure is not as strong until he reaches level 6. I will bring teleport in this matchup to keep up when he reaches 6 and often apply pressure with early buys and HP and mana regens in the early game. When he reaches level 6, he can 100 to 0 you with just his
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Irelia
In this matchup you want to effectively CS while actively poking them with Q and autos. This matchup I will bring exhaust as she is very fast and deals a ton of damage in a small period of time. It's to poke against Irelia as you can anticipate her to blade surge to minions with low HP so you can throw your Q when the minion is about to die to guarantee damage if she dashes to it. Similar to Fizz and Akali, her kill pressure significantly jumps when she hits level 6. To avoid dying in lane, it is essential to mvoe side to side and make your movement unpredictable to avoid
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Kassadin
In this matchup, you will ultimately play aggressive as possible before Kassadin hits level 6. You ideally instantly lose this matchup all the time when he reaches level 6. His passive is way too strong against Ziggs making him win almost every trade after level 6. Most times I will grab teleport to match Kassadin to get early advantages with items, mana, and hp before he reaches level 6. Sometimes I will grab ignite (currently experimenting) to increase my kill pressure before level 6. You want to throw autos and Q's at him as much as possible while maintaining strong CS. In this matchup, I will run
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Katarina
In this matchup I will run either exhaust or teleport. I will run exhaust if my team doesn't have that much CC (stuns or knockups) but will run teleport to keep up with katarina in lane. In lane you want to auto and Q her as much as possible when she goes up to farm. In the laning phase you want to avoid her daggers as much as possible. As long as you stay away from the daggers, you should be perfectly fine in lane. After level 6, you should save your exhaust when she is looking to ult so her damage is heavily reduced. In this matchup, I will run
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Leblanc
This matchup is extremely tough in all stages of the game for Ziggs so I will always ban Leblanc as her kit is insane. She has high burst damage and she can go in and out easily making her difficult to kill. She is super slippery and can be insanely hard to kill in any time of the game. I will most likely run teleport in this matchup as it allows me to match her and back whenever I want to maintain HP and mana as well as get an advantage with items to make it survivable in lane. This matchup you want to just play super safe and your CS should be almost as perfect as possible. You must respect her in lane as she can burst you and play super aggresive. You can't expect your jungler to help you all the time so you're pretty much on an island on your own. If she decides to use
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Qiyana
This matchup is very hard to play. In this matchup I will most likely run Teleport to match her damage in lane and have refreshed stats of Mana, HP, and stronger items to keep up with her in lane. Qiyana is very flashy and quick so she can constantly keep on the pressure during all stages of the game. Before level 3, you should be playing aggresive by constantly throwing autos and Q's when you can. But once she hits level 3, you have to respect her as she can burst you down with all her abilities and electrocute. She is super unpredictable as she can dash to a minion and burst you with double elemental wrath. Once she hits 6, she becomes even more of a menace to handle in lane as she will dash to a minion and ult you with
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Sylas
In this matchup it is essential to farm efficiently while poking them with autos and Q's at the same time. I will most likely run teleport or exhaust against sylas. I like running exhaust against sylas because he will most likely 100 to 0 you if he hits all his abilities. In this matchup, if you dodge his
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Talon
This matchup with Talon is very similar to Qiyana. I will run teleport in this matchup because Talon's burst is so quick that you can't react to exhaust or can't exhaust him when he uses
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Yone
This matchup in general is pretty easy. Actively throw autos and Q's when you can when he farms while maintaining high CS. You can either Run Teleport or Exhaust depending on how you feel in the matchup. If you struggle with side-stepping and dodging, I'd recommend exhaust. If you can dodge, you can run teleport to get early advantages. When he uses
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Yasuo
Yasuo is a very high mobility champion which makes him very difficult to hit with abilities especially since he has
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Zed
This matchup is similar to most Assassin opponents. They have extremely high kill pressure when they reach level 6 making it super difficult to survive in lane. This matchup I will use
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Akshan
This matchup is extremely difficult because he just trades a lot better with his passive and auto attacks. The shielding negates a lot of your damage and ziggs struggles against attack damage champs in general. It's best to focus farming in this matchup and save your satchel if he decides to grapple into you. Make sure you create distance by knocking yourself forward and him backwards not allowing him to get any further auto attacks.
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Tristana
This matchup is very similar to akshan, try to stay away from low hp minions because she will deal damage to you if you stand to close last hitting the minions. Save your satchel so you can knock yourself forward while knocking her back when she decides to rocket jump into you. This will protect you from any further damage from her auto attacks and her explosive charge.
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Veigar
Veigar matchup is generally very easy as you both won't really try to attack eachother. It's best to just farm it out and try to get poke when you can. One thing to becareful of is to not satchel too late when he puts down his cage. A lot of the times the cage will catch while in the air and will stop your jump.
EARLY GAME
Pretty much during the early game you want to have strong CS having about 9-10 CS per minute is a good goal for high ELO.
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MID GAME
Try to stay in the midlane during all phases of the game because
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LATE GAME
At this stage of the game, you can play super aggresive with
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