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Recommended Items
Runes: Standard Miss Fortune
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Flash
Heal
Items
Ability Order Q max, Lane Bully
Love Tap (PASSIVE)
Miss Fortune Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Swain
Leona
Ideal
Strong
Ok
Low
None
Leona
Champion Build Guide
Introduction
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Hey there, I’m Chaeha. I’m a season 9 challenger and current grandmaster adc main and for the current preseason meta, it’s important that I picked up Miss Fortune in my champ pool and it’ll be important for you to. She is currently one of my favorite ADC’s to play in the preseason because of her lane bully playstyle and snowballing from a winning laning phase. If you have any questions or simply want to talk, I’m most active on my discord so come join the community https://discord.gg/Y6DsS65QbW You can also check me out on https://www.twitch.tv/chaeha_lol where I will try and stream informative ADC gameplay and hopefully grow my stream to something worthwhile. |
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Why Miss Fortune?
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Abilities
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It’s important to note that you can use love tap damage on the turrets which means to maximize both pushing power and turret taking power you switch autos between the turret and minions for the tier 3, 2, and 1 turrets. Although this is some situational information, it may win you some games, for the nexus turrets however, you can constantly apply love tap on both nexus turrets by alternating auto attacks to basically double your damage per second.
It’s necessary to keep an enemy minion at all times in execution range in order to have the threat of a critically striked
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It’s important to always keep the increased movement speed passive up on strut as it allows you to easily dodge skillshots in lane like
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Runes and Summoner Spells
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Itemization
After the gutting of
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On your first back it's important that we try and build
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Then we want to start working on our second item which will be
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If the enemy team comp is comprised of tanks however we can switch
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For our boots, when possible we want to go
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As our 3rd main item, we want to go
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We have to be open to shift our last 2 main item depending on the team composition.
When ahead, I believe that
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As our last item, once again it's important to be flexible with the build as we can build anything as long as we notice the win condition. If you have to survive burst then,
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Early Game
It’s necessary to understand how the laning phase will pan out during the draft phase of the game to incorporate a game plan into our early levels. It’s important that we not only look at the ADC matchup but also the support matchup as the support matchup is what dictates the lane state.
Our level 1 gameplan on
Miss Fortune is not impacted by what our support picks.
We look to constantly poke with
Double Up and
Love Tap auto attacks whenever the enemy adc or support is looking to go for minions. It's important that we try and proc
Press the Attack in these quick trades to maximize the amount of damage we do.
After getting level 1 priority in the lane with our constant poke, we look to push the wave in for a faster level 2 than the enemy duo. It’s important to note that the first 9 minions: 3 melee, 3 casters, and 3 melee lets the duo reach level 2. Another way to get level 2 is 10 minions: 3 melee, 3 casters, 2 melee, and 2 casters. It’s necessary to posture up against the enemy duo and exert kill pressure after getting this level 2 advantage over the enemy duo. If done correctly, this should get the enemy duo to either fall back, waste summoner spells, or get a kill or double kill.
We want to constantly look for opportunities to execute a minion with
Double Up and get the crit damage on
Double Up on the enemy duo. We want to slowly whittle down the enemy duo with our
Make it Rain and
Double Up.
Our next spike is at level 6 which is where the support matchup begins to matter. If we have a tanky engage support like
Leona or
Nautilus, we look to reach level 6 before the enemy duo and follow up on their ultimates with our own
Bullet Time. This is because the amount of kill pressure that a level 6
Miss Fortune and a level 6 tanky engage support is unmatched if the enemy laner doesn’t have a
Morgana or
Cleanse to instant cleanse out of the hard crowd control. However, if done correctly, if the enemy doesn’t use summoners, then they should die 90-100% of the time.
When playing with an enchanter support after hitting our level 6 powerspike, we should still constantly look to poke the enemy duo with our empowered
Double Up. If our enchanter support has any form of crowd control like
Lulu and her
Whimsy or
Nami and her
Aqua Prison and
Tidal Wave, then we have to remember to follow up immediately with our
Bullet Time, however if not we should look to poke them down to a point where a
Make it Rain and max range
Bullet Time combo at around 300 hp would be enough to kill them if they don’t respect our damage.
TLDR: Constantly poke with double up and press the attack. Get level 2 powerspike and posture up and engage on them before they hit level 2. Either burn their summoners or they should die or miss cs. Constantly whittle them down with double up and make it rain in lane. With engage support, look for ultimates follw up on level 6 engage. With enchanter support, look for constant poke and if they have CC follow up on it with ultimate or poke to low enough you can execute with ult.
Our level 1 gameplan on
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We look to constantly poke with
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After getting level 1 priority in the lane with our constant poke, we look to push the wave in for a faster level 2 than the enemy duo. It’s important to note that the first 9 minions: 3 melee, 3 casters, and 3 melee lets the duo reach level 2. Another way to get level 2 is 10 minions: 3 melee, 3 casters, 2 melee, and 2 casters. It’s necessary to posture up against the enemy duo and exert kill pressure after getting this level 2 advantage over the enemy duo. If done correctly, this should get the enemy duo to either fall back, waste summoner spells, or get a kill or double kill.
We want to constantly look for opportunities to execute a minion with
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Our next spike is at level 6 which is where the support matchup begins to matter. If we have a tanky engage support like
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When playing with an enchanter support after hitting our level 6 powerspike, we should still constantly look to poke the enemy duo with our empowered
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TLDR: Constantly poke with double up and press the attack. Get level 2 powerspike and posture up and engage on them before they hit level 2. Either burn their summoners or they should die or miss cs. Constantly whittle them down with double up and make it rain in lane. With engage support, look for ultimates follw up on level 6 engage. With enchanter support, look for constant poke and if they have CC follow up on it with ultimate or poke to low enough you can execute with ult.
Mid Game
If
Miss Fortune and her duo take down the first turret before the enemy duo, then the next priority should be dragon or the solo lane turret depending on which enemy solo laner has less waveclear (the ability to quickly clear a minion wave without putting oneself in danger) if the dragon is down.
If the enemy duo takes the first turret however,
Miss Fortune should send the support player to roam and make plays around the map and look to set up a freeze in the bot lane under the tier 2 inner turret if there are no objectives that the team is looking to fight for on the map. To set up a freeze, always make sure that there are 4-5 more enemy minions than allied minions, and make sure to simply last hit the minions and don’t let it exceed or go below 4-5 more enemy minions.
You can look to keep farming until you hit your
Galeforce spike. And then at this point you're basically an assassin that can 1v1 most of the time any solo ADCs besides maybe draven and lucian. It’s important to note when you should start rotating for objectives, for dragon typically you want to reset when there’s 45 seconds to a minute left on the respawn because you will be there on time to get some vision around the dragon and then take dragon accordingly. This way you and your team will be able to try and catch the enemy rotating late for objectives and taking fights that you numerically should win.
TLDR: If MF gets first turret, rotate for other objectives: Drag first, other outer turret (lanes with less waveclear). If enemy duo gets first turret, tell support to roam and freeze minions under tier 2 turret. Rotate for objs 45 seconds before they spawn.
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If the enemy duo takes the first turret however,
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You can look to keep farming until you hit your
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TLDR: If MF gets first turret, rotate for other objectives: Drag first, other outer turret (lanes with less waveclear). If enemy duo gets first turret, tell support to roam and freeze minions under tier 2 turret. Rotate for objs 45 seconds before they spawn.
Late Game
How do we play these fights late game and how do we close out these games?
Miss Fortune is a prime example of a teamfighting front to back ADC however it’s important to know how and when to use your ultimate,
Bullet Time. Most of the time
Miss Fortune can’t initiate teamfights by herself however she’s pretty good at catching lone enemies by herself with
Galeforce in my opinion. The combo auto attack,
Double Up, auto attack,
Make it Rain,
Galeforce, into either more auto attacks or ultimate probably can 1 shot any squishy that is alone if you see an opportunity.
It’s important how to optimally use
Bullet Time in teamfights which is to either wait for your team’s hard crowd control so the enemy cannot stop it or we use
Bullet Time in the ladder parts of the fight when the enemy’s disrupting abilities are on cooldown. This is important as we can maximize our area of effect damage per second and have a large impact on the fight.
However, the more consistent way to impact the game and create winning situations is to first secure the vision around a set area typically over objectives as the enemies are inclined to face check into bushes where objectives will be. After we get a pick and creating a winning 5v4 situation we can either do the objective and completely finish, bait it out by starting the objective and pinging our teammates to engage a fight and then we can follow up immediately with our bullet time.
The gameplan with
Miss Fortune late game is super simple as her kit is also super simple, but it’s important to remember how to play effectively and play with impact in these team fights. When these objectives are down, it’s important that we keep farming minions so we can get more item spikes and eventually become strong enough to just 5v5.
We should look to rinse and repeat the objectives method and the farming method until eventually your team is strong enough and has enough stats to the point where you can constantly look for teamfights and 5v5 out of a pure stat advantage. At this point you can pressure any objective you want after gaining vision control of the area and then look to follow up with your ultimate.
At this point it’s easiest to gain baron and either finish it or turn on the enemy and then we should siege towers with the team and look for favorable fights and then siege towers and end the game after a successful resulted fight.
TLDR: Look to catch lone enemies with combo: Auto, Q, E, Auto, Galeforce, Auto or Ult. Create deathbushes by putting control ward in bush and sitting in it with team in areas enemy team likely to walk through. Kill them without wasting ult and rotate to objs, finish if you can or turn on enemy 5v4 if you have to. Use ult later in fights so it doesn't get cancelled. Farm minions while objs are down and rinse and repeat and win.
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It’s important how to optimally use
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However, the more consistent way to impact the game and create winning situations is to first secure the vision around a set area typically over objectives as the enemies are inclined to face check into bushes where objectives will be. After we get a pick and creating a winning 5v4 situation we can either do the objective and completely finish, bait it out by starting the objective and pinging our teammates to engage a fight and then we can follow up immediately with our bullet time.
The gameplan with
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We should look to rinse and repeat the objectives method and the farming method until eventually your team is strong enough and has enough stats to the point where you can constantly look for teamfights and 5v5 out of a pure stat advantage. At this point you can pressure any objective you want after gaining vision control of the area and then look to follow up with your ultimate.
At this point it’s easiest to gain baron and either finish it or turn on the enemy and then we should siege towers with the team and look for favorable fights and then siege towers and end the game after a successful resulted fight.
TLDR: Look to catch lone enemies with combo: Auto, Q, E, Auto, Galeforce, Auto or Ult. Create deathbushes by putting control ward in bush and sitting in it with team in areas enemy team likely to walk through. Kill them without wasting ult and rotate to objs, finish if you can or turn on enemy 5v4 if you have to. Use ult later in fights so it doesn't get cancelled. Farm minions while objs are down and rinse and repeat and win.
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