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Choose Champion Build:
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Engage/Tank
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Bruiser
Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Ability Order
Pit Grit (PASSIVE)
Sett Passive Ability

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Hi guys, I'm The Ink King and welcome to my ![]() |

PROS
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CONS
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+ Powerful Skirmisher and Engage Tank + Good early and mid game + Strong cc + Strong shield + Several item and rune path options |
- Poor late game - Easily kited out - Low cross-map mobility - Easily caught by cc - Low base attack speed | |||
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While ![]() |

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This is simply the best keystone in the ![]() | ||
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The only option in this row. ![]() ![]() ![]() ![]() | ||
![]() | Again the only good rune to take in this row. It gives you lots of tenacity, which is extremely useful in preventing deaths because of cc chain. | ||
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This is a very fighting oriented row and this one is great on ![]() |
![]() | This rune helps you with fights significantly, allowing you to heal up even more. You should take this every game. | ||
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This rune has crazy synergy with ![]() | ||
![]() | This is a great keystone that helps you provide a lot of utility for your team and gives you a lot of sticking power. Take this when you need to be a utility bot for your team or when you need to be able to stick to high-mobility enemies. | ||
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This is the only viable rune in this row, and it has a lot of synergy with ![]() | ||
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This rune has a lot of synergy with ![]() ![]() | ||
![]() | You need this rune to get around the map faster and to have more skirmish power against the enemy jungler. |
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This has perfect synergy with your ![]() ![]() | ||
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Bruiser Build

Whether you take ![]() ![]() ![]() ![]() |
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This item is great for engage, burst, and camp clearing ability. Its mythic passive, the increased movement speed, is very useful for sticking to your opponents. Another option that may come up is ![]() |
This item is pretty much a given on ![]() |
BOOTS You need to get these every game. A great time to get them is on second back (or after you have ![]() |
BOOTS OF SWIFTNESS These are great when you need to be the main engage for your team. They give you a lot of movement speed and help your sticking power. They can be taken in any situation, though generally you will be going for defensive boots since you already have powerful engage. |
MERCURY'S TREADS These are one of your defensive boots options. This item will be taken when you are playing either against a heavy cc comp (lots of crowd control, i.e. ![]() ![]() ![]() ![]() ![]() ![]() |
PLATED STEELCAPS These are your other defensive boots option. These will be taken only when playing against a high attack damage enemy team comp (i.e. ![]() ![]() ![]() ![]() |
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You should be buying this item as soon as possible (preferably on your first recall). It increases the speed of you clears significantly and builds into the very useful ![]() |
This item is great for a bruiser like ![]() |


Engage/Tank Build
As an engage champion you will want to buy ![]() ![]() |
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If you are against powerful early AD or there is a fed AD source on the enemy team then you want to get this item before ![]() |
You'll always be buying ![]() ![]() |
BOOTS You need to get these every game. They give you early movement speed which is useful for dodging abilities and getting around the map faster, and also open up the option for upgraded boots that give you more stats (like tenacity or attack speed). You will upgrade your boots every game as well, but the upgrades are all situational. |
BOOTS OF SWIFTNESS These are great for countering slows and giving significantly more powerful engage. Generally you'll want to get this either when you're ahead or against very little cc (but balanced enemy damage). |
MERCURY'S TREADS These are one of your defensive boots options. This item will be taken when you are playing either against a heavy cc comp (lots of crowd control, i.e. ![]() ![]() ![]() ![]() ![]() ![]() |
PLATED STEELCAPS These are your other defensive boots option. These will be taken only when playing against a high attack damage enemy team comp (i.e. ![]() ![]() ![]() ![]() |


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Wolves, Raptors Spawn At: 1:30 Respawn Time: 2:00 Gromp, Krugs Spawn At: 1:42 Respawn Time: 2:00 Buffs (Blue Sentinel, Red Brambleback) Spawn At: 1:30 Respawn Time: 5:00 Rift Scuttlers (in river) Spawn At: 3:15 Respawn Time: 2:30 Rift Herald (in Baron Pit) Spawns At: 8:00 Respawn time: 6:00 Despawns at: 19:45 (19:55 if in combat) |
Elemental Drakes Spawns At: 5:00 Respawn Time: 5:00 |
Elder Dragon Spawns: 6:00 after a team gets 4 Drakes Respawn Time: 6:00 |
Baron Nashor Spawns At: 20:00 Respawn Time: 6:00 |

Plants are stationary, neutral units with 1 health. They can be destroyed with a basic attack to trigger an effect. There are three different types of plants that will spawn in the jungle and river. Their spawn timers and locations vary slightly but for the most part they are fairly predictable. The first spawn locations for all plants are predetermined. | ||
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Blast Cones
Blast cones are red plants that, if you attack when a champion is within a radius of the unit, will launch the champion (yourself included if you are within the radius) in a predetermined direction. This can send units over terrain (so you can launch yourself or others over walls with it) and reveals enemy champions that get launched (this means that you can see them even in the fog of war temporarily). An indicator for landing point appears only for the player targeting the plant.
If the game is Infernal Rift (the map is changed because of an infernal soul), then additional blast cones will spawn in entrances to the jungle and in the alcoves. The locations are:
- Near each tri-brush near Gromp.
- By the Wolf Camp.
- In front of each base's gates.
- In the alcoves.
- The first inner cones initially spawn between 1:15 and 1:25.
- The first outer cones initially spawn between 5:00 and 5:30.
- The inner cones respawn between 5 minutes and 7 minutes after use.
- The outer cones respawn between 5.5 minutes and 6.5 minutes after use.
Honeyfruits
Honeyfruits are green plants that, when killed, drop 5 fruits that restore mana and health when walked over, while simultaneously slowing the champion. These are very helpful for restoring your health before or after fights (and sometimes during fights if truly necessary).
If the game is Ocean Rift (the map is changed because of an ocean soul), then additional honeyfruit will spawn in each jungle quadrant. The changes are:
- New honeyfruits first spawn 30 seconds after the rift transforms.
- The respawn times of the new honeyfruits from after the rift transforms is 2 minutes.
- First honeyfruits spawn between 6:00 and 6:30.
- The respawn times are between 5.5 and 7 minutes.
- Important Note: If a honeyfruit isn't taken before its respawn timer completes, a second honeyfruit may spawn. No more than two honeyfruits can exist per half of the river.
Scryer's Blooms
Scryer's Blooms are blue plants that, when hit, reveal enemy champions for 3 seconds and non-champion enemies for 12 seconds in a cone in the direction the attacker was facing. These plants are extremely useful for checking for and clearing vision in different parts of the jungle and river (specifically the pit) and to also check for objective contesting.
If the game is Cloud Rift (the map is changed because of a cloud soul), then additions scryer's blooms will spawn at the the entrances to the jungle. The locations are:
- In front of each base's gates.
- In front of each tri-brush in the river.
- First spawns are between 3:00 and 3:30, always at each quadrant's spawn point nearest to the side lanes.
- Next spawn time is at either spawn point, between 5 and 6.5 minutes after the plant is destroyed in that quadrant.
- Important note: Only one scryer's bloom can be present in each individual quadrant of the jungle.

Warding Safely
If you've played this game before and you've ever tried to place wards, you've probably ended up dying because of it at least once. That can easily occur since you naturally want to make the dark areas of the map light. However, while you (probably) had good intentions doing this, we want to avoid dying when warding. So how do you ward safely?
To avoid this trap, when you are looking to ward you need to go through a mental checklist to decide on safety and how deep you can push into the enemies side to ward.
1. How many, and which, enemies are missing? | |
2. Do my nearby laners have lane priority? | |
3. Where and when did I see the enemy jungler last? | |
4. Will allies be able to rotate to me if I get into trouble? |
If you have recently seen the enemy jungler on one side of the map, then that should be your cue to go in and ward in the enemy jungle. This is a very important condition unless you are extremely ahead because it will minimize the risk of getting killed simply to place a ward.
You should also look at mid priority. Does the enemy mid laner or your mid laner have priority? (This means that they are pushed up) If they do you should be careful or not go to place a ward at all. Other considerations are the champions that are being played. If the enemy laner is playing a champion that can rotate very easily (examples include



The main thing to consider when going to ward: Will I die if I run into the missing enemies? If you will then don't. If not, then you are clear to do as you wish. You may make mistakes sometimes, but we are only human, and so this is normal. The main thing to remember is to learn from these mistakes.
Level 1 Wards
These wards can be crucial to place in the early game. It gives you information about the enemy junglers pathing, as well as potential invade information. It isn't necessary to place this ward every game, but it can be extremely useful, and I recommend especially against powerful early game junglers like

If you place your ward from the time frame of 0:45-0:50 you can recall and buy

![]() | Level 1 Wards: Pixel Brush | ||
This is one of your options for an early ward. It helps gives you information about enemies invading early into the match as well can help alert your laners about level 2 ganks. However, while this is a good warding location, it does not give as much information as you could get out of a level 1 ward. It depends on the situation though, so if you are playing against a level 2 ganker or the enemies won't let you ward raptors you can place your ward here. |
![]() | Level 1 Wards: Raptors | ||
This is the best level 1 ward you could place. It gives you information on the enemy junglers early clear path. The best way to make use of this is to check which lane leashes their jungler (they will be late to lane) and then keep an eye on your ward if it is on the side where they started. If they started on that side but don't walk past the ward then they likely went to Krugs, which is still useful information for you. |
Trinket Management
![]() | This trinket is your starting trinket and has a cooldown of 240 - 120s per charge (this decreases with levels). This trinket provides vision for a large area, but only provides vision of bushes it is in. | |
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This trinket sweeps for enemy wards within a large detection radius, with a cooldown of 90 - 60s (this also decreases with levels). It will deny the vision of enemy wards it detects until the ward is no longer being detected, and allows you vision of the ward so you can clear it (this includes ![]() | |
When swapping your trinket, it carries over the cooldown from the previous one. An example is if you just used a ![]() ![]() Usually when you are swapping trinkets in a match it will be permanent. You will also always be swapping to ![]() ![]() ![]() |
Defensive Wards
Defensive wards can be used in many situations. They can be used to protect your laners or your jungle, even against specific champions. They can also help keep you safe from invades when you are behind or none of your lanes have priority. Keep in mind these wards if you are ahead too since the enemy jungler might have a brain and use them.
![]() | Jungle Protection: Entrance to Raptors | ||
This ward is extremely defensive. It provides you vision of the entrance to your jungle, which is useful against highly aggressive junglers (I've brought him up many times but my mind goes to ![]() |
![]() | Jungle Protection: Blue Side Jungle Entrance | ||
This ward is like the pixel brush ward, but less highly contested by the enemy jungler. It still provides a decent amount of information, and can be extremely useful to both you and your laners if the enemy jungler has been camping/focusing a specific side of the map. |
![]() | Lane Protection: Pixel Brush | ||
This is a highly contested ward position. It provides a lot of vision of the river and can help defend you against invades, in objective fights, and protect your laners from incoming ganks/roams from both the jungler and mid laner. Make sure to check for wards here and place a ![]() |
![]() | Lane Protection: Mid | ||
This is not going to be a ward you place often simply due to the fact that it is very matchup specific. What this ward does is prevent your laners (or at least give them more information) from getting ganked by specific champions. These champions include ![]() ![]() ![]() |
![]() | Lane Protection: Top Tribush | ||
Sometimes your top lane will not remember to ward, or will ward, but not here. What this ward does is allow your laner to push a lot more safely and also protects top laners that may be ahead or are being camped. However, keep in mind this ward spot doesn't work as well against some champions (like ![]() |
Jungle Tracking Wards
These are important wards in the early and mid parts of the game. These give you information on where the enemy jungler is throughout the game, allowing you to take objectives, gank lanes, and invade.
![]() | Raptor Brush | ||
This is a strong ward to place, but can be very risky. This deep ward gives you lots of information about the enemy junglers jungle pathing and it can help protect you from getting caught invading the enemy jungle. While this is a strong ward, it can be risky to place, so you can just place a ward in the location of the level 1 raptor ward if necessary. |
![]() | Red Buff | ||
This is a good ward to place when the enemy's red buff is coming up or up, or if you are looking to get more information on the enemy's red side jungle. However, this isn't the greatest ward unless the red buff is up/coming up or if you are looking to start an objective in the baron pit. |
![]() | Blue Side Jungle | ||
This ward gives you lots of information on the pathing of the enemy jungler, giving you information on a large amount of the blue side. An alternative to this location is placing it in the little dirt crossroads above and to the right of the blue buff alcove. This is a powerful ward for protecting objectives as well as your laners. |
![]() | Red Side Control Ward | ||
This is definitely not the greatest ward to place in the mid-late game. However, it is a powerful deep ward to place at about 6:50-7:00 when red buff is respawning. It gives you some information on the enemy jungler, but is a very cheeky ward. It's also very deep in the jungle, so make sure to have lane priority before you go to place this. |
Objective Vision
You will often ward like this when you are trying to get/force objectives. They provide lots of information about potential steals and prevent the enemies from getting vision on the pit. You should try to ward these locations when you are doing objectives, or be aware of these ward locations when looking to steal objectives.
![]() | Around the Pits | ||
These are amazing ward locations for around the pits. They help you know about potential steals and what enemies are waiting on the other side of the pit wall. You don't necessarily need to place these wards when doing dragons since you can pull the objective out to the edge of the pit, but when looking to get ![]() |
![]() | In the Pit | ||
This is a good ![]() |
![]() | Mid-River | ||
This is another good ward to deny vision for objectives. Place your ![]() ![]() |

Thank you for reading my guide and I hope you found it helpful. If you are currently reading this conclusion then you should know that the guide is nowhere near done, I am currently still working on formatting and aligning the design and coloring.
Special thanks to Wicked Cherry for creating the heading banners for this guide! Please go check her out! :D
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