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Is fairly easy to deal with early game, but becomes a significant issue late game if he gets fed and builds armor and magic resist.
Ekko
His R counter's your R entirely if he uses it at the right time. He can deal massive amounts of burst damage to you and your team. Very squishy so you should take advantage of that.
Elise
She is a very strong jungler in the current meta. If she takes conqueror, she will win any duels with you, plus if she times her R correctly, your R becomes useless.
Evelynn
You should win against Evelynn if you go AP Neeko, as long as you catch her when she shows herself, you can CC lock her and kill her.
Fiddlesticks
Fiddlesticks isn't one to be concerned about, solely because he is squishy and can be CC'd when he does his Ult which is his primary source of damage.
Gragas
This drunk dude does loads of burst damage, but you can CC lock him and kill him, given that he is squishy.
Graves
His clear is significantly faster then your clear, and he wins trades against you unless you are fed and he isn't.
Hecarim
Champ is dogwater since his nerfs this patch.
Ivern
His counter jungling is strong, but you can easily play against him by dodging his root, and playing around Daisy. Just kill him early, and counter jungle him.
Jarvan IV
Loses hard to CC, making him the least of your threats.
Karthus
Uber squishy, you can one shot him if you build AP Neeko, just rush a stopwatch by the time he hits 6 in case he uses R.
Kayn
Blue Kayn is a big problem because he will one shot you. Red Kayn isn't as much of a deal, however his healing is insane.
Kha'Zix
Permaban when you play Neeko Jungle, he will harass you early game, and you literally won't be able to do anything. He will get fed off of you, counter jungle you, and get every single objective before you can do anything.
Kindred
She wins against your early on, but if you are smart, and focus on farming and taking her marks, you win late game once you get items.
Lee Sin
Good Lee Sin players will abuse you early, sidestepping your Q and E, and waiting for your W to run out before using his Q. I specifically mentioned "Good Lee Sin" players because most Lee Sin players won't have the fundamentals to know to do this.
Lillia
She's very squishy, but her R can be a nuisance. Building AP Neeko and one shotting her is your best bet.
Master Yi
Very hard to play against, but very playable, you need to avoid him early game and farm, make sure to grab objectives, and wait till you get items. Also wait for him to Q before using your CC abilities, because Yi's #1 weakness is CC.
Nidalee
She will throw one spear, and will leap in with her Cougar form instantly killing you with a simple combo. If she gets fed, she only has to throw and land one spear to kill you. She can also invade your jungle when you're trying to clear in all stages of the game and kill you. Her biggest weakness is hard CC, which you have making it a playable, but difficult match up.
Nunu & Willump
Builds tank mostly, and you can melt him with On-Hit Neeko easily. Avoid fighting him until you've built Nashor's Tooth and Kraken Slayer, unless it is necessary.
Olaf
Very broken in the meta. Extremely strong early game, and can delete your health. Bully him pre-6 before he gets his R. Bring PTA and try to cheese him by staying away and poking him to proc PTA, and then take his camps so you get ahead in gold and xp.
Rammus
Build tank, but PTA Neeko will melt this champion once you get your On-Hit item Core finished.
Vi
Her R is the only issue that you will need to pay close attention too. CC won't help once she uses it.
Warwick
If you think he is going to use his R, just throw out an E to be safe. His R will interrupt your R unless you use Zhonya's. His early game is really good, but you can clear better than him if you path correctly.
Xin Zhao
Can out duel most junglers in the game including you at level 2. Will kill you early if he invades, but he falls off if he doesn't build the right items. You can catch him off guard and kill him if you CC lock him.
Zac
Builds tank, which you can melt his with On-Hit Neeko. His CC isn't as good as your CC.
Ashe
Her passives CC, and her slow from her W helps you land your ULT easier, rooting enemies helps her get kills.
Blitzcrank
His ability to pull champions works great with all of your abilities.
Jax
His E will CC champions with you can then root them, creating a CC lock for easy kills.
Master Yi
Yi can clean up a mess that you used your ULT on, if he is fed.
Seraphine
Her ULT is a big AoE charm, that pulls them all together making it easy to land a massive ULT.
Pyke
Great combo if the enemies champions are low enough after you use your abilities that he can just execute the enemies champions.
Morgana
Great for CC locking, and the spell shield helps keeping you alive.
Leona
Great for CC locking the opposing champions.
Pantheon
Despite him only having his W to CC lock, his E can protect you from abilities, and his Q is an execute which works well with your Q, E, and R. He also has his R to travel across the map for team fights.
Qiyana
Her AoE ULT is good because you can land a massive ULT if the opposing champions got grouped when she used her ULT.
Yone
His R is a great opportunity for a 5 man ULT.
Samira
A really cheesy combo that can get easily get a PENTAKILL if one or both of you are fed.
Bard
Helps you set your ULT up well, or just your E or Q.
Synergies
IdealStrongOkLowNone
Ashe
Her passives CC, and her slow from her W helps you land your ULT easier, rooting enemies helps her get kills.
Blitzcrank
His ability to pull champions works great with all of your abilities.
Jax
His E will CC champions with you can then root them, creating a CC lock for easy kills.
Master Yi
Yi can clean up a mess that you used your ULT on, if he is fed.
Seraphine
Her ULT is a big AoE charm, that pulls them all together making it easy to land a massive ULT.
Pyke
Great combo if the enemies champions are low enough after you use your abilities that he can just execute the enemies champions.
Morgana
Great for CC locking, and the spell shield helps keeping you alive.
Leona
Great for CC locking the opposing champions.
Pantheon
Despite him only having his W to CC lock, his E can protect you from abilities, and his Q is an execute which works well with your Q, E, and R. He also has his R to travel across the map for team fights.
Qiyana
Her AoE ULT is good because you can land a massive ULT if the opposing champions got grouped when she used her ULT.
Yone
His R is a great opportunity for a 5 man ULT.
Samira
A really cheesy combo that can get easily get a PENTAKILL if one or both of you are fed.
Bard
Helps you set your ULT up well, or just your E or Q.
What's up, Names Do1HaveTh3Sauce. The League community that knows me refers to me as Sauce.
I am a Jungle/Mid main that plays Nidalee, Neeko, and Xin Zhao in the jungle, and Yasuo, Pantheon, and Akali in the Mid Lane, however I have been playing a tone of Neeko jungle recently and decided that I should make a guide on it because of how strong it is.
I have been asked so many freakin times, how do I make Neeko Jungle work? In a shortened, understandable version, the runes that I've tested on different accounts in different elo's are made to combine On-Hit and burst damage effectively. Neeko naturally does burst damage, which is what Mid Lane and Support players build off of, whereas Top Lane and even ADCarry Neeko players focus on the AD Crit damage using her W passive to deal massive damage. So
I finally figured out a way to combine AP burst damage with On-Hit AD damage and throw them into the jungle lmao.
Make sure to check out my Nidalee MobaFire Guide, which I'm continuing to update weekly (most of the time), if you are interested in learning how to play Nidalee.
Anyways, enjoy this Off-Meta Neeko Jungle Guide, and be sure to check out my YouTube Channel and subscribe if you enjoy the videos.
If you can memorize the following information and use it effectively every game you jungle, you will have an easy time climbing to D4 at least and higher if you are able to adapt to changing your playstyle as you climb elo's.
Always prioritize scuttle ; They spawn at 3:20 the 1st time.
Try to get double scuttle if your teams laners have prio and can rotate to you and help if you get in a skirmish with the other jungler.
Bronze - Plat 2: Aim for 7 CS a minute. Neeko is reliant on items, meaning you should always be farming if there are camps available, and shouldn't be engaging in unnecessary fights.
Hitting 7 CS a minute isn't hard if you path correctly, and counter-jungle when you are able to safely.
Prioritize objectives, but only start them if you know where the other teams jungler is, if your laners have prio and are able to rotate to help you with the objective, and if you havevisionaround the objective you want to start.
Grab Oracle Lens and Control Ward during your first back, and continue to grab Control Ward. One major difference between lower and higher elo's is amount of vision in the jungle. Vision in the jungle is key because having vision over the other teams red and blue buffs allow your team to rotate up to their jungler and get a free kill when they're trying to clear their buffs.
Camps respawn at 3:45 - 4:30 the 1st time (depending on when each jungler clears them). Knowing this will help you invade the other junglers camps and help you alter your pathing for each game state.
Learn how to count the other junglers CS, and use that information to predict the camps they've clear, what side of the map they're currently on, and if you can counter-jungle based on their location. This is a KEY-FUNDAMENTAL you will need to of mastered when jungling in D2+, but if you can learn how to do this before you are in D2, you will climb so fast.
This summoner spell is a MUST. It allows you to escape or secure a kill.
Ignite
Never take this on Neeko Jungle because Flash is literally a must and you need Smite to jungle.
Chilling Smite
This is the main Smite that you will take when jungling with Neeko. It helps kill champions with the small amount of True Damage it deals, slow champions making it easier for you land your Tangle-Barbs and hit them with your Blooming Burst or your Pop Blossom.
Challenging Smite
Challenging Smite should be used situationally. An example would be if their jungler is someone like Kayn, Rammus, Nunu & Willump, Olaf, or Xin Zhao because you will be dueling with them a lot, and those champions tend to be close and personal when fighting.
Neeko is offered a selection of allied champions to take their appearance for several seconds. Once selected, there's a 2.5 seconds delay before another champion can be selected.
While disguised, Neeko can use basic attacks while keeping her form. Taking damage from enemy champions or casting either Blooming Burst or Tangle-Barbs breaks the illusion and puts Inherent Glamour on cooldown for 25-10 seconds (based on level).
When disguised, Neeko can select herself to deactivate her disguise, putting Inherent Glamour on a 2-second cooldown.
Blooming Burst
Neeko propels a seed into a target area, which blooms after a short delay, dealing 80 / 125 / 170 / 215 / 260 (+50% of ability power) magic damage to enemies within.
If the burst kills an enemy unit or damages a champion or large monster, it will bloom again after a short delay, dealing magic damage 40 / 60 / 80 / 100 / 120 (+20% of ability power). This cannot happen more than twice per Blooming Burst.
Shapesplitter
Passive: Neeko resonates with spiritual energy every third basic attack, dealing 50 / 70 / 90 / 110 / 130 (+60% of ability power) bonus magic damage and granting her 10 / 15 / 20 / 25 / 30% bonus movement speed for 1 second.
Active: Neeko becomes invisible for 0.5 seconds, sending a temporary clone of her current form sprinting in a target direction for 3 seconds.
Both Neeko and the clone gain 20 / 25 / 30 / 35 / 40% bonus movement speed for 2 seconds.
Tangle-Barbs
Neeko slings a magical spiral in a target direction, dealing 80 / 115 / 150 / 185 / 220 (+60% of ability power) magic damage and rooting the first enemy hit for 0.7 / 0.9 / 1.1 / 1.3 / 1.5 seconds, increasing to 1.8 / 2.1 / 2.4 / 2.7 / 3 seconds on all other enemies hit.
If Tangle-Barbs hits at least two enemies, it grows in size and speed.
Pop Blossom
Neeko begins charging herself with spiritual essence over 1.25 seconds. If Neeko is disguised, enemies won't see her channel.
Neeko shields herself for 75 / 100 / 125 (+75% of ability power) for a few seconds, increased by 40 / 60 / 80 for each enemy champion nearby, as she leaps into the air for 0.6 seconds.
Upon landing, Neeko bursts with spiritual energy, dealing 250 / 425 / 650 (+130% of ability power) magic damage and stunning nearby enemies for 1.25 seconds.
The number one CORE item for On-Hit Neeko. If you choose to build On-Hit, this is the most important item you need to rush because it gives you 100 AP which all of your abilities scale off of, and gives you a 50% attack speed buff.
This is your go-to item when playing AP Neeko. It works well in teamfights when you land a 5 man ULT by deal extra damage to all of the targets if the item isn't on cooldown. Also great for picking off their champions, and in 1v1 duels.
Liandry's Anguish
A great AP Neeko item for constant burn damage. It helps you clear camps faster, work great in fights with Demonic Embrace, and gives you AP, Mana, and Ability Haste which are all helpful.
Riftmaker
Riftmaker is an alternative, situational mythic item for AP Neeko jungle. It gives you healing, and damage, which then converts to true damage if you stay in combat long enough. You actually use it really well, but its less bursty and more about sustain, which some people don't like.
Hextech Rocketbelt
Most Neeko mid lane mains think of this as a CORE item. It gives you a way to close in on enemies, extra movement speed temporarily, and a way to escape. It also helps you land your ULT easier if used effectively. Personally I don't think this is a necessary item when jungling with her, but feel free to use it if you enjoy the item.
Luden's Tempest
If you enjoy AoE burst damage from landing any of your abilities, this is the item for you. Every 10 seconds, your next ability (besides Shapesplitter) gets a empowered burst of AP damage. It's good if you go into a squishy comp, and don't want Night Harvester, and gives you extra Mana and Ability Haste.
General Items
Hailblade
Your standard starting item for Neeko jungle ( Chilling Smite). Take this into squishy or easier matchups.
Emberknife
The alternative starting item for Neeko jungle ( Challenging Smite). Take this into dueling jungle matchups.
Refillable Potion
Necessary for Neeko jungle. Her early game clear is extremely unhealthy if you can't do it correctly, get a decent leash, and know when to recall (early recall usually).
Dark Seal
A great and standard first back item for Neeko jungle. Gives you the extra AP which is needed for early game clearing, a small amount of health which is extremely convenient, and can help you snowball into the mid/late game.
Control Ward
A necessary first back item. Normally I try to get two when I first back if I have the gold. You always want to buy a Control Ward if you have space, and enough gold because vision over where their jungler is makes the difference in whether you lose or win games.
Boots
Needed as a first back because you can use it offensively to chase someone down, defensively as an escape, and for mobility to travel around the map quicker.
Oracle Lens
Red Vision is key for a junglers first back. Just trust me on this, you need to get in the habit of getting Red Vision when you first back on every jungler if you do not do so already. Most of the time, the objectives will be warded, and even your camps could be.
CorruptingPotion
A luxurious upgrade from your refillable potions if you are ahead and want to upgrade, or a helpful early game item if you are struggling and don't have enough gold to buy an item.
Doesn't take too much practice to get in the habit of using this immediately after you use your Pop Blossom to become invulnerable and not die while in mid-animation. Great for dueling and survivability.
Mejai's Soulstealer
The upgraded version of Dark Seal, 25 stacks and WE ACTUALLY WIN THIS.
Rylai's Crystal Scepter
Is a good item because you can slow a opposing champion and land multiple abilities to kill them.
Demonic Embrace
A great item for with Liandry's Torment because it stacks another burn effect when you damage enemies.
Triumph is the best rune out of these three simply because you don't have any items that would overheal you, and mana isn't a concern with Neeko jungle. If you have concerns with Neeko's mana, but a Tear of the Goddess during your first back and build Manamune.
Legend: Alacrity is the best rune out of these three runes because it scales your Attack Speed which is what you rely on mid to late game to hyper carry. Legend: Tenacity and Legend: Bloodline are both good and all, but they aren't as much of a use in the jungle.
Coup de Grace should be taken in almost every game. It scales with everything late game and you become a champ that can melt their entire team off of aut attacks. Cut Down and Last Stand can be take depending on the matchup you are going against.
DOMINATION
Dark Harvest is a great rune for AP Neeko because Neeko will naturally do massive burst damage as she scales into the mid and late game. You can stack if up early game by giving ganks or in skirmishes when necessary. Don't go out of your way to get stacks. Electrocute, Hail of Blades, and Predator are all good runes. Electrocute should be taken into matches where you need assistance early game against their jungler. Hail of Blades seems like a good idea because it can give you three quick auto attacks, but that would only be helpful with On-Hit Neeko. And lastly, there are just better runes than Predator for AP Neeko Jungle.
Neeko in general shouldn't take Sudden Impact because it doesn't do anything effective for her. Cheap Shot is an alternative to Taste of Blood because your E and Q immobilize the champion(s) they hit, but Taste of Blood is a better run for Neeko in general.
Ghost Poro and Zombie Ward are good runes if you want vision in the jungle. They tend to be taken on champions like Nidalee if taken at all in higher elo play. Eyeball Collection is a much more straight forward rune that is applicable in any game because it just gives you extra AP.
Slightly helps speed up your early clear when you have more then 70% HP, and scales into late game as you become stronger.
Secondary Rune
Extremely important for Neeko because she relies on hitting a massive power spike mid to late game, and all this does is scale mid to late game, making it perfect for her.
Early Game: As you should know already (if you've read the guide up till now), Neeko's biggest weakness is the Early Game. There are things you can do to make her stronger, but this will always be when she is vulnerable. So, in the Early Game, you want to focus on farming, which includes prioritizing scuttle and getting objectives. Do NOT force unnecessary fights, unless you know what you are doing, based on the match up which comes with experience. You will need to recall earlier then most junglers so try to time your recall so you will make it to dragon about 40 seconds before it spawns to get vision with the Control Ward you should of bought, and sweep the are with you Oracle Lens. If you see that someone is weak, sure go ahead and gank to get the kill or whatever you must do, but always farm if there is not objectives or you see an ideal opportunity to get a kill.
Mid Game: I would consider mid game in Neeko's perspective as when you get Nashor's Tooth, Berserker's Greaves, and Kraken Slayer. This is when you start engaging in fights. Don't go out of your way to seek someone, like you want to continue prioritizing objectives and farming, but no you can confidentially counter jungle and get more farm that way because you should be able to 1v1 most junglers at this point, if you can reset your auto attacks properly.
Late Game: By this point, you should have the three items mentioned above, Rabadon's Deathcap, Zhonya's Hourglass, and a 6th item. Once you have these items, literally get objectives and engage in every fight (that's reasonable *don't go into a 1v5*) like being at every teamfight because you have a game changing ULT, and can melt and 1v9 at this point. If the game hits this late, you literally should win the game because you can kill baron and elder drake with 1 other person, while the rest of your team pushes into the opponents base. It's literally a GGWP if Neeko hits all 6 items. AP Neeko will just smack down her ULT and get a Penta Kill if she lands it right and by now she should be able to kill anyone because her stacks should be so high on Dark Harvest that her burst damage should kill anyone(except tanks in which you should of played On-Hit Neeko).
Afternote: I hope you enjoyed this guide. Please please please leave a thumbs up vote if you enjoyed and found this guide helpful, and ask as many questions as you have for me.
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