[12.11] Top 10 Swain Mid Focus on Map Control - Alternative Playstyle (In Progress)
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Recommended Items
Runes: Map Control - Mid
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Teleport
Items
Threats & Synergies
Yasuo
With this particular play style, Visions of Empire will be almost impossible to confirm, focus using it in the side lanes instead. Begin maxing out Death's hand after level 6 since it goes through wind wall giving you a consistent and reliable option to damage him.
Tahm Kench
High CC Champ makes landing Visions of Empire significantly easier, can also eat swain in team fights while the ultimate ability is still going .
Tahm Kench
High CC Champ makes landing Visions of Empire significantly easier, can also eat swain in team fights while the ultimate ability is still going .
Champion Build Guide
Hello Everyone, I go by a couple of names, preferably Brofish or Brotuna, and im someone who has a very large amount of experience improving in a wide variety of games.
I have managed to aquire top 500 in Overwatch for 3 seasons
Diamond with Terran/Protoss in Starcraft 2
Champion rank in Battlerite (ign Brotuna)
and finally, the most relevant achievement would be placing amongst the top 10 Swains in NA in season 11
Just like anything else, I had to work towards goals I set for myself to improve, and my hope with this guide and any other content I create on my Twitch /Youtube channel is that you will be able to take some of my ideas and apply them to yourself, and over time you will begin to see results as well.
I will be adding to this guide over the next couple of weeks, going into even greater detail about situational items and matchups!
You will be sacrificing presence in lane for more control over the map, when you finish your Liandry's Anguish the burn damage paired with the 8 second reveal will prevent people from recalling for the entire duration of the reveal.
In the event someone pushes minions to the tower to reset after killing one of your side lanes and you happen to know where they are recalling, you will be able to waste a significant amount of their time all from the comfort of your own lane, your team may even be able to respawn and get back to lane to kill them if you buy enough time.
In the event your team manages to get a kill or two, you can drop on their summoner well when they have 2 seconds left on their respawn timer ( detonates 1.5 seconds after ability cast), as soon as they spawn they will be struck, they will lose their homegaurd movement speed buff and recieve a nice slow instead, once again, all from the comfort of your own lane.
You will be weaker in lane, if played correctly 2 maybe even 3 enemies will lose a significant amount of time and efficiency that will cripple their early game as a result.
I will not be going over what Swain does normally in great detail, if you want to focus on dominating your own lane and pressing your own advantage, simply max Swain's and follow the Lane Domination Build above.
When maxing most of your attention should be in your side lanes, and to always be on the lookout for your allies CC abilities to confirm the hit every ~10-12 seconds, while going neutral in lane and farming minions with auto attacks primarily.
Vision of Empire (W): Vision of Empire will grant vision of the area for 2 seconds and then explode after 1.5 seconds, dealing magic damage to all enemies, slowing them for 2.5 seconds. Enemy champions hit will then be revealed for 4 to 8 seconds and you'll collect a soul fragment for Ravenous Flock from every champion hit. ✦ Most of your attention should be in lanes with champions who have abilities that help land ✦ The ability on its own is quite hard to land, most champions can simply walk out of it, so try to time the cast during specific events like or respawning. ✦ Use it to block enemies and zone out of specific areas they might be trying to enter for a couple of seconds. They'll either have to walk into your team, or run through it, causing them to take damage and be slowed. Aim for areas that are tight and narrow, especially in the jungle and river, or even between towers and walls. ✦ When enemies are using abilities that slow or completely immobilize them while being cast, like Xerath's Varus's Sion's or Vel'koz's . They'll either have to rush their abilities or take the hit from . ✦ You will have a much easier time landing on enemies who are being effected by crowd control. Make note of your team's CC abilities when the game starts, after reaching level 5 you should have 3 points in and you can use this ability whenever team members land CC( ) ✦ While enemies are recalling, even if you don't hit them, they'll still have to walk out of the range therefore cancelling their own recall. If you do manage to hit them and you have 4 or 5 levels in with they will not be able to recall for the entire duration of the reveal, wasting another 7-8 seconds, and if they try you will be able to hit them with another after about 5-6 seconds of recalling, preventing them from recalling for 22 seconds in total. ✦ The vision alone is incredibly useful for aquiring information without any unnecessary risk that comes from approaching brush. Think of it like a free except it does damage, has a much lower cooldown and tags enemies revealing them for an additional 8 seconds giving you even more information. ✦ After you aquire and Vision of Empire will have a 10.4 second cd, paired with the 8 second reveal, you may be able to chain hits back to back on someone up to 7500 units away if you predict their movements just after losing vision of them, this will only get easier over the course of the game as you build more items with ability haste. ✦ Although this will not be its primary function, just keep in mind can be used to clear minions occasionally, your ability to manage minions will suffer from not maxing so if you need to reset, push the wave to tower or last hit siege minions while you are not in lane, this is always an option. |
Ability Order
More often than not you should be able to decide during the loading screen whether or not you will want to max out Vision of Empire first.
✦ If you have a champion on your team with hard CC that will make landing it in their lane easy
✦ The enemies are playing champions that have very few or no mobility abilities
If your team is failing to hit their CC abilities consistently and you find that you cant rely on them, try to come to that conclusion by at least level 7 so you can start putting points into Death's Hand.
✦ you can transition into standard swain over the next 4 levels while still making use of your whenever possible
✦ After you get a few points into start focusing on your lane primarily, then your side lanes whenever it's convienient.
If you are facing off against a large number of high mobility champions like or and the enemies have side lanes like all while having a low CC team, focus on maxing and focus on yourself during the early game.
✦ Death's hand goes through and any other effect that would make someone untargatable like Akali's
✦ Wave management becomes significantly easier, giving you the ability to push out the lane and roam
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