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Runes:
1
2
Precision
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
4
5
6
7
Flash
Mosstomper Smite
Items
Ability Order
Death in Lavender (PASSIVE)
Bel'Veth Passive Ability
Champion Build Guide
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![]() Hey guys, ZOOSE here. I started mid Season 3 and steadily climbed every season, playing mostly Mid, ADC and Support. I reached CHALLENGER in Season 8 and have reached MASTER TIER at minimum every season since. I enjoy climbing as it's always a challenge, but what I'm most passionate about is playing a range of Champions and Roles. Favorite champs on that journey were ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

![]() Starting from the bottom, which was BRONZE 5 back then (equivalent to IRON 4 today), has given me all the experience I need, to know what it's like in EVERY Elo. I'm not always playing in higher elo games (MASTER TIER+). When I'm playing a weaker role or champion, I find out what it's like in different ranks. Which is why I try to create guides that anyone can follow. Completely new to League? Perfect. My guide covers all the basics and helps you understand some more advanced terms. Maybe you're DIAMOND or even higher, but you're trying a different champion or role? No problem! Skip through the abilities and go straight to the stuff you need RIGHT NOW, like Tips & Tricks, Combos and Gameplay. |
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I'm always willing to listen to feedback, so feel free to ask any questions about this guide, or let me know about ways to improve these guides in general. |
Watch the Full Guide on Youtube, with plenty of gameplay examples from ranked matches.
Let's go over
Bel'Veth's abilities real quick, then I'll show you some tips & tricks you can use right away. Just before we start,
Bel'Veth doesn't need energy or mana to use abilities.









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![]() ![]() The second part permanently stacks attack speed, anytime she takes down a large monster, like jungle camps, champions, OR epic monsters, like ![]() ![]() ![]() |
✦ This passive increases her potential to scale infinitely, making her a late game threat. ✦ Because she needs large monsters to scale, ![]() ✦ You don't need to take the monster kill to gain a stack. So if you want to give a ![]() ✦ After testing a little, she needs around 200 stacks at lv 18 to reach 6 attack speed, so any more than that is quite unrealistic. ✦ Epic monsters, like ![]() ![]() ![]() |

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✦ This ability deals more damage to jungle camps, making her efficient at jungling. ✦ You cannot dash through walls, UNTIL you have activated her ultimate, which I'll cover soon. ✦ This ability resets her AA, which means you can get 2 AA's out quickly with a AA > Q > AA combo. ✦ Although it seems like you can only go in 4 directions, you can almost move in the same direction twice, which makes it effective to catch enemies and escape. Try to imagine an invisible X and Y axis. As long as you need to dash close to the X and Y axis, you can essentially move in that direction twice. ✦ The speed of the dash increases everytime you level it, which is important for later stages of the game. ✦ It's an amazing mobility tool, making sure to time it, so you can dodge enemy skillshots. ✦ This ability makes it easy to stack her passive bar to 6 after 3 dashes. When clearing, try not to use abilities when you have 5 or 6 bars, as you'll be wasting stacks. ✦ The dash will only apply on-hit effects, like ![]() ✦ We'll be using her next ability to help up close even more distance. |

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✦ This will increase your chance to chase any fleeing enemies with the extra Q ![]() ✦ This is amazing in teamfights, if you land it on multiple enemies. ✦ Even though it deals AP damage, it does scale with AD. ✦ The slow increases every time you level it. ✦ If you hit 2 or more enemies with W ![]() ![]() ✦ Even though W ![]() ![]() ![]() |

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✦ Although it's an amazing clean up ability that aims for low hp enemies, it's also the best way to survive and stay alive because of the insane lifesteal and damage reduction you gain. IT can be interrupted by enemy hard CC, so time it after they've used their CC abilities, in order to get the full duration. It even triggers runes like ![]() ![]() ✦ It will prioritise the lowest hp enemy, even minions, so avoid using this while there are low hp minions around if you want to damage a champion. ✦ It will attack enemies in fog of war, brushes and invisible targets. It will reveal the direction with the tiny spike animation, pointing towards the hidden or invisible enemy. ✦ Use it to reduce damage whenever you need to tank a tower shot, then quickly Q ![]() ✦ It's great at baiting enemies under your tower, as enemies will try to finish you off, only to have all their damage reduced. ✦ Even though enemies cancel your E's damage with some Hard CC, the damage reduction part will still be activated. ✦ Here is a list of summoner spells you can use while performing this ability. The one most useful is ![]() ![]() |

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✦ We can use this Mark around enemies, to expose champions who can use clones. After you have marked the real champion, their clone won't have the mark, which means the marked champion is the real one. The 2nd part of the passive creates a Void Coral which spawn in place of the dead target for 15 seconds, anytime Belveth is part of a kill or assist against an enemy champion or epic monster. Now comes the game changing part. ![]() ![]() |
✦ Just for clarity, you need to press R ![]() ✦ During this dash and explosion, you aren't immune to damage so be careful if you have to take the coral under an enemy tower or next to multiple enemy threats. ✦ You'll also want to avoid taking some Corals, if it gives another enemy time to get away. IF there is a low hp enemy, just finish them off instead of taking a Coral further away. ✦ You can use this Dash to pick up corals over walls, however, the dash distance isn't that long, so only thinner walls where enemies have died nearby. ✦ The coral lasts 15 seconds, so there's no need to rush to take it, especially if you're doing something important. Just remember to come back and pick it up, and you'll basically have True Form for a longer time in total, compared to if you were to just pick it up. ✦ Dashing through walls can increase the range of Q ![]() ![]() ![]() If she has consumed an Enhanced Void Coral from ![]() ![]() ✦ These minions can be enhanced with ![]() ✦ It will open up opportunities to go for a split push anytime you have these buffs, even a late game back door. ✦ Btw, during this Enhanced True Form, if you pick up any corals before it ends, you will refresh this form for another minute. This means you can spawn Void Remora for much longer than 3 minutes. ✦ For clarity, if there are 2 corals nearby and 1 one of them is the enhanced true form, you will gain the Enhanced True form even if you pick up the other coral, so don't worry if you're not sure which one is the better coral. |

✦ ABILITY ORDER ✦
>
>
>
Her Q
Void Surge is her bread and butter and should be leveled and maxed first. It's going to be your main way to clear camps, trade, gap close and escape. It even increases in speed everytime you level it. Your E
Royal Maelstrom should be maxed 2nd for the increased stats and reduced cooldown, although the damage reduction does not change. Finally, max W
Above and Below, as it will be used mostly for knockup utility which is always .75 seconds, but it does have some AD scaling. Max your Ultimate
Endless Banquet whenever you can, which is at lv 6, 11 and 16.
You'll almost always want to level Q
Void Surge first, since it's best for taking camps and even invades, where you can catch and escape. W
Above and Below could also be useful for invades, if you have enough damage on your team.




Her Q




You'll almost always want to level Q


There are 2 major runes taken, both from the
Precision Tree.




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Starting Items
✦ Emberknife![]() ![]() ![]() ![]() |

Components & Early Item Mention
✦ Noonquiver One of the main components you'll want to purchase that leads into your mythic. |
✦ Pickaxe If you haven't got enough to finish ![]() |
✦ Vampiric Scepter For some bonus lifesteal and AD that builds into your ![]() ![]() |
✦ Boots of Speed Great for a quick 300 purchase, however, this won't be an option if you've picked up the ![]() |

Mythic Choices
✦ Kraken Slayer Since it deal's true damage on every 3rd attack, ![]() ![]() ![]() |
✦ Immortal Shieldbow This is a safer option, and it's mostly to counter any threats that have a good chance of bursting you, even through your E ![]() ![]() ![]() ![]() |
✦ Frostfire Gauntlet Although rarely taken, this has potential to be viable, especially if you're team needs a tank against multiple threats. Obviously you'll be lacking in damage compared to the two previous Mythics, but you'll have much more survivability. ![]() |

Legendary Options
Legendary items depend mostly on the enemy team comp and how they are building.
Let's quickly cover some scenarios and then solutions.
Legendary items depend mostly on the enemy team comp and how they are building.
Let's quickly cover some scenarios and then solutions.
✦ Blade of the Ruined King Once again, relying on ![]() ![]() ![]() |
✦ Death's Dance Usually bought as a third item, it provides ![]() |
✦ Wit's End When it comes to mostly AP threats, you'll want to consider ![]() ![]() |
✦ Guinsoo's Rageblade Considering we won't be relying on the critical damage from out Mythics, ![]() ![]() ![]() ![]() ![]() |
✦ Bloodthirster Another offensive item with great defensive potential with the shield and lifesteal it provides. This will work best in teamcomps where you can consistently put out damage and sustain through those extended fights. Against heavy CC and burst threats, you'll want to go with a defensive option I'll mention soon. |
✦ Mortal Reminder When up against heavy healing comps, you should prioritise a healing reduction item. You could always just finish executioner's calling, and finish this last. |
✦ Spirit Visage A solid defensive option, and ![]() ![]() |
✦ Guardian Angel This should be purchased either as a last item, or before a very important game-changing fight. You can always pick up ![]() ![]() |

Boot Options
✦ Plated Steelcaps Against heavy AD and AA'ing threats, you'll want these boots, and you can even rush them early before you complete your mythic. |
✦ Mercury's Treads The perfect item to counter multiple CC and AP threats. Remember, with enough CC, you'll simply be unable to output optimal damage and lose all potential to carry games, therefore this could be a lifesaver. |
✦ Berserker's Greaves A boot mention that you should rarely consider, seeing as the previous two boots covers 90% of games. If you don't have any real threats and just need to deal more damage, then this extra attack speed will give you the powerspike you need. |
✦ Boots of Swiftness A final boot mention that you should rarely consider, but if slows are your main type of CC threat, these can work, just be aware you'll once again be much squishier compared to the first 2 boot options. |
Interactions + Tips
Q Auto Attack Reset
Bel'Veth's Q
Void Surge resets her basic attack timer, which means you can AA, use Q
Void Surge to reset her Auto, then instantly AA again. Make sure you build up the muscle memory for this as it will ensure you deal optimal damage. You don't want to Cancel your AA with Q
Void Surge. The dash speed will increase as you level it, so it will feel smoother as the game goes on.






Q Dash Notes
Your Q
Void Surge will do about the same damage as your AA's. Before you finish your
Kraken Slayer, you should be relying on damage from Q
Void Surge, however, after
Kraken Slayer, you should use Q
Void Surge more for positioning so you can output damage through AA's. Of course you should always aim to use Q
Void Surge through enemies if you can.
Your Q






Q Next to Walls
Q
Void Surge always moves a set distance, however, next to walls, she can cancel the animation and perform an AA quicker. Use walls when you can. In True Form you can only use this on thicker walls, or you'll just dash over.
Q

Combo Damage Mention
In terms of combos,
Bel'Veth's damage comes mainly from her AA's and E
Royal Maelstrom, so her other abilities should be used more for positioning and setting yourself up, in order to get out as many AA's as possible, utilizing her passive attack speed. However, there's still some combos you can use. Try to be as flexible as possible, since most enemies will move differently and have different abilities you need to dodge.

In terms of combos,



Pre-6 Combos
Q Trade - Q > AA > Q > AA

Q
Void Surge through the enemy for damage or use it to close distance, and instantly follow up with AA. You can repeat this 3 more times against enemies that are fighting you on the spot. This combo gets faster the more points you have in Q
Void Surge.


Q


Q Trade w/ Attack Speed - Q > AA > AA > Q > AA > AA
This time, with more attack speed, you want to get in 2 AA's before your next Q
Void Surge. Use as many Q AA AA as your enemy allows you to.

This time, with more attack speed, you want to get in 2 AA's before your next Q

Catch Up Combo - Q > Q > W > Q
You want to Q
Void Surge twice in the same direction, OR the closests towards the fleeing enemy. You'll then look to land W, which will knock them up, slow them and reset your Q
Void Surge, for another Q
Void Surge dash. This combo closes an insane amount of distance with 3 Q
Void Surge dashes, so it's best used to chase low hp enemies. It's even more effective once your Ultimate is active, and you can then use your Q
Void Surge dash's through walls. Btw, you can even use this as a test combo. After dashing in, If W
Above and Below lands, continue forward, if it misses, just Q dash back once or twice to safety.

You want to Q






Quick Combo Trade - Q > AA > Q > AA > W > AA > E
We'll be using Q AA trade twice, then W AA. With the enemy knocked up and slowed, you can then use E
Royal Maelstrom so they stay within your E range longer. You'll be using your E
Royal Maelstrom ability last because it does more damage the lower HP enemies have. You can then either get away with Q
Void Surge, or keep AA'ing the enemy with all the passive stacks you have.

We'll be using Q AA trade twice, then W AA. With the enemy knocked up and slowed, you can then use E



Quick Safe Poke - Q > W > E > Q
You'll be using the first Q
Void Surge to get in W
Above and Below range, then use E
Royal Maelstrom instantly. Enemies will be knocked up and slowed, so they may take the full duration of E
Royal Maelstrom. Use Q
Void Surge to then get away safely.

You'll be using the first Q






Flash Combos
Q Flash
You can Q
Void Surge then
Flash and it will damage enemies you
Flash on to. Use it to extend the range of Q
Void Surge, making sure to
Flash right at the end of the animation. If you do it too early, you won't really extend the range. However, the long cooldown of
Flash makes this combo only useful in very clutch situations. Still, it's important to know it exists. It's also important to note that you can cancel the damage of Q by flashing during the animation.

You can Q






W Flash
Use this to catch enemies further away, using flash to gap close. W and then flash does not extend the range.

Use this to catch enemies further away, using flash to gap close. W and then flash does not extend the range.
Flash W - On multiple enemies
We mentioned you could reset more than 1 Q stack by landing W
Above and Below on 2 enemies in different directions. It's even possible to reset all 4 Q
Void Surge's with a W
Above and Below
Flash on multiple enemies all around you. This is incredibly rare to execute during a real game, but interesting to note.

We mentioned you could reset more than 1 Q stack by landing W




Flash E Cancel
You can cancel E
Royal Maelstrom at anytime with
Flash. Not very useful, but it's important to know it exists.


You can cancel E



Stopwatch Mention
Q/W/E/R > Stopwatch

Because there's a chance you'll be purchasing
Guardian Angel, there's a good chance you'll have
Stopwatch available to use. Apart from it being a great item to survive and bait enemies, there's a few interactions to note.
Q
Void Surge >
Stopwatch - You'll keep travelling and damage enemies while in the safety of stopwatch.
W
Above and Below >
Stopwatch - You'll send out your W, knocking up and damaging enemies while in the safety of stopwatch.
E
Royal Maelstrom >
Stopwatch - Stopwatch will cancel your E. You almost never want to use this since E is your main ability to survive and reduce damage. However, using it right at the end of the E animation, when enemies think they can kill you, is very effective.
R
Endless Banquet >
Stopwatch - Stopwatch will cancel your R dash and you won't pick up your Coral. You also won't be able to use stopwatch during the animation and explosion.


Because there's a chance you'll be purchasing


Q


W


E


R



Unique Interactions
+1.80 Attack Speed
She changes her attack animation to a more stabbing motion. This feels a lot smoother, but isn't important to know.
She changes her attack animation to a more stabbing motion. This feels a lot smoother, but isn't important to know.
E Cancel
We mentioned you could cancel E
Royal Maelstrom by pressing it again after 0.75 seconds, which is after half of its duration. You can actually cancel it faster with Q, W or even R, instantly. However, since E
Royal Maelstrom is such an important ability, you'll rarely want to cancel it, but again, important to know it exists.
We mentioned you could cancel E


Very High Attack Speed
After about 3.5 to 4 Attack speed, you should just click an enemy and forget trying to click and move. It's extremely fast for most players, especially after 5 attack speed, to keep up and properly kite, so just let belveth's insane attack speed to the job. Just use Q
Void Surge to catch up and stay within AA range. If you try to attack move at this insane speed, you will lose damage.
After about 3.5 to 4 Attack speed, you should just click an enemy and forget trying to click and move. It's extremely fast for most players, especially after 5 attack speed, to keep up and properly kite, so just let belveth's insane attack speed to the job. Just use Q

Tower Taking Combo
Use your abilities to charge up your bar for faster AA's, helping you take towers faster. Use the Q
Void Surge against walls technique to cancel the dash animation and get out AA's even faster. In True Form, you'll just dash through the tower, but you'll have higher attack speed anyway from your Ultimate
Endless Banquet passive stats. Use your W and E to take surroundings minions, while AA'ing the tower.
Use your abilities to charge up your bar for faster AA's, helping you take towers faster. Use the Q


Efficient Clearing Tips for Abilities
P

Q

W

E

R


Quick Camp Tips













Jungle Paths

I'll go over 3 example clears. They don't require leashes, and should be practiced a few times for efficient timing. However, if your laners insist on helping, that will increase your clear speed. You can choose your path based on which jungle your up against and what lane you plan to gank or hover around first. If you're unsure, just pick the most comfortable pathing. These 3 clears can be done on either side of the map, whether you start at the bottom of the map (Blue side), or the Top (Red side).


This is the fastest full clear to lv 4. The first Q direction should be used in the East West direction, aka Bottom Right. This will be important so you can use it first when you have to take both Gromp and Blue Buff at the same time. Your first smite should be used on Gromp from a distance, so it comes to you. If this is too hard for now, just do them individually, but you'll have to take 1 less camp before Scuttle. Then you want to level E 2nd after killing the blue buff and use instantly to get some health back and finish off gromp. Continue the pathing using tips as mentioned before. Remember to path towards your next camp just as the camp your taking is getting close to dieing. Try let the burn from your jungle item finish it off. If you fall behind in your clear or just want to prioritise scuttle first before the enemy jungler, go to scuttle before you take krugs, and smite the scuttle if you have to.


Getting a leash at Red will be faster, but again, it's not necessary. You can Take W at lv 2 here and use it on the smallest krugs, clearing 4-6 in one go. You'll want to take Blue and Gromp at the same time, but only after you have chunked blue to about a third of its HP. It might seem like you get close to dieing here, but the HP you gain from Gromp will keep you healthy and you'll now be lv 4. Again, If you fall behind in your clear or just want to prioritise scuttle first before the enemy jungler, just go to scuttle before you take Gromp.


A 3rd Clear worth mentioning. Similar to the Reb Buff start clear, however, you'll be starting with Raptors, Krugs, then Red Buff. This is about the same speed, but this time your raptors will respawn quicker so it's best if you intend to clear even more camps after your first rotation and you'll have the Red buff activated a little longer. This is usually fine to do when you expect a quiet game early with little jungle pressure and scaling lanes.
Just start with Raptors, using Q through all the raptors, doing this 4 times. No need to AA the small raptors as mentioned earlier. Then move on to Krugs. The final smallest krugs can be done as your taking your Red buff, as they'll move towards you and can be finished with a single Q.
Even though these are great clears to practice for the mechanics, in a real game, anything can happen, so adapting is always best. If you get invaded, you need a back up plan, whether it's to fight, ping for assistance or invade the enemies jungle. If you see a chance to pick up 2 easy kills in the bot lane at lv 2, then just go prioritise the kills. Perhaps you want to gank early and even invade. Always Adapt!

Guarding Early
Get ward trinket first, then place it early, around 1 minute mark, in the river, whichever side you think you might be counter jungled. So if I'm playing on Red Side, starting blue buff, I'll place it on the top side river dot brush, because I'm predicting a lee sin will try to fight me at my red. Then return to base and swap it out for Sweepers Lens. You should get to your camp just in time for the spawn.
At lv 1, with your Q, you can go pretty deep to ward the enemy jungle, so you can see which side they start. Use your 2 Q's to back out if enemies try to collapse on you.

Gank Strategy
Always Q dash in to close distance, then go for W so you can have another Q to dash even closer, otherwise, you're potentially wasting a free Q.
In True Form, enter from areas you can dash over. This will surprise enemies and you'll avoid pathing over the main warded areas.'
Quick last tip. If you kill the dragon or enemy champion while you're level 5 and then level up, it won't drop a coral.
✦ EARLY GAME ✦
![]() ![]() If you have a threatening jungle matchups, like ![]() ![]() ![]() ![]() Your main goal in early game is to focus on clearing and stacking your ![]() After a full clear, look to fight for ![]() ![]() Ganking isn't ![]() ![]() Again, you'll always want to focus on taking camps unless there's no more camps to take and lanes are easily ganked, for example, enemies are pushed in and they have no summoner spells. Look to pick up any experience and gold from lane minions when your laner has died. In skirmishes, it's a good idea to tank most of the aggro using your E ![]() After 6, you should prioritise ![]() ![]() ![]() Finally, always keep an eye out for ![]() |
✦ MID GAME ✦
![]() ![]() ![]() You have great potential to steal objectives with True Form over walls by Q ![]() ![]() ![]() ![]() Look to Siege if you have ![]() ![]() ![]() ![]() Since she has great mobility, especially with her True Form, look to make picks and catch enemies, dashing through walls and landing W ![]() IF you're ahead, take over the enemy jungle and start taking their camps. You'll be denying them gold and exp to come back, while stacking your passive. If you're team isn't doing well in teamfights, you should attempt to split push. Your mobility means you can escape most enemies, yet you can always stand your ground and look to duel anyone who comes to stop you. In some cases, you can even 1v2 or more, especially with a large minion wave stacked. You'll take towers extremely fast at this stage with your attack speed. However, as a jungler, make sure to split side the closest to the ![]() ![]() If you've fallen behind, farming Super Minions will help stack your passive ![]() ![]() |
✦ LATE GAME ✦
![]() Sieging is very important if you have ![]() ![]() ![]() ![]() Never stop farming w/ ![]() Objectives like ![]() ![]() ![]() ![]() Btw, with 3 items, you can solo the ![]() ![]() ![]() Split Push could be your only ticket to a win if teamfighting just isn't going your way. With your insane attack speed and duel potential, force a split push and go for a late game backdoor to win the game, or even force enemies to come and deal with you, so hopefully your team can pick up objectives of their own. You can still look to make picks with your team, using Q > W, especially over walls with your True Form. |
✦ TEAMFIGHTING ✦
![]() ![]() It also depends on whether you have ![]() Aim to attack the close enemies first. You'll be effective at shredding tanks with 2-3 items, so just play it calmy, attacking any tanks that get close to your ranged carries. You have a great survivablity tool with E ![]() You have decent engage potential. Use your Q > W combo to see if you land a W ![]() ![]() Don't be afraid to sneak behind enemies and try to kill their backline if you see an opportunity. You aren't exactly a pure assassin, but you have the damage, mobility and enough CC to do the job. ![]() |
+ 1. Strong Dueling + 2. Insane Scaling + 3. Decent Mobility + 4. Flexible Builds + 5. Split Push + Seige 1. With plenty of attack speed from her passive, spammable Q ![]() ![]() 2. Her passive and True Form will allow her to dominate the later stages of the game, reaching an insane 10 Attack Speed Cap, 4 times most champions attack speed. 3. With 4 dashes from Q ![]() ![]() ![]() 4. Depending on how the game is unfolding, you can pick and choose what items your want to prioritise. IS their an AD threat who is fed? Pick up some armor items mentioned in builds. Are you snowballing and able to kill everything in sight? Pick up some of the high damage options mentioned. 5. With insane attack speed at later stages of the game, and a unique ultimate passive which creates void Remora's to create your own army of minions, you will shred through towers and inhibs if you aren't delt with. Anytime enemies have their guards down, go for that late game back door. |
- 1. Weak Early - 2. Squishy w/o Ult - 3. Lacks Reliable CC - 4. Mobile Champs - 5. Relies on Stacks + Takedowns 1. Since she needs stacks and her true form ultimate to reach her powerspike, she'll be lackluster until she reaches this stage of the game, usually the end of early game and the start of mid game, where there'll be more opportunities to pick up a ![]() ![]() 2. Her ultimate ![]() 3. Her W ![]() 4. Not only will mobile champs be difficult to AA since they rarely stay in one place, smobile champs will have an easy time dodging your W knock up and getting out of your E ![]() 5. Her scaling is insane if she's able to keep up with stacks from monsters and champions. Falling behind after invades or even having a team that lacks pressure in lane, means you'll have a hard time dominating in fights, until you're able to get that first Void Coral and reach your True Form. |
Quick Solutions to Weaknesses
1. As a jungler, a safe start to protect your jungle is to ![]() ![]() 2. If you're struggling to get kills to pick up True Form, you should always look to take either ![]() ![]() ![]() ![]() ![]() 3. Usually getting closer with Q ![]() ![]() ![]() ![]() ![]() ![]() 4. You're quite mobile yourself in True Form, so a good rule of thumb, is to only duel mobile enemies if you have True Form, otherwise, it may be too hard to get close and you'll get kited easily. You'll have to play a lot more reactionary, waiting for enemies to use their abilities first, instead of engaging yourself. Patience is key. 5. Obviously farming as much as you can is the main solution to stay relevant. However, takedowns offer just as many, if not more stacks to gain from champions. Aim to gank lanes with the greatest CC or Damage threats on your team. You'll have to rely on yourself sometimes. Look to Solo ![]() ![]() |
Most tips from this guide can be applied to Mid and Top lane, but let's cover some specific tips.
✦ Unless her passive changes dramatically, she'll always be most efficient as a jungler because of her insane potential to increase attack speed with jungle camps. However, she is definitely viable in Top or Mid, if played carefully, since we're able to gain a few

✦ In terms of builds, you can pick from the




✦ Just like most melee champions, trades and avoiding to much damage from poke, especially mid, are essential to make sure you have a solid laning phase.
✦ Her Q



✦


✦ Use Q


✦ W


✦ W

✦ Use E



✦ E

✦ She has decent roam potential, with solid ganks. You can usually use 1 or 2 Q

✦ IF you've killed your laner or they've roamed, then you can usually follow their roams, or, you can push in your waves and start taking towers. With attack speed from her passive, she can take towers very fast. This is amplified when you have your Enhanced True form, as you'll now shred all towers with Void Remora, your AA's AND Herald as well. This will be almost impossible to defend with a single enemy, so they'll usually have their jungler come too.
✦ Look to farm enemy jungle camps or even scuttle crabs when its free. Skirmishes with your jungle are great, using tips already mentioned in teamfights, like dodging abilities with your Q


I'm currently working on making guides of all the Champs I've played over the years. Appreciate the time you've taken to read upto this point and please leave any feedback. If the guide has helped you or you've simply enjoyed it, consider giving it a like or just a quick comment to let me know! Good luck in your ranked games and see you in the next guide! For all video guides w/ gameplay examples, check out my Youtube.
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