Click to open network menu
Join or Log In
Mobafire logo - Happy Holidays

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Twitch Build Guide by RandomNPC777

ADC [13.14] Twitch made simple

ADC [13.14] Twitch made simple

Updated on July 22, 2023
8.9
76
Votes
8
Vote Vote
League of Legends Build Guide Author RandomNPC777 Build Guide By RandomNPC777 76 8 195,361 Views 6 Comments
76 8 195,361 Views 6 Comments League of Legends Build Guide Author RandomNPC777 Twitch Build Guide By RandomNPC777 Updated on July 22, 2023
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes: Lethal Tempo (inspiration)

1 2 3
Precision
Lethal Tempo
Triumph
Legend: Alacrity
Cut Down

Inspiration
Magical Footwear
Biscuit Delivery
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Ghost
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ghost

Ghost

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[13.14] Twitch made simple

By RandomNPC777
Introduction

About Me


I am RandomNPC777, she/her. I've been playing league for about 4 years, and I coach middle and highschool aged kids how to play league.



In this guide I aim to

  • Cover common runes and itemization
  • Cover common support synergies
  • Detail out Twitch's gameplan at different phases of the game
  • Help to take advantage of Twitch's stealth mechanics
  • Introduce botlane positioning
Pros and Cons
PROS
+ Long range
+ High damage
+ Good roams
+ Stealthy
+ Strong lategame

Twitch has very high damage lategame, and his Ambush provides him with incredible roaming and cheese potential in the early game. His Spray and Pray is an incredible attack damage steriod that makes him a longranged powerhouse for its duration.
CONS
- Squishy
- No crowd control
- Low utility
- Difficult to play
- Weak Early

Twitch is one of the only adcs to have no major crowd control in his kit. He has absolutely no tools to keep himself alive, making him an incredibly complex champion to learn and play. He relies on creative use of Ambush to keep him in line with other adcs, especially in early game.
Ability Breakdown
PASSIVE ABILITY
Deadly Venom
Twitch's basic attacks apply poison, doing true damage over 6 seconds, stacking up to 6 times. The damage from this ability is negligable.
Q
Ambush
Twitch enters camouflage and gains movespeed for 10-14 seconds. He is revealed whenever he walks within a certain radius of a champion or control ward. His first auto or ability cast will end the camouflage, and give him an attack speed steriod for 5 seconds. This ability is used to get the jump on enemies, and give Twitch a huge burst of damage.
W
Venom Cask
Twitch throws down a toxic cloud in an AOE that lasts for 3 seconds. Enemies in the radius are slowed and gain a stack of deadly venom each second they are in the radius. This is Twitch's only crowd control tool. It can also be used to clear wave in combination with Contaminate.
E
Contaminate
Twitch deals damage to all nearby enemies based on how many Deadly Venom stacks they have. This ability is best used for massive burst damage at the end of a fight.
R
Spray and Pray
for the next 6 seconds, Twitch gains 300 attack range, a large amount of AD, and his attacks become piercing bolts. Best used at the start of a teamfight. For the duration, Twitch becomes an incredibly scary champion who can dish out enough damage to wipe an entire team.
Ability Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
E
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W
Twitch takes a level of Ambush because of the utility it provides, before maxing Contaminate for the damage. After that, Twitch finishes maxing Ambush. He maxes Venom Cask last because its scaling is minimal. He takes a point in Spray and Pray whenever avaliable.
Summoner Spells

SUMMONER SPELLS
-
FLASH: Twitch takes Flash every single game. Twitch has no mobility built into his kit, and Flash offers him an incredible amount of utility. It can be used to follow for kills, engage on fights, escape certain doom. Twitch usually wants to hold on to Flash to use it defensively.
GHOST: Ghost is my favorite option for a second summoner on Twitch. It offers him a great amount of utility, especially for chasing low health enemies and escaping bad situations. There is nothing in the entire game more terrifying than a Twitch coming out of Ambush with Spray and Pray and Ghost.
HEAL: I recommend Heal for new players who are less confident or in very strong early lanes.
Exhaust:I usually do not reccommend Exhaust, but occasionally when paired with an enchanter into a strong early lane it's better for the enchanter to have Heal and you to have Exhaust. It's best used to shut down high damage champions.
Cleanse:I don't find myself taking Cleanse very much, because Twitch is uniquely able to avoid bad situations with cc because of Ambush. It's still sometimes worth taking into really heavy cc teams.
Runes
Main Runes

Lethal Tempo
Lethal Tempo is Twitch's best main rune by far. It gives him bonus damage in extended fights, and extra range and safety in lategame. It's worth mentioning, there are a couple of Twitch players who swear by Press the Attack for its burst damage and synergy with Contaminate. I still much prefer Lethal Tempo.
Triumph is the best option of the first set. It helps Twitch snowball in bloody games and keeps him alive during lategame teamfights.
For the Legend runes, I take Legend: Alacrity for the incredible attack speed scaling it provides lategame.
For the third set you can run either Coup de Grace or Cut Down. Coup de Grace is better into squishy teams, and Cut Down is better into tankier teams.
Secondary Runes

Inspiration
VS

Domination
Inspirationis a standard secondary pick, and I go it most games. I take Biscuit Delivery for lane sustain, and Magical Footwear for the gold value and movement it provides. Overall, just a good standard safe pick that you usually can't go wrong with. Domination secondary is a more niche pick, and I usually only take it in games where I'm partnered witha strong engage support into a weak early game. I take Eyeball Collection and Treasure Hunter to help snowball out of control.
Items
Core Items

Berserker's Greaves


Build first every game. The amount of value the attack and movement speed Berserker's Greaves provides is unmatched. Especially for Twitch, Berserker's Greaves helps Twitch roam around the map and look for kills with Ambush

Blade of the Ruined King


Blade of the Ruined King is very powerful because of its abilities. The movement speed on third hit, lifesteal, and percent current health damage are all incredibly valuable and useful tools. It perfectly compliments Twitch's hybrid adc assassin playstyle.

Guinsoo's rageblade


Guinsoo's Rageblade is just a huge damage statbuff. It doesn't do anything else, and it doesn't really need to. It plays into the rest of Twitch's kit to make his lategame even scarier.

Runaan's Hurricane


Runaan's Hurricane comboes into the rest of Twitch's high damage kit, especially Contaminate and Spray and Pray to transform him into a terrifying AOE murder powerhouse. Once you build this item, you start to look for more teamfights.
Situational items

Bloodthirster


Bloodthirster provides sustain in extended fights for Twitch. It's best picked in games where you take anavoidable poke/burn damage. Counterintuitively, I would not reccomend this into teams with high burst damage, like Zed or Ahri because they can usually kill you before the healing can really take into effect.

Guardian Angel


Guardian Angel is best taken when you are incredibly ahead and a signifigant portion of your teams damage, and/or when you find yourself getting picked off at the start of fights.

Lord Dominik's Regards


Lord Dominik's Regards is an anti-tank statstick. It is built into tanky teams you'd otherwise have trouble shredding.

Mercurial Scimitar


Mercurial Scimitar is mostly built into Malzahar and Mordekaiser. It's active item allows you to cleanse both of their ultimates, which would otherwise mean certain doom. Other than that, there are a couple situations where you get focused down by a very heavy cc team.

Mortal Reminder


Mortal Reminder is the adc's answer to an antiheal item. Generally you get less value out of it than you do other items, and you're better off having other teammates build antiheal, but it's solo queue and cooperative teammates are a myth, and it's better than you have antiheal than nobody having antiheal.

Maw of Malmortius


Maw of Malmortius is the strongest anti-mage item in the game. It's very good when you find yourself being bursted down by magic damage threats. However, I don't usually reccomend building it because Twitch is very good at avoiding being bursted down with creative use of Ambush.

Kraken Slayer


Kraken Slayer is a good general damage item, but I find myself taking it very rarely over Lord Dominik's Regards when I need more damage into tanks, and defensive items when I need to not die.
AP Twitch
AP Twitch There is an AP variant of Twitch with Nashor's Tooth and Hail of Blades. Essentially you're trading off dps for burst damage on Contaminate This means a much more powerful early game, at the cost of a much weaker lategame. Your gameplay loop becomes much more typical to that of an AP assassin. I generally think that the AD build is a lot stonger, but the AP build certainly isn't bad. AP can also be run support and midlane. If you're curious about the AP build, I reccomend this lovely guide by Exolol
Gameplay advice
Botlane wards
For when you don't know where to ward in laning phase.
You can also ward bot bushes, but that's very situational and I'd generally let the support do that.

Some quick tips on how to ward efficiantly!
Generally Stealth Ward is best used outside of bushes, in choke points the enemy is likely to be forced to walk past. For example, if you're pushed up you'll want to ward somewhere in bot river in case jungler is roaming down.
Control wards are best used in places where the enemy is likely to have warded. Tribush is the most common example. It's very important for at least one person to have control warded an objective for a teamfight, to deny vision.
Twitch Stealth
Twitch's Ambush is one of the most complex tools in his kit. In a lot of ways, you want to be playing him a little bit like Evelynn. You should be looking to use it to generate advantages wherever possible. Set up the suprise 1v2, roam and get some kills midlane, even use it in botlane to bait an engage on your support. You want to use this ability as much as possible. It is Twitch's bread and butter.
Early Game
Early game as Twitch you have two goals. Gain as much cs as possible to help snowball you into mid and lategame, and use Ambush to try and look for cheesy roams and fights. If you manage to get ahead as Twitch, you become a snowball assassin, much like Talon. It's very important that you buy control wards whenever possible and contest as much vision as you possible can, especially to help jungler if they go for an early dragon.
Mid Game
Mid game as Twitch you want to focus on generating personal gold wherever possible, as well as dishing out as much damage in teamfights as you can. Usually at this part of the game you want to swap with midlane and buy Farsight Alteration. As much as you're looking for personal gold and value, at this point in the game you're relatively important. You want to be looking to help with objective fights, roaming around the map and lending a helping hand wherever possible. It's generally pretty important to stay close to your support, even at this point in the game, because basically everything can murder you if you get caught out.
Late Game
Finally! You've reached lategame! Now your objective is to dish out as much damage as humanly possible with Ambush, Ghost, and Spray and Pray. At this point of the game you are the carry, and you need to act like it. Generally you want to wait to join fights from Ambush until after the enemy team has used important crowd control abilities. You're very useful on the back ends of fights, after everyone else has their abilities on cooldown. It's also worth looking for weirder angles with Ambush so you can avoid getting hit by AOE abilities.
Conclusion
You've reached the end of my little guide!
Huge shoutouts to:
Breadedbreadcrum for looking over my guide helping me figure out the terror that is BBcode. Check out her Ivern guide.
Jraff, for teaching me botlane concepts and helping with matchups (also apparantly he has a leaguepedia page? Rad.)Check out his Twitch.
Jhoihoi's Making a Guide Guide, for most of the graphics.
I'd like to shoutout Aerenax, for letting me yoink their code for matchups and giving me the idea to color hyperlinks for visual cohesion. Check out their Alistar guide.
Thank you to Faithk for his invaluable help. Check out his esports startup, Ekuso, which focuses on providing an esports experience to middle and high schoolers.
And lastly, the fine folks on the Mobafire discord server, this would not be possible without ya'll.
Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide