Rengar
Build Guide by _WhiteSnow_
[14.15] BEST RENGAR TOP BUILDS | White Snow's In-Depth Rengar Guide to ALL THINGS TOP LANE
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![](/images/avatars/rengar-pretty-kitty.png)
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Recommended Items
Runes: Precision Standard
1
2
3
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
4
Standard
Flash
Teleport
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Darius
BANN Matchup spreadsheet here: https://docs.google.com/spreadsheets/d/1yd4318w30sesR2tPSpEFs_dGdqwK04FGovLeQArSPyk/edit?usp=sharing
Ideal
Strong
Ok
Low
None
Champion Build Guide
Introduction
Hi, I'm White Snow, currently a 970+ LP/top 14 NA peak Challenger
![]() ![]() You can win nearly every matchup if played well and his many build paths make him very adaptable. These factors combined with his roam and snowballing potential makes it easy to impact or take over games, even from the top lane! If you ever want to check out live gameplay with the listed runes, build paths, and playstyles, check me out at my stream !! If there's any outdated information about the guide, or if you want to say hi, feel free to join my discord at https://discord.gg/WnVXDTQGFG ! |
PROOF of HIGHEST RANKED RENGAR
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Pros and Cons
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![]() ![]() ![]() Overall, this is the pick for you if you enjoy an aggressive laning phase, a diverse playstyle that can change from game to game, and strong snowball potential! |
Due to ![]() ![]() Also due to your lack of range and reliability on bushes, Rengar struggles with mid-late game sieges and fights without ![]() So if you don't enjoy feeling vastly less useful outside of bushes or if you can't play from behind, Rengar might be a little more problematic for you. |
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Abilities
Passive
INNATE: ![]() ![]() ![]() ![]() While in ![]() ![]() ![]() INNATE - BONETOOTH NECKLACE: Scoring a takedown against an enemy champion within 1.5 seconds of damaging them grants ![]() |
Q - Savagery
ACTIVE: ![]() |
EMPOWERED ACTIVE: ![]() ![]() ![]() ![]() |
W - Battle Roar
PASSIVE: ![]() ACTIVE: ![]() ![]() |
EMPOWERED ACTIVE: ![]() |
E - Bola Strike
ACTIVE: ![]() |
EMPOWERED ACTIVE: ![]() |
R - Thrill of The Hunt
ACTIVE: ![]() After 2 seconds, he also becomes camouflaged and gains ![]() ![]() The nearest enemy champion to ![]() Attacking or casting abilities, other than ![]() ![]() Enemy champions spotted by ![]() |
Runes
This is a standard rune page that is one size fits all - if you're not sure which runes to run, you can't go too wrong with these selections.
![]() ![]() ![]() These keystones synergize well with all types of playstyles with Rengar, ranging from his assassin playstyle ( ![]() |
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Core Build Option
![]() ![]() ![]() Below are items grouped by general stats and their builds, and explanations for when you'd run each item. |
Bruiser Core Items
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Assassin Core Items
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Tank Core Items
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Item Options
![]() Below are items grouped by general stats, and explanations for when you'd run each item. |
Bruiser AD Items
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Damage Items
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Good supplementary burst item to get in and out after oneshotting some targets, but provides no haste. Buy when you're having trouble disengaging after getting picks.
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Survivability Items
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Need-To-Know Combos/Tricks
Standard combo(From Bush):
(IF max ferocity)
Empowered Savagery BEFORE leap -> leap ->
Bola Strike in midair ->
Battle Roar-> (optional)aa -> aa reset with
Savagery ->
Empowered Savagery,
Empowered Battle Roar, or
Empowered Bola Strike
Skip the optional aa if you want a faster combo.
But what if you don't have Max passive stacks? What do you do?
Step 1: Figure out how many stacks you need for passive. (aka 4-your current stacks)
if at 0: Go leap from a bush you dummy, you can do full combo from there or start stacking up again
if at 1: You basically have your bush stack already, you can just combo normally without the leap
if at 2: You only need 2 spellcasts, prioritise using q -> e -> w to stack up. Don't waste any cooldowns you might need later. It's fine to just q minions every 4 seconds to just get more stacks between trades.
if at 3: you're basically full stacks just q :D
E flash trick:
leap ->
Bola Strike ->
Flash (Can also be done w/o leap)
Flash Leap Gapclose:
leap ->
Flash into bush ->
Savagery from bush so no aa timer -> leap
Against mobility:
Remember to use
Empowered Bola Strike to prevent champions from dashing away. This is especially useful against champions like
Shaco with his
Deceive
Enemy wards:
Enemy wards can be used as a free dash towards the enemy. If you have sweepter or control wards, and you know a ward is in a bush in leap range, do not hesitate to use it to close distance.
Vital Tips:
- Always have a plan for your next ferocity bar. Figure out how you're going to stack it, and have a plan for the followup ferocity ability. If you're figuring out how to use it mid fight, that time spent could mean the fight.
- Look for trades when the enemy goes for cs. They'll be down at least 1 auto/ability in that subsequent trade. Figure out the best trade pattern (long/short) and choose runes/play accordingly
- Always input a move command between each auto, or you'll find yourself getting kited out. Practice moving between autos, applicable to any champion.
- When leaping on someone with vital cooldowns up, (flash, zhonyas, etc.), it is usually a good idea to delay using your abilities, especially your ferocity, so you can make sure that they either don't waste your cooldowns with a zhonyas or flash, and so you have time to adjust to their play.
(IF max ferocity)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Skip the optional aa if you want a faster combo.
But what if you don't have Max passive stacks? What do you do?
Step 1: Figure out how many stacks you need for passive. (aka 4-your current stacks)
if at 0: Go leap from a bush you dummy, you can do full combo from there or start stacking up again
if at 1: You basically have your bush stack already, you can just combo normally without the leap
if at 2: You only need 2 spellcasts, prioritise using q -> e -> w to stack up. Don't waste any cooldowns you might need later. It's fine to just q minions every 4 seconds to just get more stacks between trades.
if at 3: you're basically full stacks just q :D
E flash trick:
leap ->
![](/images/spacer.png)
![](/images/spacer.png)
Flash Leap Gapclose:
leap ->
![](/images/spacer.png)
![](/images/spacer.png)
Against mobility:
Remember to use
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Enemy wards:
Enemy wards can be used as a free dash towards the enemy. If you have sweepter or control wards, and you know a ward is in a bush in leap range, do not hesitate to use it to close distance.
Vital Tips:
- Always have a plan for your next ferocity bar. Figure out how you're going to stack it, and have a plan for the followup ferocity ability. If you're figuring out how to use it mid fight, that time spent could mean the fight.
- Look for trades when the enemy goes for cs. They'll be down at least 1 auto/ability in that subsequent trade. Figure out the best trade pattern (long/short) and choose runes/play accordingly
- Always input a move command between each auto, or you'll find yourself getting kited out. Practice moving between autos, applicable to any champion.
- When leaping on someone with vital cooldowns up, (flash, zhonyas, etc.), it is usually a good idea to delay using your abilities, especially your ferocity, so you can make sure that they either don't waste your cooldowns with a zhonyas or flash, and so you have time to adjust to their play.
How To Pilot Rengar
Laning Phase (Winning Matchup)![]()
Step 1: Stack up to 3/4 stacks of ferocity while trying to avoid taking a bad trade. To do this you can either just last hit minions with
![]() ![]() step 2: Once you're at 3/4 stacks, you have ![]() Once you have wave control, leap occasionally to keep your stacks up + last hit, while zoning the enemy laner off the wave by just sitting in bush. Force either the jungler to come and help them fix the wave state, in which case you should back off or fight the 1v2 (if you win), or force the laner to give up xp and gold as you can all in if they try to walk up to cs. If you're able to properly crash the wave, look to let it push back without letting it grow too big as your early waveclear is somewhat weak. once it's pushed to your side of the lane, you can look to freeze and assume complete control over the lane. |
Laning Phase (Losing Matchup)
Every now and then, and when you start learning the pick, you might find yourself falling behind due to ganks or misplays. You might also just be in a terrible matchup. Don't worry, as these situations are almost always easy to get out of. It feels terrible, but there are some key things you need to remember.
First, you must not die simply for a little bit of cs. Focus on staying within XP range and keeping the wave from slow pushing, as this will let the enemy laner freeze the wave on you. In the event of an enemy freeze, you're going to need to have your jungler break that freeze. Look for roams when the enemy laner recalls at a convenient time, or look to outplay dives. ![]() ![]() ![]() ![]() |
Mid Game
In the mid game, you are looking to rotate to objectives, create pressure on the map, and get resources so you can keep getting ahead, or back in the game if you're in a bad spot. Generally, your game plan will be to:
- Split down a side lane (Same side as the next neutral obj if your tp is down for it, else on the opposite side of the map)
- Ward your sides (So you don't get caught on the split)
- once you're pushed up and have pressure with your wave, (@river or past), you can either invade and steal camps if it's safe (vision control important), group up with your team for a play, or look for a pick (Also vision dependent).
- After a successful pick/play, look to gain an advantage on the map by either stealing jg resources, setting up wards for objectives, taking neutral objectives, or getting turrets.
- After gaining a lead, reset before the enemy team can abuse your unspent gold.
After this, you can rinse and repeat until the game ends.
Your goals are generally to gain an advantage, get an objective or map pressure or prep, and reset and keep your tempo going as a team. The above is simply an example of how to do so, and it may vary from game to game.
Fighting Skirmishes or Teamfights
Target Priority
In skirmishes, especially early levels, you'll want to just prioritise hitting whoever your teammates are hitting. Bursting down enemies quickly by focusing fire is a good way to quickly get the numbers advantage and turning the tides of a fight.
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