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Recommended Items
Runes: Standard
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Heal
Ignite
Items
Threats & Synergies
Zyra
Her plants can be hard to navigate away from, especially if she has a Rylai's. She will also root you and reset your W. Don't run in a straight line.
Jhin
Empowered Yuumi Q works great with Jhin's Deadly Flourish (W). E also gives him movement speed, making him race around the Rift in addition to the healing. His packed attacks and abilities hurt even more with Yuumi's W passive.
Jhin
Empowered Yuumi Q works great with Jhin's Deadly Flourish (W). E also gives him movement speed, making him race around the Rift in addition to the healing. His packed attacks and abilities hurt even more with Yuumi's W passive.
Also, she is quite weak right now, so consider playing

LATEST YUUMI CHANGES
13.1b
π Full list of changes:

13.1
π

50/90/130/170/210/250 to 50/80/110/140/170/200,
empowered Q 60/110/160/210/260/310 to 60/100/140/180/220/260.
12.14
π

12.12b
π

If you have any questions after reading this guide, feel free to ask in the comments; I'll do my best to answer.
You can also add me on Discord if you need some clarification, etc. @ Blank#5623
I'm
Much of this guide applies to low ELO (Gold/Plat and below), where I feel it is more needed, though information here has been corroborated with Diamond+ players. The reason this is a 'beginners' guide is because it meant for people who don't play a lot Yuumi, don't take her seriously, teammates of Yuumis, and is generally more geared towards playing in low ELO games. I do enjoy 'Get Challenger in 3 Hours!'-type guides and videos, but realistically you have to play the game a different way to get to that point first.
Also I stream sometimes.
Special thanks to Just Yuu and Mi and the users of r/YuumiMains for inspiration.
Note that I'm including as much information as possible for the sake of comprehensiveness, but the experimental stuff is not how you're normally going to play Yuumi despite whatever cheese meta around her arises (like Luden's Yuumi, which is going to throw your games really hard unless you get mega fed).
![]() She has the lowest base health in the game (500) other than ![]() She also has the amongst the lowest base movement speed in the game. While some ADCs are slower than her, ![]() She isn't the most technically challenging champion, but I would not say she is a good champion for beginners. She is heavily team-reliant compared to most. She is very much a late game champ because her early utility, like most enchanters, can be limited in addition to being extremely mana hungry. It is possible to carry on Yuumi, but it is also very possible to be a complete dead weight; which direction you go towards depends on your proactivity. However, she has very good utility, sustain, and even damage if you play her right. Her ult and healing/shielding are invaluable both for picks and teamfights. If your team can survive and you are willing to work, you can surely win. As a note, I do not recommend new players play a lot of Yuumi. She is very particular in how she plays, so she will very likely hold you back from improving at League as a whole. There are a lot of concepts you tend to not learn if you are only playing Yuumi, and it makes it harder to play the game as anyone else. Most of the difficulty in playing Yuumi is being patient and using good judgement, which comes with learning the game overall. It is better for new players to play another champion in support, like ![]() ![]() ![]() ![]() |
π Bop 'n' Block (Passive) After some seconds, Yuumi's next basic attack on a champion will be empowered with bonus range and become an unstoppable non-projectile. Upon hitting a champion, Yuumi restores mana and gains a shield that will transfer to any ally she attaches to. When her passive is available to proc, the shinylight on her head will glow. Try to use this whenever available, as the early mana and shielding are invaluable for Yuumi, especially in poke lanes. |
π Prowling Projectile (Q) A missile that deals magic damage upon hitting an enemy. While unattached, the missile will go in a straight line. While attached, the missile can be directed with the cursor anywhere within the ability range, which is about half a screen. If the missile flies for at least 1 second, it will do additional magic damage based on Yuumi's AP and target's current health, and it will slow the target. The missile lasts for 2 seconds before expiring, even if it doesn't hit the range limit. Yuumi can attach to a new anchor while a missile is in flight, giving increased range but not increased flight time. If the target is in short range, you can curl the missile around to increase flight time and thus increase damage and proc ![]() This is what you will almost always level first, but wait in case you need ![]() |
π You and Me!/Change of Plan (W) You and Me! or Change of Plan is her signature ability that allows her to attach to any allied champion, called the anchor, including bot-controlled champions in special game modes. Yuumi will dash to an ally and remain attached until W is activated again, in which case she can attach to another ally or detach completely. While attached, Yuumi is untargetable except by targeted attacks already in flight and turrets; Yuumi will take turret aggro if an enemy champion is damaged by her while she is under tower. Targeted abilities, like ![]() She grants her current anchor bonus adaptive force, and then grants herself bonus adaptive force based on her anchor's stats. Yuumi will start the game with a point in W. She can be affected by crowd control while she is dashing, so you are not safe until the attachment is complete. Any immobilization like stuns, knock-ups, or pulls will reset her W and make her easy pickings, so a large part of using W properly is knowing when to be attached and where to be. Grounding will reset W, but silences will not. Yuumi will stay attached and be able to use abilities during allied stasis, like when her anchor is using ![]() ![]() ![]() ![]() ![]() ![]() ![]() Right after spawning in, she will be removed and her W reset if the player she is attached to touches the fountain barrier. W is not affected by ability haste. Yuumi will go invisible along with her anchor. While attached, Yuumi is unable to perform basic attacks. You can use W to jump from one ally to another like a springboard since there is no cooldown when doing this. This lets you get farther faster or get to an ally who needs Yuumi's help. |
π Zoomies! (E) Her E is a heal and buff ability. In addition to healing that scales with AP, Yuumi will give her anchor or herself scaling bonus movement speed and attack speed for 3 seconds. It is good for moving your teammates around quicker or allowing them to auto and secure kills. However, this ability has a very steep mana cost at base + 12% of Yuumi's total mana. For this reason, it is better to use Zoomies! sparingly, especially in the early game, because it's so cost-prohibitive. |
π Final Chapter (R) Her ult is Final Chapter, an AoE attack that deals 7 waves of magic damage in a rectangle. If an enemy is hit by at least 3 waves, they will be rooted for 1.75 seconds. This ability is excellent for teamfights, especially in tight spaces like the jungle. It can also be used for all-ins to root an enemy in place, allowing your team to finish them off. If you or a teammate are being chased, Final Chapter can be used to root and disengage. It damages minions and monsters as well, so Yuumi's ult can be used to waveclear (though long cooldowns don't recommend this) and steal objectives. You should use this for important picks, not just multikills or teamfights. Final Chapter can be used as a zoning tool and to cut off enemy escapes. Aiming it at an angle to block choke points can keep enemies from running away before your team can get to them. While channeling Final Chapter, Yuumi can cast ![]() ![]() |
Your skill order depends on what role you intend to fulfill in a game:
Prowling Projectile if you want more poke and kill threat.
Zoomies if you want more healing and attack speed for your allies.
More or less, Yuumi has to level these simultaneously, so it doesn't make too much of a difference which you focus on. If you are eschewing Yuumi's damage for utility, you can alternate between leveling




TLDR: Yuumi goes best with champions that have hypercarry potential, such as ![]() ![]() ![]() ![]() ![]() ![]() Yuumi is best when the enemy is not an extremely aggressive all-in lane (like ![]() ![]() While it always depends on the players themselves, ![]() ![]() ![]() ![]() ![]() It's very common to assume ![]() ![]() Other good teams for Yuumi have scaling champions or hypercarries. These include champions like ![]() ![]() ![]() ![]() |
In short: heavy CC is Yuumi's enemy. Anyone who can easily reset ![]() |
When do I pick Yuumi? Basically, you want to pick her relative to your carries and the enemy team.
These points can also apply to the teams in general. For example, if you have a top lane ![]() ![]() ![]() ![]() As I said above, you can really play Yuumi in any composition you want; these are just general pointers on when she is most useful. Ultimately, it depends on individual player skills. |
In support, Yuumi most often takes ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Yuumi can take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I'm of the opinion that Yuumi taking ![]() ![]() ![]() Ask your ADC and/or make your best judgement about what summs you should take. Note that Yuumi cannot stay attached if her anchor uses ![]() |
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![]() If your aim is to stack AP though, ![]() |
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Provides AP and mana regen. There isn't a better support item for Yuumi, so this is the standard taken in probably 99% of games. |
Technically, you can take Relic Shield too, but since it gives less AP and more health, which Yuumi shouldn't need, especially if you take ![]() ![]() |
Sometimes, people opt to buy a ![]() |
![]() ![]() ![]() ![]() ![]() All of these items that require healing/shielding on allies will apply their effects with Moonstone's healing, so you can easily apply them to multiple teammates even if you aren't attached to them. Note! I recommend you don't buy ![]() ![]() ![]() |
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You can build the same secondary items as Moonstone, or you can go a bit more headfirst with items like ![]() ![]() |
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One of the more important items Yuumi can build, as its active is a cleanse she can use on herself and allies with a 16% heal and shielding increase. |
A good choice for an AP-heavy team or carry, as it gives both Yuumi and her anchor AP for more damage and healing. Since it grants ability haste upon proccing, you have to time your healing/shielding before an ally uses important abilities; the ability haste does not apply retroactively, e.g. if your ADC Jinx ults before you proc Staff on her, the ability haste from Staff will not give her ultimate a shorter cooldown. It may be good for ability-heavy allies like Ezreal or Nasus. |
Similar to Staff, Ardent is the counterpart for AD or Attack-heavy teammates. Ardent gives attack speed and on-hit magic damage. Both of these items complement ![]() |
Like ![]() |
The grievous wounds item Yuumi should build. Buy if you need healing reduction against items like ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Scaling item if you are doing well. Mejai's and ![]() ![]() ![]() |
Wardstone is extremely good for maintaining late game vision control; it stores up to 3 ![]() ![]() ![]() ![]() ![]() |
Elixirs can be incredibly useful if you find yourself consuming much more mana than you can regenerate or if you need an extra AP push. Each costs 500 gold and lasts 3 minutes. It may be better to put your gold towards a permanent item, but Elixirs are useful situationally or if you are already full build. Note that you can buy Elixirs with a full inventory, upon which they will be put into effect immediately. |
Additionally, you may want to pick up a






An item list with the standard builds can be imported directly into your League client with this code:

To import item lists, go to Collection (bag icon) β Items β Import item sets β Paste copied set.
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A fully utility-focused build that will use ![]() ![]() ![]() ![]() If you choose, you can also take ![]() ![]() ![]() ![]() |
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A build that you are supposed to use in conjunction with ![]() |
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What I like to call the 'AP Nuke' build, this focuses on outputting as much damage as possible. Usually, you will be building ![]() ![]() ![]() ![]() ![]() |
Before minions spawn, you should be watching jungle entrances with an escape plan should an enemy team come to invade. This can be making sure a teammate can come help you to safety or being ready to run to tower for less chance of the enemy team scoring a free first blood. If there is imminent threat, you can also place a ward near your jungle entrance to see if the enemy invades or waits to ambush you. Given the chance, auto attack an enemy to proc


If your jungler starts bot side buff, they will likely want you to leash. Whether your jungler actually needs a leash depends on what champion they are playing, but generally you will follow your ADC. When leashing, auto attack until the buff (or other camp) is about half health, then attach to your jungler if you are taking

π Poke and Aggression
Unless you are very confident in yourself and your ADC, you are most likely going to play passively for the first few levels. Yuumi has decent poke should you land it, but her healing is fairly weak at a very high mana cost. If you are over-aggressive or too greedy without well-thought out follow-up, you will get killed. Avoid healing and impossible Qs as much as possible so that you do not end up without mana when you really need it.
Hit




If there are abilities that would be non-lethal to you, especially if they would hurt your teammate a lot, you should detach and block them. Specific examples are


It is important to match your ADCs play style for maximum effect however. If they are playing more passively than you are used to, you may have to deal with that unless a teammate compensates. If they are more aggressive than you are comfortable with, try your best to support them, but don't be afraid to detach and leave if they are going for a doomed play. Especially if another teammate is nearby to help and your ADC is surely going to get you killed, it's better to help the teammate in a better position than to hand over a double kill. ADCs would also benefit from practicing how to play with a Yuumi, as she takes some adjustment from other supports.
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Once Yuumi hits level 6, she gets

π Wave Management
Help your ADC manage the wave, whatever they may want to do with it. Yuumi's waveclear is nonexistent, so it will be hard for you to manipulate the wave very much on your own. Even if they don't tell you explicitly, you should be able to get an idea based on how they are handling the minions.
- If they are not hitting minions, do not hit minions.
- If they are hitting only some minions, do not hit minions.
- If they are killing minions as fast as possible, hit the minions and let the ADC last hit for the gold.
If you are forced under tower before your ADC has any damage items or you are playing with a non-AD champion, you will likely have to help them farm. For support purposes, you will want to auto attack caster minions once to prime them for your bot lane partner. Keep in mind also how much HP minions have while being attacked by your own minions. Try to make your best judgement about whether you need to help your partner CS or not.
π Ganks
When your jungler is ganking, your primary goal is to keep your teammates healthy should there be a fight. If the enemy is low enough health, this shouldn't be much of a problem, but teammates may also force a fight. If this is the case, switch anchors to whomever is most likely to take damage so you can heal them. If the frontliner is far away, it is also ok to remain attached to another teammate to provide extra poke with


If the enemy suddenly pulls back towards their tower and/or gets abnormally aggressive, you may be getting ganked. Take care not to fall for the bait. Help your teammate(s) as much as possible through healing, shielding, and providing additional damage. Remember that Yuumi will take tower aggro if she damages an enemy under tower even while attached, including with



π Warding
This is a very basic overview of warding that is a bit more specific to Yuumi's capabilities. I recommend you do more research into general warding for more information.
You will want to upgrade your support item as fast as possible. Once upgraded, it is important to remember to change your trinket to



Depending on the enemy jungler, you will want to place a ward in the river between 2-3 minutes in game. Be mindful of junglers that may level 2 gank. Over the course of laning phase, you will probably be placing wards in the river bush, underneath or in front of dragon pit, farther up river, at your tri-bushes, or near buffs. For some enemies that can cross terrain, like





You can send a

Pay attention to the map for your wards to be useful! Vision means nothing if you ignore it.
π Roaming
While Yuumi may be a bit more limited in roaming than other supports due to her lack of boots, she can still do so. Good times to roam include:
- when your ADC is backing and you don't need to back. You can roam to gank mid or ward.
- when you need to help your jungler or other teammates in river or jungle.
- when your teammate may need help taking an objective (e.g. dragon).
- when there is an opportunity to secure a kill.
- when you are coming from Base and your ADC will not be in lane at the same time as you (because you died, the ADC backed after you, etc.)
Part of good vision control is making use of the information your wards and teammates give you. If the enemy shows in the jungle or someone gets ganked, make sure you notice it and keep track of which way they are going when you lose vision. Pinging and paying attention to teammate pings (unless they are not using them properly) also help you track where enemies might be. A good habit to pick up is looking at the minimap every few seconds. You can see where people are or where teammates ping. Even if your teammates don't pay attention to the map, it doesn't mean you shouldn't. If you don't know where someone is, assume they are nearby and don't overcommit to plays or roams.
You can also keep track of teammates and lane states by using the F1-F5 keys. Each key is mapped by default to a teammate, so it makes checking what someone is doing, how they're handling a gank, whether you can roam up to them, etc. quicker. It doesn't require you to take your cursor off the game to click over the minimap either, so getting used to using F keys will streamline your overall gameplay.
Remember to keep warding!
π Where to Be
For most of laning phase, you will be with your ADC. But, by midgame when everyone is moving around the map and changing lanes, you will often stick with other teammates, especially if your ADC has not been doing well. Remember that you help the team, not just your ADC!
A common thing to do is stick with whomever on your team is the strongest. This can lead to a steamroll. You won't always be with the most fed person on your team though. While it might help in fights, you can't always be fighting, as bad or unnecessary fights are easy ways to throw games. It may be better to help whomever is making calls to push objectives if only to encourage others to follow. It's also good to have multiple teammates nearby so that you can jump to another should your anchor die.
Ultimately, you make the judgement on who your anchor is, but it is not necessary or may even be harmful to just go into fights or roam aimlessly. Know what your teammates are doing so you can decide who to help.
π Teamfighting
Yuumi can roam to help a fight without being attached, though her primary purpose will be to help keep her team alive. You can attach to the frontliner(s) to keep them healthy enough to tank, or you can jump to backliners to give adaptive force and distance damage or try to heal them against assassins. You can also detach and proc

Yuumi's golden ability for teamfighting is


When you have Baron, be pushing waves into towers and inhibitors rather than roaming the jungle and taking camps or needless fights. Make use of pings to direct teammates. Keep warding and keep stocked up on


Some things you can do to get better beyond what a single guide can tell you are:
- Play more champions. This helps you learn their abilities and how to counter them more easily. Heavy CC is less of a problem if you know what to look out for and know the windows of opportunities granted to you if they waste abilities or misplay.
- Play more roles. Knowing what your teammates do can help you make more informed decisions about where you should be and what goals to work towards. It also helps to guess at what the enemy might be doing, preventing needless deaths via gank or collapse and giving you a better idea of where you might want to ward.
- Learn from others. Increase your game knowledge, be it macro, wave management, pathing, or anything else. There are always new ideas and new content to learn about.
- Play a lot. It is good to research and study, but it won't mean much if you can't put it into practice. Don't get discouraged if you do poorlyβqueue up and try again!
- Yuumi gives adaptive force with
You and Me! when attached. More when she levels it.
- Her heal is very expensive (more than 12% total mana), so don't expect her to be a healbot, especially early. If you need constant healing, review your positioning and aggression as you may be taking needless damage.
- Yuumi must get off periodically to auto-attack to use her passive,
Feline Friendship, which restores some of her mana and gives you/her a shield.
- Her Q range is about half a screen, is a skillshot, and moves with you if attached, so stay in range for her to use it (i.e. walk towards enemies safely). It slows and does percent current health damage.
- She should leave you to assist the team and/or carry or to ward.
- Do not try to fight multiple enemies with her unless you are absolutely sure you can win. Otherwise, you just give the enemy a free double kill.
- She cannot guarantee you will live through anything; Yuumi is not a Guardian Angel.
- Pay attention to where she is, especially whether she is on you or not. It can be easy to overlook and get in over your head.
- Yuumi will take tower shots if she damages the enemy under tower (including through burn effects) even while attached.
- If you
Teleport, she will detach. This does not apply if you are using Shen or TF ult, etc.
- She will also detach if you use
Guardian Angel or similar, but not if you use
Zhonya's Hourglass, in which case she can still use her abilities.
- Yuumi is better with strong early game ADCs and bruisers/tanks. Assassins can also be good, but can make it harder to land abilities. Of course, she can be played with anyone if you really want to.
- When playing with an unfamiliar Yuumi, expect to lane passively as she has a fairly weak early game. Patience is key.
- Avoid playing champions or using cheese strats just because they're popular or you saw Mr Challenger Player do it one time. There are a lot of hidden factors that go into on-screen success, and you should not expect to replicate them often. Play champions that you feel comfortable with and you will gradually get better, increasing the chance you will win.
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